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Gamedude
January 7th, 2004, 06:45 PM
Hmm... It seems that the forums have been wiped out, so I'm reposting my textures.

Anyways, You can get my Final DooM textures from my site (http://gamedudeslinks.free-host.com) or here (http://www.sp4k.net/dcx_dloads/finaldoomtextures.zip).

BTW Draconx, I got some more textures to upload. Just e-mail me and I will send you the link. I can't e-mail you now because I forgot your e-mail address and the posts have been deleted.

ravenlot
January 8th, 2004, 12:53 PM
Hey gamedude,

Before the message board got wiped, I got the chance to download your Doomlights.ded. I really liked it because it wasn't overly done like some of the other light deds available. Some of the other light deds end up being too bright and framerate slowdowns result.

Unfortunately, I've now run into a problem. I recently made a clean installation of Doomsday and installed the latest jDTP (textures) and the jDRP. Then, I installed your light ded (your most recent one). But it doesn't seem work quite right.

I think that it worked correctly before because it was designed for an earlier version of the jDTP. I know you have revised it several times but I was hoping you could do it again once the jDTP is finalized.

Gamedude
January 8th, 2004, 01:09 PM
My DED is intended for Saint's latest textures, and my Final DooM textures. Some of the textures on the retexturing project are older. You can get the latest version of my DED from my site (http://gamedudeslinks.free-host.com).

ravenlot
January 8th, 2004, 04:55 PM
Gamedude,

Maybe you can clear up some confusion about the textures since you followed that thread of posts started by Saint and helped them out. I was asking similar questions on the jDTP forum but I'm still confused. I'm trying to figure out which textures are the most compatible and up to date and whether I've already downloaded them and if not, where to download them.

If I remember correctly, Saint was trying to get some support in fixing the problems that the Doom II Retexturing project had. A lot of the work that he and others did was reintegrated back to the Doom II Retexturing project. Some people tell me that the Doom II Retexturing Project is still something very different from the work he started which is the jDTP - jDoom Texture Pack.

My old Doomsday installation had the latest full Doom II Retexturing project plus several textures I found in that thread. Those textures included ones created by Slide, Sambo9000, and RightField. However, I can't be sure if I had any other textures installed. Your lights DED seemed to work well with that set but there were some textures in it that still had problems (like incorrect placement of switches) that the jDTP seemed to correct. In total, there were nearly 740 texture files installed there. I'm told that this set has alternative textures which are redundant.

On the other hand, others have told me to stick with the jDTP since it's smaller and doesn't have redundant textures that the Doom II Retexturing Project apparently has. So I downloaded three pak files which I think is supposed to comprise the whole set - jDTP-TEXTURES.pk3, jDTP-FLATS.pk3, and jDTP-DOOM1TEXTURES.pk3 - around 572 textures. They do contain corrected textures but I can't get your lights DED to work quite right with it. For example, in DOOM II level 2, at the starting point, the far left side is very bright for some reason.

Anyway, could you tell me which ones should I be using? Am I missing anything? Does the DOOM II Retexturing Project have a bunch of redundant textures that I don't need?

Gamedude
January 8th, 2004, 07:53 PM
To clarify: The Retexturing Project textures were the original high-res textures, designed for DooM 2. They eventually got all of the DooM 2 textures finished. However, some of them were poor quality and some had switches and lights in the wrong places. Also, there are some textures that are in DooM 1 ONLY and not in DooM 2, so they weren't included. Saint made his texture pack to improve on the bad ones, and create the missing DooM 1 textures. As far as I know, his pack didn't have ALL of the textures from DooM 2, only remakes of the bad ones.

What I did was download the textures from the Retexturing Project, then download Saint's textures and overwrite the old ones with Saint's. This is what my DED is based off of. Also, there are textures that are only in Final DooM and not the others, so they weren't included in any of the other texture packs. That's why I started making Final DooM textures. I don't know if Saint still has the latest versions of his textures uploaded anymore, and i haven't heard from him lately.

