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ncr
July 2nd, 2000, 03:22 PM
I really hope that the new DOOM will have relatively "free" physics, such as in Quake1. It's much funnier to be able to jump around corners, bend or cancel a jump right in the middle of it, than to be as controlled by the physics as one is in for example Q2 or Q3A. What I mean by "free" physics, is that one really feels free within a game like Quake 1, where the best players can do very neat tricks and such, thanks to the physics. Games with this kind of physics are likely to be fast-paced in deathmatch, and let's face it - Although the new DOOM is being developed with single-player in focus, many of us are looking forward to the deathmatching as well.

Here follows a short description of what have made id games what they are in my opinion.

DOOM - Dark maps, a misty, scary atmosphere, hideous monsters and cool, poorly balanced weapons make it a superb single-player game and a fast-paced deathmatch game, that really takes skill. The only thing I would complain about is the slow rockets. That's just my opinion though.

DOOM 2 - Quite an ok sequel to DOOM, but with some poorly designed maps that actually are worse than amateur (Does "Suburbs" (map16) ring a bell?). The double-barrelled shotgun adds to both the single-player and the deathmatch experience.
DOOM 2 is a good game, although I would definitely like the new DOOM to be more like DOOM 1.

Quake (RQ/QW) - A superb deathmatch game, fast-paced with poorly balanced weapons and very "free" physics. Although it offers quite a poor single-player experience, it contains very well designed maps, and some of them are perfect for different types of deathmatching. Some are suitable for teamplay, some for FFA, some for 1on1 and some are suitable for every one of these types. Just like DOOM, Quake really takes skill. A newbie simply can't do **** , and isn't that how it's supposed to be?

Quake 2 - Even this a good deathmatch game, although it's way too slow to fit my taste. Slow rockets and "syrupious" physics don't make it very fast-paced. Nevertheless, the weapons are even here poorly balanced. Quake 2 really takes skill. A newbie has to fight his way to the top all the way from the bottom, just like in DOOM and Quake. Q2 was made with single-player in focus, so perhaps it's something similiar to Q2 we can expect from the new DOOM? I seriously don't hope so, though, since I'm not a very big fan of Q2.

Quake 3 Arena - Here, id have really made a mistake, at least from my point of view. Although it has got quite some action, it's not as fast-paced as I would like it to be. But that's not what makes it a bad game in my opinion; It's the balanced weapons. It's far too easy for newbies to get frags. Practise just doesn't pay off the way it used to do.
Please give me the credit to state this, I've actually been active playing Q3A ever since it was released here in Sweden. Since December 17th '99, that is. I have been an addict, I really have, but the frustration finally conquered.

Conclusion
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I really want the new DOOM to be a good game, both in single-player and in deathmatch. I hope the single-player will be scary, misty and dark, with the same old hideous monsters, and the same good old arsenal of Hell. The fist, the chainsaw, the pistol, the shotgun, the double-barrelled shotgun, the chaingun, the rocket launcher, the plasma gun and the BFG make the perfect arsenal, at least in my opinion. Perhaps more problem solving, like in Half-Life would be a good thing to add. And of course a bunch of new monsters, but I don't want any removal of the old ones. And due to the fact that many want the game to be realistic, perhaps it wouldn't be a very good idea to have physics as "free" as in Quake1.
But I want the deathmatching to be fast-paced, and that requires quite "free" physics. I believe, however, that it's possible to let the physics meet somewhere between the perfect physics for single-player and the perfect physics for deathmatch. I suppose that would be somewhere between the HL physics and the QW physics.

Another thing that's really important (at least when it comes to single-player) is the music. I certainly hope to hear some of the original DOOM songs in the new DOOM. Not some cheesy midi though, but a real band (or orchestra, depending on which song it is) playing kick-ass versions of the original DOOM songs. Imagine a great music group, for example Sonic Mayhem or Nine Inch Nails, performing the music of E1M1. Or, a huge orchestra performing the music of E1M5. Woah... I get goosebumps.

Mathias "Necromancer" Strandberg
Page designer and article writer, DOOM2000.nu

necromancer@doom2000.nu http://www.doom2000.nu

Zack
July 2nd, 2000, 05:52 PM
Yes, the physics in Quake1 were better, but Quake2 wasn't bad either. What I didn't like in Quake 1 was that you could only move WAY too slow.

I think the rocket launcher goes at a fine speed in Doom, and is even more perfect in Q1! Please don't say anything bad about MAP16...You might make Doom_Dude angry :)

Quake1 truely did have a fun Deathmatch experience, and the SP was okay if you like a good scare here and there. Doom DM in fact was fun too; it's just that not many people got a chance to play it to its full potential until recently, with the new client/server ports going around.

Don't forget, the new Doom needs a good storyline, to make it a worthwile sequel! But not as many scripted sequences like Half-Life had...otherwise it would probably lose it's fright factor.

Wow, finally, somebody agrees with me about the music for the new doom! Bobby Prince 0wns!!!!

--Zack

King_Ralph
July 3rd, 2000, 08:44 AM
To be honest I don't really care what the new doom's multiplayer is going to be like. It could be the worst multiplayer ever and I wouldn't care at all. I always buy a game for the single player. Then once I've done that I'll have a go with the multiplayer. Of course it would be good if it did have a good multiplayer and it also had ctf and bots would be even better. But even it had all the multiplayer goodness in the world I would not get it if the single player was bad.

