View Full Version : Doom 64 Resources
Slide
January 7th, 2004, 06:45 PM
The Doom 64 Resource pack is still available -here- (ftp://slidespace@server1.thefourwinds.net/resources/jdoom/D64RP.exe)
It was made by Darmuss based on work by Kaiser and the original Doom 64 game.
Azrael13
January 16th, 2004, 08:22 PM
Sorry for anohter bone head inquiry, but I can't get Doom 64 Resource pack sprites to work. I have all the boxes checked in Kick Start for Doom 64 HUD weapons, Monster sprites. I have models deselected in Control Panel, and no Doom 64 sprites appear, but the ancient original lo-res ID software sprites appear.
Doom 64 Music and sound effects work fine. Regular Doom 64 TC is also fine. Is D64RP supposed to give you the D64 sprites in regular Doom?
Wicked Anime Kid
January 17th, 2004, 12:08 AM
Did you put all the wad and pk3 files into the doomsday data jdoom folder?
If you have done that try to do manuel insertion by placing the wads and pk3's into the doomsday -> data -> jdoom -> auto directory
Slide
January 17th, 2004, 04:02 AM
Yeah do what WAK said.
Yes the pack adds the high resolution (well much higher than the original) sounds/weapons/sprites of Doom 64 to the original Doom games.
Azrael13
January 17th, 2004, 09:40 AM
That was it all right! Arg. I knew it was something simple. The Doom 64 Resource pack had an installer, so I thought everything was already in the right place.
Slide
January 17th, 2004, 09:54 AM
Like I said at the time - I may make an auto version at some point but for now you either should add the files with kickstart, manually or copy them to auto. This is the way Darmuss put the pack together.
Carma
January 31st, 2004, 11:49 AM
I Have a problem
I not fully understand for which version this pack, absolution or originally Doomsday?
I'm tried to stick Doom64 and it not works - I just recieving main menu - no gameplay, doomsday crashes when I trying to start singleplayer, doom64.dll not working with Doomsday
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