View Full Version : New TC - Wolfenstein for Doomsday - Modellers and other help wanted.
Sambo9000
January 12th, 2004, 07:14 AM
Vermil and myself have been working for quite some time now on a Wolfenstein for Doomdsay TC. It has a kickstart profile and it's own directories like DooM 64, and external files such as patches and everything (which will probably be moved into a pk3 file when done). I am going to be asking permission to use certain people's work in the TC, for instance, Bosco's models(apart from the weapons, which will be better models) for pickups and decorations, some other people's weapon models(we may add new weapons which weren't in the original Wolfenstein sometime), the Wolfenstein high-res textures(I have re-done a few of them because I thought the originals were cheapy MSPaint ones), and some others.
Most of the work Vermil and I are doing ourselves, Vermil is working hard to get all the maps to work nicely, and the enemies and weapons to act like their Wolfenstein versions, I am moving 3D models and high-res textures from NewWolf into Doomsday, and making a soundpack.
There are, however, other things which need to be done which as of yet I don't know if we will be able to do. One of which is the music. If anyone can rip the music from Wolfenstein into MIDI format, then please let me know.
Later in it's development I might talk to a remixer and ask if he'd like to make a modern sounding remix soundtrack for it.
Also, if any modeller out there is willing to make some enemy models, please let me know.
So the 2 things we need are:
Person to rip MIDI files from Wolfenstein
3D models for enemies
Some of the enemies and things, if I ask permission, I could probably use other people's models of other things for, just edited and skinned, such as jDooM's soldier for the zombie dude.
A lot of Quake2 models could be used for bosses, but I figured that it's not really possible to ask permission. I dunno I might use them though, people have used commercial models before, like in jHeXen and jHeretic.
Vermil
January 12th, 2004, 07:26 AM
Sambo: Check my latest email for stuff about the music.
Sambo9000
January 12th, 2004, 07:38 AM
Have done. Replied.
Weenuk
January 12th, 2004, 07:43 AM
Sounds like a great idea, I just wish it utilized the original source code to make it feel more like wolf, but I am sure the job can be pulled off nicely. The extra stuff the Doomsday engine can do will pay off, I'm sure. Though for the sake of legality, it should have to point to some kind of file that's only in the full version of Wolf3D. And quit taking models from Quake 2, lol.
sLydE
January 12th, 2004, 11:26 AM
jWolf game dll sounds like a good idea, i would defintely play that :), if i had any idea about dll programming, i would help out, sorry
Psykoman
January 12th, 2004, 02:56 PM
I will love to see a jWolf for Doomsday.
Ther are made Hi-Res Tex for Wolfenstein :D
http://www.quake.cz/winclan/wolf3d/
Vermil
January 12th, 2004, 03:17 PM
Thanks for the link :). Those textures could save Sambo allot of work (Sambo's in charge of the hi-res textures because my skill at such things is er....somewhat limited).
Psykoman
January 12th, 2004, 03:28 PM
Then, you have seen this link: http://wolfgl.narod.ru/
"Wolfenstein for OpenGL"
A new project for Wolf.
Slide
January 12th, 2004, 04:16 PM
A project to help sourceport/TC authors with Wolf3D sound files is -here- (http://www.wolfenstein3d.co.uk/sounds-imftools.htm)
And this is a freebie remake that's been doing the rounds -here- (http://members.tripod.com/~spacemarine/Wolf3d.zip)
Vermil
January 13th, 2004, 02:06 AM
Psykoman: Yep, me and Sambo have heard of NewWolf. Sambo's planning to ask if he can use their pickup models.
Mihalis: We're using the levels and resources from the old Legacy TC WolfenDoom as a base, which contained allot of the original sprites.
The Legacy TC was little more than the levels and most of the sprites from Wolfensiten (i.e. it only included one colour Pacman and it's badguys were just graphics swaps of standard Doom baddies). Hopefully our TC will play allot more like Wolfenstien and include all of it's resources.
Slide: That sound prog should come in useful as I can get Wolfenstiens music tracks in .imf format. Now I can hopefully convert them to format Doom recognizes :)
Though the remake link appears to be down.
hawkwind
January 13th, 2004, 07:29 PM
This also may be of help. SOG http://www.planetquake.com/sog/ has a quake2 mod of wolf3d which also has all enemy and decor models http://www.fileplanet.com/dl.aspx?/planetquake/sog/sogwolf.zip
Vermil
January 14th, 2004, 11:48 PM
Thanks :), I'll have a look shortly.
