ncr
July 2nd, 2000, 03:22 PM
I really hope that the new DOOM will have relatively "free" physics, such as in Quake1. It's much funnier to be able to jump around corners, bend or cancel a jump right in the middle of it, than to be as controlled by the physics as one is in for example Q2 or Q3A. What I mean by "free" physics, is that one really feels free within a game like Quake 1, where the best players can do very neat tricks and such, thanks to the physics. Games with this kind of physics are likely to be fast-paced in deathmatch, and let's face it - Although the new DOOM is being developed with single-player in focus, many of us are looking forward to the deathmatching as well.
Here follows a short description of what have made id games what they are in my opinion.
DOOM - Dark maps, a misty, scary atmosphere, hideous monsters and cool, poorly balanced weapons make it a superb single-player game and a fast-paced deathmatch game, that really takes skill. The only thing I would complain about is the slow rockets. That's just my opinion though.
DOOM 2 - Quite an ok sequel to DOOM, but with some poorly designed maps that actually are worse than amateur (Does "Suburbs" (map16) ring a bell?). The double-barrelled shotgun adds to both the single-player and the deathmatch experience.
DOOM 2 is a good game, although I would definitely like the new DOOM to be more like DOOM 1.
Quake (RQ/QW) - A superb deathmatch game, fast-paced with poorly balanced weapons and very "free" physics. Although it offers quite a poor single-player experience, it contains very well designed maps, and some of them are perfect for different types of deathmatching. Some are suitable for teamplay, some for FFA, some for 1on1 and some are suitable for every one of these types. Just like DOOM, Quake really takes skill. A newbie simply can't do **** , and isn't that how it's supposed to be?
Quake 2 - Even this a good deathmatch game, although it's way too slow to fit my taste. Slow rockets and "syrupious" physics don't make it very fast-paced. Nevertheless, the weapons are even here poorly balanced. Quake 2 really takes skill. A newbie has to fight his way to the top all the way from the bottom, just like in DOOM and Quake. Q2 was made with single-player in focus, so perhaps it's something similiar to Q2 we can expect from the new DOOM? I seriously don't hope so, though, since I'm not a very big fan of Q2.
Quake 3 Arena - Here, id have really made a mistake, at least from my point of view. Although it has got quite some action, it's not as fast-paced as I would like it to be. But that's not what makes it a bad game in my opinion; It's the balanced weapons. It's far too easy for newbies to get frags. Practise just doesn't pay off the way it used to do.
Please give me the credit to state this, I've actually been active playing Q3A ever since it was released here in Sweden. Since December 17th '99, that is. I have been an addict, I really have, but the frustration finally conquered.
Conclusion
----------
I really want the new DOOM to be a good game, both in single-player and in deathmatch. I hope the single-player will be scary, misty and dark, with the same old hideous monsters, and the same good old arsenal of Hell. The fist, the chainsaw, the pistol, the shotgun, the double-barrelled shotgun, the chaingun, the rocket launcher, the plasma gun and the BFG make the perfect arsenal, at least in my opinion. Perhaps more problem solving, like in Half-Life would be a good thing to add. And of course a bunch of new monsters, but I don't want any removal of the old ones. And due to the fact that many want the game to be realistic, perhaps it wouldn't be a very good idea to have physics as "free" as in Quake1.
But I want the deathmatching to be fast-paced, and that requires quite "free" physics. I believe, however, that it's possible to let the physics meet somewhere between the perfect physics for single-player and the perfect physics for deathmatch. I suppose that would be somewhere between the HL physics and the QW physics.
Another thing that's really important (at least when it comes to single-player) is the music. I certainly hope to hear some of the original DOOM songs in the new DOOM. Not some cheesy midi though, but a real band (or orchestra, depending on which song it is) playing kick-ass versions of the original DOOM songs. Imagine a great music group, for example Sonic Mayhem or Nine Inch Nails, performing the music of E1M1. Or, a huge orchestra performing the music of E1M5. Woah... I get goosebumps.
Mathias "Necromancer" Strandberg
Page designer and article writer, DOOM2000.nu
necromancer@doom2000.nu http://www.doom2000.nu
Here follows a short description of what have made id games what they are in my opinion.
DOOM - Dark maps, a misty, scary atmosphere, hideous monsters and cool, poorly balanced weapons make it a superb single-player game and a fast-paced deathmatch game, that really takes skill. The only thing I would complain about is the slow rockets. That's just my opinion though.
DOOM 2 - Quite an ok sequel to DOOM, but with some poorly designed maps that actually are worse than amateur (Does "Suburbs" (map16) ring a bell?). The double-barrelled shotgun adds to both the single-player and the deathmatch experience.
DOOM 2 is a good game, although I would definitely like the new DOOM to be more like DOOM 1.
Quake (RQ/QW) - A superb deathmatch game, fast-paced with poorly balanced weapons and very "free" physics. Although it offers quite a poor single-player experience, it contains very well designed maps, and some of them are perfect for different types of deathmatching. Some are suitable for teamplay, some for FFA, some for 1on1 and some are suitable for every one of these types. Just like DOOM, Quake really takes skill. A newbie simply can't do **** , and isn't that how it's supposed to be?
Quake 2 - Even this a good deathmatch game, although it's way too slow to fit my taste. Slow rockets and "syrupious" physics don't make it very fast-paced. Nevertheless, the weapons are even here poorly balanced. Quake 2 really takes skill. A newbie has to fight his way to the top all the way from the bottom, just like in DOOM and Quake. Q2 was made with single-player in focus, so perhaps it's something similiar to Q2 we can expect from the new DOOM? I seriously don't hope so, though, since I'm not a very big fan of Q2.
Quake 3 Arena - Here, id have really made a mistake, at least from my point of view. Although it has got quite some action, it's not as fast-paced as I would like it to be. But that's not what makes it a bad game in my opinion; It's the balanced weapons. It's far too easy for newbies to get frags. Practise just doesn't pay off the way it used to do.
Please give me the credit to state this, I've actually been active playing Q3A ever since it was released here in Sweden. Since December 17th '99, that is. I have been an addict, I really have, but the frustration finally conquered.
Conclusion
----------
I really want the new DOOM to be a good game, both in single-player and in deathmatch. I hope the single-player will be scary, misty and dark, with the same old hideous monsters, and the same good old arsenal of Hell. The fist, the chainsaw, the pistol, the shotgun, the double-barrelled shotgun, the chaingun, the rocket launcher, the plasma gun and the BFG make the perfect arsenal, at least in my opinion. Perhaps more problem solving, like in Half-Life would be a good thing to add. And of course a bunch of new monsters, but I don't want any removal of the old ones. And due to the fact that many want the game to be realistic, perhaps it wouldn't be a very good idea to have physics as "free" as in Quake1.
But I want the deathmatching to be fast-paced, and that requires quite "free" physics. I believe, however, that it's possible to let the physics meet somewhere between the perfect physics for single-player and the perfect physics for deathmatch. I suppose that would be somewhere between the HL physics and the QW physics.
Another thing that's really important (at least when it comes to single-player) is the music. I certainly hope to hear some of the original DOOM songs in the new DOOM. Not some cheesy midi though, but a real band (or orchestra, depending on which song it is) playing kick-ass versions of the original DOOM songs. Imagine a great music group, for example Sonic Mayhem or Nine Inch Nails, performing the music of E1M1. Or, a huge orchestra performing the music of E1M5. Woah... I get goosebumps.
Mathias "Necromancer" Strandberg
Page designer and article writer, DOOM2000.nu
necromancer@doom2000.nu http://www.doom2000.nu