Can you post some screenshots of the problems you are having with my DED? Either I missed some new textures, or you have older ones. I checked DooM 2 map 2 and I couldn't find any problems. Are you using my latest version? It should say at the top of the DED: "This version updated November 11, 2003". You aren't using doom1lights.ded or doom2lights.ded are you? Those are packaged with Doomsday for the low res textures, and my DED is meant to replace them. Mine is called DoomLights.ded. Remove the other two if they are causing problems. Also, don't use my LowResDoomLights.ded, it is a conversion of my other one to work with the original textures.

ravenlot
January 8th, 2004, 10:58 PM
Gamedude,

Thanks for the explanation. It helps piece most of the puzzle.

After having problems with the lighting, I tried messing with some of the light DEDs available. Since I thought it might be difficult to figure out which of your panels was showing up overly bright, I decided to work with one of the other DEDs and just delete settings I didn't like. For example, the other DEDs put lights on all those red/yellow/blue door lights which is kind of annoying when you have a level with several of those lights near each other (e.g. Doom 2 Level 2 - Red Door lights blocking switch) so I cut it out and it works fine. Still, some of the lights you have on yours that I like aren't set on the other light DEDs - Like the secret rocket launcher room on DOOM 2 level 1. Perhaps, I'll try mixing settings from different light DEDs in the future to get the right mix.

Though I'm using the jDTP files I downloaded recently right now, I think I was using a set of textures that was very similar to what you have now. Anyway, I have a backup of my old installation that contained your light DED. I extracted it to doublecheck if those same panels had the same problem. They don't exhibit the problem. I also tried making a new install of Doomsday with no textures, models, etc. - just the Doom2.wad and your lights DED. The same problem popped up. I also tried it after moving all DEDs with lights in the filename out of the Doomsday directory and I still had the same problem.

I have a screenshot of the problem linked here: http://mysite.verizon.net/mpantig/doom2-000.jpg

It's really bright in that shot. The fresh install that I mentioned wasn't glaringly bright light that but it was still too bright when I don't think it should be lit at all. I think maybe the difference stems from the jDEP - jDoom Environment Pack that I have installed on one installation.

I'll probably just stick with the other light DED that I edited and try sticking in some of the settings you have in yours for now.

Anyway, thanks for your help.

Vermil
January 9th, 2004, 01:05 AM
Fog does effect texture lights a little.

I "think" it's due to them sharing the same method of rendering.

And with a texture which has several lights on it, it can sometimes lead to things like in the screenshot.

Nephil
January 9th, 2004, 02:39 AM
Gamedude, for which of the Final Doom games are your textures? Evilution oder Plutonia? I couldn't figure it out.

Slide
January 9th, 2004, 02:44 AM
Fog does effect texture lights a little.
I will get that No Fog patch out soon-ish - promise

BTW - it's because not only do you get the fog refraction but the engine forces additive blending rather than Multiplicative blending.

Deathgiver
January 9th, 2004, 03:58 AM
Gamedude, I can't get your Final Doom textures to work where do you put them?

Vermil
January 9th, 2004, 04:30 AM
Nephil: There all for TNT except the SLIMEX series which are for Plutonia. Though the TNT texture "METALDR" is a hi-res version of also appears in Plutonia as "A-BROWN4".

Deathgiver: Final Doom textures can go in the same place as the Doom1 + 2 ones. The individual folders for them though are "Doom-TNT" and "Doom2-Plut".

Gamedude
January 9th, 2004, 05:50 AM
BTW ravenlot the light in that screenshot has nothing to do with my ded. It doesn't look like that on my computer. It seems like a missing texture or something. Also, it looks like you're using fog. That makes the lights 3 times as bright, as I can see from the lights on the stairs. They are just supposed to glow softly. You can see what it's supposed to look like below.

http://www.angelfire.com/games5/gamedudesshots/lights.jpg

You are either missing some textures, or you haven't run glbsp on all your wads. I got missing walls until I ran glbsp. Also, try using my latest DED here (http://gamedudeslinks.free-host.com/DoomLights.zip).