Nephil
January 16th, 2004, 03:25 AM
I sure hope you guys will succeed with your TC. I'd really like to play Wolfenstein 3D again!!! *thumbs**thumbs**thumbs*
Tyberious
January 16th, 2004, 08:28 PM
hopefully you will all include 3d models because if this is just to make it work on jdoom then i already have the wonfenstein for windows and the original dos version. Hopefully we all can see what wolf3d can look like with 3d models and nice 32bit texture walls.
NOTE: if you are going to use pnly sprites then use HQx2/3/4 filters on them to make them more smooth and sharp looking, just take a look at the JDTP threads and you will see waht I mean. Lets shoot for quality here.
Wicked Anime Kid
January 17th, 2004, 12:04 AM
Waiting with anticipation:D
Vermil
January 17th, 2004, 02:18 AM
Yep Sambo's setting up 3d models and making Hi-res textures. He's done several textures already.
I've currently done nearly everything that can be acheieved via ded, which is almost everything nesscerry for the TC. However the last few things require a new dll, or a slightly modifed Doom.dll. I have no clue about editing a dll.
Would someone be willing to help me or guide me to some resources that could?
In other news, I'm "trying" to work out how the D64TC team made exit triggers that don't just take the player to the next level or Map31. If anyone knows how it is done? please let me know.
Tyberious
January 17th, 2004, 12:31 PM
thanks for the info vermil
Player_of_Doom
January 17th, 2004, 12:43 PM
Waiting with anticipation:D
So am I, good luck with the project.
elbryan42
January 18th, 2004, 08:18 PM
Sounds like an awesome idea! What I would like to see a full profile of the Mac Wolf3D hi-res sprites. Since they're only front profile, and artist would be needed. Too bad my artistic talent stops at tracing sprites and changing color/brightness values in Photoshop.
If you would like any help, like music ripping and or basic graphics stuff, let me know.
IF I can get Mac Wolf3D (registered) working on the emulator (just have to find newer system installation files (I have system 7) I can extract the disk images and install it. The music from Mac Wolf3D ROCKS! I only heard the three tracks in the shareware version so far though.
Vermil
January 19th, 2004, 01:14 AM
I've got the Pc wolf music tracks in midi at the mo, but I'm having trouble finding a program that will insert them into a wad
Are the mac music tracks different from the Pc? I'd love to hear them if they are, then the best version (A fair few of the Pc tracks sound perhaps a little funny with the better quality instruments midi provides over adlib) from either the Pc or Mac could be chosen.
In the graphics department, the WolfenDoom resources provided us with most of the graphics and I've ripped the missing ones I could find from Wolfenstien, though they require some minor colour palette changes. Hopefully I'll be able to tidy those up even though my artistic talent is nill, lol.
Though I think the Wolfenstien weapon sprites look a bit odd at high resolutions. Would you be willing to tidy them up?
Also does anyone know any good XG guides? I'm having difficulty with it, damn my feeble brain.
elbryan42
January 19th, 2004, 06:57 AM
I'll record the music from Shareware Mac Wolf3D (tonite, damn work) and you can hear them yourself. :)
Sounds much better than midi.
Vermil
January 19th, 2004, 07:14 AM
ok, cool :)
sLydE
January 19th, 2004, 11:04 AM
you know that wolfenstein 3d was released for free with an issue of pc gamer, would that mean that it's public domain now?
elbryan42
January 19th, 2004, 11:41 AM
Since WolfenDoom wasn't shut down, I'm assuming it's either public domiain or id doesn't care.
BTW, up to my knowledge the tracks one Mac Wolf3D aren't just merely remixes. I'm pretty sure there's completely new tracks.
I just hope my puter's fast enough to record and emulate the game without any breakup. *rolleyes*
Only 4 hours until I can commence recording.
elbryan42
January 19th, 2004, 04:02 PM
Ok, I've done a quick record of the title screen track and the track for floor 1-1. I'll be looking for an old Mac for sale since I know I'll get better quality sound from the mic jack on the Mac than an emulator. Here's the samples:
Mac Wolf3D Title Screen (ftp://leech:leech@24.72.120.142/macwolf3d-title.mp3)
Mac Wolf3D Floor 1-1 (ftp://leech:leech@24.72.120.142/macwolf3d-floor1-1.mp3)
Tell me what you guys think. I have an install disc for System 9 and X, but it keeps crashing in the emulator. :( I'll keep trying. I always wanted to play the full version. :D
Vermil
January 20th, 2004, 04:47 AM
Very nice! They are much more dramatic than the pc tracks.
