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Caesar
September 1st, 2000, 11:43 AM
You missed a few tidbits in his workshops.

First of all, he mentioned in the workshop from the last QuakeCon that the new engine will have a totally dynamic lighting model. Utlizing T&L probably. This will definitly help set the mood to "scary". He talked a bit about visibility analysis and hinted that he might end up using Portals: "I would be very happy if the new engine didn't have a pre-compile stage".

In his latest workshop he mentions that the level-file contains the geometry of the level, and nothing else. This means he has chosen a Portal scheme for the visibility analysis. Now, the cool thing about portals is that the environment doesn't have to be static. Graeme Devine has also said that "static environments have to go for our next title".

The conclusion from this is: The renderer will have GeoMod type of levels where you can destroy walls, ceilings etc. It will be totally dynamically lit. The levels won't have to be compiled before running them (this is stated explicitly in Carmack's latest workshop) which will make life easier for mod-makers etc.

In his plan he also says they are looking for in-game-cinematics modellers. Which means that there will be FMV sequences. Now, they hired Jim Dose who developed a lot of neat stuff at Ritual, among other things the best cut-scene scripting yet. You can bet your ass that some sort of in-game cut-scenes using the game engine will be in there.

Carmack also stated in his latest workshop that there probably won't be co-op in the game. It's too story-driven for that.


That's all I can think of right now.

Thanks.

Zack
September 1st, 2000, 08:04 PM
Any idea whether or not Donna Jackson is still with id?

Phoebus
September 1st, 2000, 10:50 PM
Excellent!
I'm making note of these for the next version . . .
Any others you can think of, please send an email to mailto:faq@newdoom.comfaq@newdoom.com</A> !

Caesar
September 2nd, 2000, 02:25 AM
Donna Jackson is still with id.

Zack
September 2nd, 2000, 07:13 PM
Okay, coz that's what I thought, but she wasn't listed in the FAQ.

She's cool. She's in the story that I'm writing for the mythos outpost http://www.newdoom.com/ubb/smile.gif (So is everyone at id actually)

--Zack

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"You wanna see something REALLY scary?"

Caesar
September 11th, 2000, 10:24 AM
Forgot to mention something. The editor is integrated with the engine (as mentioned in the QCon 2K workshop) which means that when you create levels you build it, hit "run" and then two seconds later you're running around the level. This is because the texture/model loading is done by the same routines for both the editor and game. So there is no need to load anything when you want to play it, everything is already loaded!

This will, I'm sure, make life easier for mod-makers.

funkyass
September 11th, 2000, 12:27 PM
this is the coolness that is doom

Doom_Dude
September 18th, 2000, 07:07 PM
Whoah. Making a mod for the new Doom game is gonna be really cool. Already the thoughts of a really cool mod come to my mind. All I need now is a team........

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The only good Vile is a dead Vile .