I can't wait for the single player. It's going to be so much fun...I hope.

Doom Guy
July 3rd, 2000, 09:52 AM
i agree wiv ralph q3a was good but that lack of a good snigle player game realy let it down so the next dooms GOTTA have a good story to back the snigle player mode up

Zack
July 3rd, 2000, 01:02 PM
Actually, I think it would be a neat idea if id hired a story writer or novelist for the job! Dean Koontz seems fit for it...if you've ever read his books, the detail of the explosions and gore and eye candy he gives, you'd know what I mean!

Of course, I wouldn't mind writing the storyline myself, either! :)

And where's that dang fan-fiction page! ARGH!

--Zack

Doom_Dude
July 3rd, 2000, 03:52 PM
I agree with King_Ralph 100 % ! I buy games to enjoy the single player experience . I am hoping that id software will put as much sp thought into the New Doom as much as they consintrated on the dm play in Quake 3 . This New Doom should take the sp game play up to the next standard . Deathmatch is okay but i find all the problems of connecting , ping probs , lag , and a host of errors a real pain . Give me my single player experience and i'm happy . Deathmatch is just an extra that sometimes works .

Didn't like The Suburbs ? I think you're reviewing this map as a dm map , and i consider this a good sp map . Yeah the level design of lvl 16 , is of a lower quality , but the sp gameplay is cool . As far as calling it worse than amateur is totally wrong . For some of the worse , chopped up , texture unaligned , no damn gear , 40 cyberdemon , hall of mirrors , texture stacking , wafer ceiling , confusing puzzle , levels have been released by Amateurs . Nothing can be lower than some of this stuff . Emphasis on some . I said some and not all . Amongst the bad stuff is a lot of good to excellent Amateur maps . I have played hundreds of user maps and am still playing them . Single player maps that is . Nah , i ain't mad . You have to call me a ********* or somethin' to make me mad .

I agree also 100% with Zack . Bobby Prince ! Yeah ! Nothin' wrong with Bobby Prince ! Hell , B.P. sounds really cool with my soundblaster and soundworks speakers . Just crank up the subwoofer !

I will always consider Quake 3 Arena a stab in the back to the Single Player .



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The only good Vile is a dead Vile .

Zack
July 3rd, 2000, 06:26 PM
Speaking of amateur maps, I am so TOTALLY pissed off at Maximum Levels For Doom and Doom 2. This was an official thing by id, and when you see 5,000 maps, you have to think, this may not be bad at all! 4,950 of these maps have all the horrible quality of a 10-year-old's first.

Master Levels, though, was much better! It featured levels by Sverre Kvernmo and Tim Willits (Before he was hired at id!) The best was Black Tower, one of them by Kvernmo. That level ROCKED!)

--Zack

Doom_Dude
July 3rd, 2000, 06:46 PM
I hear you cry of rage and agree with you . I could write a major ranting novel on the mass of junky Doom maps out there . You really have to surf through they crud to find the diamond in the rough . There is a lot of good maps out there , but it can be a b***h to find em . Keep well away from those horrid compilation cd roms . I bought one a few years ago . 500 levels of pure crapola . Very bad !

Say , Zack , can you send me this Black Tower jobby , if its a sp map . That is if you still have it ? Pretty please .

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The only good Vile is a dead Vile .

Zack
July 4th, 2000, 04:19 AM
Sorry man. *points to Dreamcast* Not installed on my PC :) Eh, I don't HAVE a PC!

You'll have to buy Maximum/Master levels for Doom 2. It's not bad, as long as you keep away from Maximum levels. I'm sure you can order this, and maybe it's still on store shelves somewhere, too.

--Zack

ncr
July 4th, 2000, 10:42 AM
Ok, sorry about being so hard on map16, Doom_Dude, didn't mean to be rude.
To be frank, I didn't review it as a DM map, nor as an SP map. When I called it "worse than amateur", I was only pointing at the way the map looks, nothing else. Yet, I realize now in this late hour, that I should have thought twice before calling it "worse then amateur". I am sure it would take a lot of skill to build such a map, although I really don't like the design.

I agree that id should put a lot of effort into the SP in the new DOOM, or else it would probably be too much like Q3A in DM, with all those annoyingly balanced weapons.
An arsenal stretching from an almost harmless fist, all the way to the BFG should be the best, both for SP and MP.

As long as they keep the physics "free" enough, the only thing they need is a bunch of good DM maps, and then the MP would be saved, I suppose. As long as the weapon changing isn't as slow as in Q2, that is.

Doom_Dude
July 4th, 2000, 03:39 PM
I will have to keep my eyes peeled for that maximum thing , Zack .

Hey , ncr , i really didn't think what you said about lvl 16 was rude . Everyone has their own opinion on stuff like that . After all its not exactly all that pretty a map . Yeah , it would really have to be extremely stinky to be less than amateur . Yet i would like to applaud all those mappers out there who have put hours into making all the great maps that do exist out there . There are addon maps out there that are every bit as good as the best id maps . Let us raise our glasses to those dudes who keep us all Dooming ! Thanks to all the good mappers ! You dudes know who you are ! Thanks guys !

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The only good Vile is a dead Vile .