Can't wait to hear the rest, as long as they wouldn't require to much effort or any cost for you to do.
elbryan42
January 20th, 2004, 06:36 AM
Well, I'm downloading new System software. The thing is, it's a toast CD image, which I'm pretty sure I can't use on an emulator. It's worth a try.
Hey, if I can find an old Mac for $50 just to play Wolf3D and Prince of Persia 1 & 2 on, I think it'll be worth it.
I checked out the tracks on the shareware. That's all the music on there. Same track for every level. :|
I wonder if 3D0 and Jaguar Wolf3D have the same music? I doubt it'll be easy to find either though. :(
Oh, well, better get back to work! :P
Vermil
January 20th, 2004, 07:54 AM
Only one track for all the levels, that is odd.
But thanks for the ones you got :)
Good luck in the Mac hunt.
Wicked Anime Kid
January 20th, 2004, 09:48 AM
If you think the music could do some better on the quality go here (http://dbpoweramp.net) and download the music converter. It converts at great quality:D
Vermil
January 21st, 2004, 01:50 PM
That program is very good! Thanks for the link WAK.
elbryan42
January 21st, 2004, 11:03 PM
Success! I got the images mounted and installed the game! It's still on the emulator, and unfortunately the game has a tendency to lock up. But I can record the tracks just fine. I'll have them done tomorrow nite.
So would you be interested in these Sambo?
Sambo9000
January 22nd, 2004, 06:52 AM
Yeah I reacon they'd be worth a try. That music could work pretty well with my textures and all...
I'm wondering if there's a modeller who could make a Luger pistol... Maybe Didi. Or, hmm... Does anyone here have Return to Castle Wolfenstein? I'm pretty sure that has a Luger pistol model... It'd prolly have models for the other Wolfenstein weapons too, if anyone has it would they be able to send me those models?
I'm a little confused about how to go for the realism, cause a lot of the bosses and things are amusingly unrealsitic and comic-book-like. I'll see what I can do, I mean look what they did to the X-men!
As for mac sprites... Well there are gonna be high res stuff like fontpack, patches et cetera, but most enemies will be 3D modelled(although the original sprites are included if 3D models are disabled). If someone made the macwolf sprites into png format with transparrent backgrounds, then we could include them as an addon pack.
I'd love the Mac sprite of BJ's face though.
Once this TC is done, my next project planned is an Evil Dead/Army of Darkness TC for jHeXen, again with 3D models and all, I know that's thinking a little far ahead but I thought I'd mention it in case anybody's interested and wants to talk to me about it.
elbryan42
January 22nd, 2004, 08:38 PM
Update on Mac Wolf 3D tracks. The title screen and intermission screens are level tracks. So, since Wolf3D has both 2nd encounter PLUS the 6 PC original episodes (a pleasant surprise) I'll be naming them according to what levels they are as if it were the PC version. The downside is that there's only 7 tracks in the whole game, about a minute each, and they get re-used too much I'm afraid. But if we can get the PC midis redone along with these, it'll be a great mix of Wolfenstein music in general. The tracks are awesome, with horns, electric guitars, and such. Once I play with them more, trying to kill the static (DIE!) I'll put them online. ;)
About the BJ head, I don't know how to do screenshots, but a quick session of googling should get you more than enough screenies to get sprites, graphics, etc. Unfortunately the models are only one dimension. :(
And an idea for the title screen music. Since it's a german party hymn, and they have the vocal version in RTCW, I think that would rock when you load up the game, and an upgraded version of the song is played. :)
Not to mention, I think it would be a great idea to have the PC-13 warning for old time's sake. *crazy*
elbryan42
January 22nd, 2004, 10:43 PM
Done!