As for my textures, you can just place them all in your textures directory with the rest, unless there are some with the same filenames. Then you must put them in either the doom2-tnt or doom2-plut subdirectories. I'm not quite sure where they all go, because I just got them all in my textures directory and they work fine. I have more textures finished that aren't uploaded yet. When I get these up, you can extract them all into your textures directory, except for SKY2, because it will replace the existing one. It has to go in your doom2-tnt directory.

ravenlot
January 9th, 2004, 09:48 AM
Gamedude,

Let me just thank you first for taking time out to try to figure out this problem. I don't want to drag this out any longer after this reply simply because I don't want to use up any more of your time ... especially since it could be used for making cool things for Doomsday :)

The good news is that I think I finally figured out where the problem lies. There's a missing texture file - SPACEW2.PNG. Once again, I installed Doomsday, your lights DED, and nothing else. glBSP did it's thing and everything started fine. I then took a screenshot of the problem area - http://mysite.verizon.net/mpantig/1.jpg. I should have sent this one before; the last one was had the fog effect (jDEP) installed and made it look even brighter. As you can see, those panels are unusually bright.

Then, I extracted the latest DOOM II Retexturing Project pack. This contains nearly all the changes Saint started several months ago. I placed those textures in the Data\jDoom\Textures directory. I then started Doomsday again and the problems magically disappeared. Check out this screenshot here: http://mysite.verizon.net/mpantig/2.jpg

Next, I added jDEP, the environment pack, to see if it would have an effect. There was no problem. That area looked just as it did in the last screenshot.

I went back to the other installation that had the newer jDTP files and extracted the textures to see if there was a SPACEW2.PNG. There wasn't any. Finally, I removed all special effects (the environment pack jDEP, and the details.pk3) I had installed there to take a closer look at that panel. Sure enough, it was just the image taken from the original wad files.

It appears that because there's a missing texture, that area lit up for some reason.

So what's up next? Well, I guess I'll post a message on the jDTP forum and tell them that the texture pack in incomplete if they didn't already know. Then, I'd like to see if there's a list of all the textures in the wad files and find out which ones the jDTP are missing. I like the corrections jDTP make but the DOOM 2 textures must be incomplete. Previously, I thought they had covered both DOOM and DOOM II but not all of Final DOOM. The DOOM II Texturing Project appears more complete but still has some of the problem switches and possibly redudant alternative textures.

Uggh. Can't we have a set of textures that is complete, fully working, and doesn't contain redundant stuff?

I guess there's still more work to be done.

draconx
January 10th, 2004, 08:11 AM
Okay gamedude, I uploaded your new set of textures: http://www.sp4k.net/dcx_dloads/finaldoomtextures2.zip

Gamedude
January 10th, 2004, 01:24 PM
Thanks a lot, draconx! These textures include A-BRBRK, A-BRBRK2, A-WOOD1, and SKY2. They can be extracted into your main textures folder, except for SKY2. It has to be extracted to your textures\doom2-tnt directory.

Gamedude
January 12th, 2004, 02:15 PM
My site has now moved. I got it hosted my my ISP, instead of other hosts with all kinds of restrictions. I still can't host my textures on it because they only give me about 8 MB or so. It's perfect for my site, though. My site is now at http://www.personainternet.com/gamedudesfiles. My DEDs have been moved to this site, also.

Lightning_Hunter
January 12th, 2004, 04:20 PM
Nice work. Someone needs to complete the rest of the Final Doom textures though.

Gamedude
January 12th, 2004, 05:40 PM
I may try to work on some more. I'm not very good at this and some of the textures are just too hard and complicated for me to make.