Level 1-0 (Title Screen) (ftp://leech:leech@24.72.120.142/macwolf-1-0.mp3)
Level 1-1 (ftp://leech:leech@24.72.120.142/macwolf-1-1.mp3)
Level 1-2 (ftp://leech:leech@24.72.120.142/macwolf-1-2.mp3)
Level 1-3 (ftp://leech:leech@24.72.120.142/macwolf-1-3.mp3)
Level 1-4 (ftp://leech:leech@24.72.120.142/macwolf-1-4.mp3)
Level 1-6 (ftp://leech:leech@24.72.120.142/macwolf-1-6.mp3)
Level 1-9 (ftp://leech:leech@24.72.120.142/macwolf-1-9.mp3)
Enjoy. That's all of them. I think the stats screen is Level 1-3. They're all perfectly loopable, static free, and with the fresh smell of spring! :D
/me kisses Soundforge.
Wicked Anime Kid
January 23rd, 2004, 09:09 AM
Are there any screenshots of what you have made till now Sambo and Vermil?
Wicked Anime Kid
January 23rd, 2004, 09:10 AM
Are there any screenshots of what you have made till now Sambo and Vermil?
Wicked Anime Kid
January 23rd, 2004, 09:10 AM
Are there any screenshots of what you have made till now Sambo and Vermil?
Sambo9000
January 25th, 2004, 03:08 PM
Wow, you really want screenshots don't you.
Well, I'll take some when I've implemented more models, I'm having a bit of a hard time getting them to stand in the right place on the screen. So far I've implemented the lampshade and clip models.
Slide
January 25th, 2004, 04:32 PM
If you want those posts deleted as well give me another PM WAK.
By the way how on earth have you managed to get over 1000 posts already? Surely not all your posts are triple/quadruaple one's?
Sambo9000
January 28th, 2004, 07:52 AM
WAK spends a lot of time here...
Tyberious
February 3rd, 2004, 09:28 AM
hes not the only one who is guilty and don't anyone of you forget that. Now are we doing a Wolfenstein conversion or a port?
Vermil
February 3rd, 2004, 02:12 PM
The plan is to make a full Wolf conversion using the levels and resources from the WolfenDoom TC for Legacy, much like the Doom64 TC.
Though how close it gets to being a TC rather than a PC will depend on skilled we turn out to be.
On the progress front, Kaiser's kindly agreed to make us a custom dll. Me and Sambo wouldn't have a clue where to begin with that ourselves. But Kaiser's skilled enough to make one with what we need :)
Sambo's made a very good (well I think so) Title pic + Logo along with some nice textures patches.
I've been tweaking the deds and doing some minor work on the levels.
Would someone be willing to convert the Wolf imf music files into good quality midi's? The programs I've found for converting them...erm...pretty much butcher the tracks unfortunetly. Anyone who's willing, PM me.
Basically though, all is progressing well :)
Tyberious
February 3rd, 2004, 02:47 PM
can we use it with doomsday engine using the HQ#x filters A.K.A. G-Buffer?
Vermil
February 3rd, 2004, 02:56 PM
I havn't actually looked at the Doomsday 1.8 Alpha yet. But I don't see any reason why it shouldn't.
I just realised ,something that might not have been clear in the above post. The TC will not become a stand alone (well it's not planned to) like the D64TC has, but it will be a complete TC like the D64TC.
elbryan42
February 3rd, 2004, 05:17 PM
If the Wolf3D TC reworks the engine itself in Doomsday like the Doom64 TC, I'm sure you'll get sick of finding and fixing bugs with every release, much like Kaiser has. The TC wasn't really planned to be standalone either.
UglyBob
February 3rd, 2004, 05:27 PM
Well i for one hope that it isnt standalone for just the fact that its annoying to have 2 exe's using basically the same engine. I cant wait till this is out!!!
Tyberious
February 4th, 2004, 05:26 AM
it will be nice to roam the halls of (legacy) castle wolfenstein once again.
Slide
February 4th, 2004, 07:05 AM
If the Wolf3D TC reworks the engine itself in Doomsday like the Doom64 TC, I'm sure you'll get sick of finding and fixing bugs with every release, much like Kaiser has. The TC wasn't really planned to be standalone either.
If updates are made for every few point releases or on major changes that should be a problem - it's just Kaiser tried updating on every point release of the 1.7 branch even though many of them didn't last more than a few weeks.
Rmember it's only at certain parts of the year the engine gets rapidly updated - I think standalone TC's are a really bad idea.
Chilvence
February 4th, 2004, 07:20 AM
Hmm, I thought skyjake was stepping toward boiling the jgame.dll's into just pure game code - when that happens, there's literally no reason to update them, since any changes to them would constitute rewriting the original gameplay. Then you've got a rock solid foundation to build any gameplay mods onto. Im sure there are a few things in D64 that wouldnt be able to work in this setup(I'm thinking the light tricks mainly), but for straight out gameplay mods this would be a paradise.
Slide
February 4th, 2004, 07:26 AM
I concur :)
Woxo
February 8th, 2004, 11:12 PM
I know y'all probably gettin' sick of hearin this but I think this whole thing is a really awesome idea and really wish you guys good luck in what you're doing. If I knew anything about anything when it comes to doing this sort of thing, I would do anything I could to help. But what I know is not much. So I praise you, and sit in anticipation...
Sambo9000
February 10th, 2004, 12:45 PM
I'd never get sick of hearing that, lol, thanks dude.
UglyBob
February 26th, 2004, 06:45 PM
So how are things goin lately. Havent heard a peep for the past few weeks...
Vermil
February 27th, 2004, 07:15 AM
I can't speak for Sambo or Kaiser's parts of the project, after all it's there work and they would tell it best.
Though on my side progress is going fairly well. I've made an MP3 soundtrack of the Wolf Music and I'm currently working on endings for the three main episodes (Ep3, 6 and SOD).
So far I've only done SOD's (nothing really fancy, just a collection of splash screens and such, at least until I get around to working out demo recording...) though, because I'm a little stumped for what to do for the other two. Does anyone have any ideas?
And of course theres minor improvements to everything else.
Remember this TC is basically an extension to WolfenDoom for Legacy (but for Doomsday), so don't expect too much from it.
UglyBob
February 27th, 2004, 10:11 AM
so will i need wolfen doom to play it or will i just need this tc to play (besides doomsday)
Vermil
February 27th, 2004, 10:35 AM
It will not require WolfenDoom to play. The aim is to make an as Wolfenstien like TC as possible and WolfenDoom provides a very good base.
UglyBob
February 27th, 2004, 11:06 AM
ahhhh. any clue on how far down the road a release is?
Vermil
February 27th, 2004, 12:35 PM
Well theres still alot left to do, so I'm going to have say what Dani says. When it's done :D
Midnight
February 28th, 2004, 12:10 PM
That would be litterally cool. turning the wolfendoom sprites into 3d, along with making those textures HiRes.
doomer
March 25th, 2004, 02:11 PM
How's this going guys?
I'd love to see the original missions on doomsday -i've tried the woolfendoom original.zip and orig15.zip but can only get them to run with the included executable.
Elbryan42 Any chance of refreshing the links to the music files ?
elbryan42
March 25th, 2004, 05:33 PM
The server must've went down while I was at work. It'll be online in about an hour. Since I was doing HD organizing, there will be a new link (instead of being in the root). Here will be the new link:
ftp://leech:leech@24.72.120.142/macwolf/
One hour. Count the seconds. :P
Vermil
March 27th, 2004, 09:15 AM
Sorry for the slow response, I managed to miss the posts in this thread somehow.
Well...
Not that much progress has been made by me because I've mostly been experimenting with various things for the TC, the majority of which turned out unsuitable for.
Also Sambo is unfortunetly unable to continue on the project indefinetly because of real life.
I'm still looking for a way to convert Wolf's music to decent midi's. I've got Wolf's music in it's natvie IMF format and also MP3 (just a different format) currently. Would someone be willing to convert them?, or point me to a prog that can do it?
Also does anyone know a site where I could find the Mac Wolf Weapon sprites? The PC weapon sprites don't look so good at high resolution.
Da_maniaC
April 12th, 2004, 05:19 PM
Uhm.... I know you're making a TC.
But havent you ever heard of Wolfendoom?
Its practically a conversion of Wolfenstein for doom...
Now im not saying your project isnt needed, but maybe u want to have it, for the music or anything...;)
I played it, and as far as i know the midi's were pretty good. :)
Slide
April 13th, 2004, 12:49 AM
Remember this TC is basically an extension to WolfenDoom for Legacy (but for Doomsday), so don't expect too much from it.
That's 9 posts up.
*rolleyes*
Wicked Anime Kid
April 13th, 2004, 07:47 AM
Uhm.... I know you're making a TC.
But havent you ever heard of Wolfendoom?
Its practically a conversion of Wolfenstein for doom...
Now im not saying your project isnt needed, but maybe u want to have it, for the music or anything...;)
I played it, and as far as i know the midi's were pretty good. :)
This mod will take advantage of all jDoom features so that's why they make. Newwolf doesn't have all models completed and stuff and Vermil and Sambo9000 are going to give a new dimension to wolfenstein:)
Vermil
April 13th, 2004, 12:45 PM
This mod will take advantage of all jDoom features so that's why they make. Newwolf doesn't have all models completed and stuff and Vermil and Sambo9000 are going to give a new dimension to wolfenstein:)
Yeah, up and down movement as well as forward, backward and sideways. :D
Seriously though, a new dimension is a huge exaggeration. The aim is to port Wolfenstein, Spear Of Destiny and it's two mission packs to Doomsday.
It won't be an amazing project, which hugely enhances its source material, like Resurrection will. I'm incapable of doing most of the things I've red are going to be implemented in your Resurrection thread myself.
The plan is the project will mimic/have everything except a High Score and Lives.
Also Sambo has unfortunately left the project because of real life issues.
Da_maniaC
April 13th, 2004, 03:10 PM
sounds great!
Better texturing/modelling, freelook :P and not getting nautios anymore (Which newwolf got me)
The ol'graphics go slower then the eye thing.. :P
Makes me sick combined with the running speed in newwolf :P
(i hope that will be just normal like in doom :))
KevinCoyle
April 18th, 2004, 09:08 PM
I'd like to offer to help out in the area of graphics for your Wolfenstein for Doomsday project. I have alot of experience in 3d modeling for characters and scenary objects and can do texture maps also (some of my textures are on the wolf3d retexturing page).
Here are links to two models I made for Jedi Knight and Jedi Academy
http://www.pcgamemods.com/3395
http://www.jk2files.com/file.info?ID=10765
Here is a HUD face I made from the head model of the BJ from RTCW. I just animated and rendered the head model. I don't take any credit for that model.
http://www.babylonius.com/invasion/bjhead.zip
And if you still need them, I managed to find these midi files from wolf3d. They're not the best but I'll let you listen to them.
http://www.babylonius.com/invasion/wolfmidi.zip
Anyway, let me know if you could use my help. my e-mail address is KevinCoyle@nc.rr.com
KevinCoyle
April 18th, 2004, 09:08 PM
I'd like to offer to help out in the area of graphics for your Wolfenstein for Doomsday project. I have alot of experience in 3d modeling for characters and scenary objects and can do texture maps also (some of my textures are on the wolf3d retexturing page).
Here are links to two models I made for Jedi Knight and Jedi Academy
http://www.pcgamemods.com/3395
http://www.jk2files.com/file.info?ID=10765
Here is a HUD face I made for Jdoom from the head model of the BJ from RTCW. I just animated and rendered the head model. I don't take any credit for that model.
http://www.babylonius.com/invasion/bjhead.zip
And if you still need them, I managed to find these midi files from wolf3d. They're not the best but I'll let you listen to them.
http://www.babylonius.com/invasion/wolfmidi.zip
Anyway, let me know if you could use my help. my e-mail address is KevinCoyle@nc.rr.com
KuriKai
April 18th, 2004, 09:26 PM
if you go to the winwolf3d website
http://winwolf3d.tripod.com/
it has a Wolf3D Data Compiler (WDC) never tried it but im pretty sure you can use it to rip out stuff from it
Vermil
April 19th, 2004, 01:18 AM
Metal_Sonic: Yep WDC is a great program. I've used it to extract loads of graphics from Wolf/Sod and various Wolf TC's. The author's a great guy as well, helping me when needed :)
KevinCoyle: I'd love to have someone skilled with graphics/models help out :)
My skill in that area is erm...somewhat limited.
I'm planning to use a fair few of the textures from the WolfRetex project.
I'll send an email giving more detail when I'm on my home comp later today.
zchri9
February 4th, 2007, 11:00 PM
how come this just enden (sorry for bumping old topics))
Vermil
February 4th, 2007, 11:46 PM
how come this just enden (sorry for bumping old topics))
Easy, The project was restarted with a different team and goals here:
http://forums.newdoom.com/showthread.php?t=28402
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