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Weenuk
January 7th, 2004, 02:55 PM
EDIT by KuriKai

The latest versions of the jDTP (jDoom texture packs) can be found at http://doomtextures.freelanzer.com/

Slide
January 7th, 2004, 03:00 PM
If only it was still up :(

Weenuk
January 7th, 2004, 03:09 PM
Good point slide.

Gish
January 7th, 2004, 04:52 PM
well I got my ftp working again, it might be a little slow, but maybe other people can get it and share it too.

JDTP - Doom 1 textures (ftp://gish.kicks-ass.net/jDTP-DOOM1TEXTURES.pk3)

jDTP - Flats (ftp://gish.kicks-ass.net/jDTP-FLATS.pk3)

jDTP - Textures (ftp://gish.kicks-ass.net/jDTP-TEXTURES.pk3)

notice - please don't segment downloads

ravenlot
January 7th, 2004, 06:33 PM
Hey guys,

What program do you recommend for exporting textures from the DOOM wads to get a better a look at them? I haven't exported the textures since I played DOOM on DOS! Back then I used DEUTEX, I think. Anyway, though the textures from the DOOM II Retexturing Project are great, there are a few files that could use some work, especially a couple of switches.

Before everything on these boards got erased, I saw that extensive thread regarding the work done to correct the problems with some of the textures on the Doom II Retexturing Project and expanding on it to include textures from all the classic DOOM games. I was lucky enough to download the work a few people made on that thread (including work from, Slide, RightField, and Sambo9000). In fact, I just downloaded that stuff yesterday before everything got erased. So, I am up to date on everything or have there been newer updates?

Also, if you're looking for a permanent home for the files, couldn't you have it hosted on Fileplanet or a similar site. Uh oh, I said the "F" word right? hehe. I know Fileplanet is totally annoying because you have to pay to get any decent amount of downloading speed. But, if I didn't already have most if not all the work done, I don't think I'd mind paying for one month of fileplanet (about $7) to get all this great work.

Of course, a free host would be really great but if we can't get one, are there any other negatives (besides paying for downloads) to using Fileplanet or are we standing on principle here? :)

Sin4U
January 7th, 2004, 08:53 PM
There are other sites, and as long as you dont mind hand walking the download through about 20 pages, your ok with FilePlanet. Other sites like Freewebs would probably die with a real load. but thats why we have mirrors, right? ;D

ravenlot
January 7th, 2004, 11:15 PM
Gish,

When you say don't segment downloads, that means don't use the multiple connection feature that download managers have, right? If so, sorry about that. I didn't know it would be a problem.

Gish
January 7th, 2004, 11:34 PM
you're right ravenlot, that's exactly what I'm talking about. it doesn't really affect the bandwidth, but I can only have up to 10 connections at a time and one person could take up all the connections if they were segmenting the downloads. it's not really a big deal, just making sure everyone can d/l that wants to. you can use download managers in case you get cut off and want to resume or whatever, just keep it at one connection per d/l.

KuriKai
January 7th, 2004, 11:40 PM
how longs it up for?

ravenlot
January 8th, 2004, 12:06 AM
I just took a look at the textures but I'm a little confused about something. There are about 560 or so images in the three PAK files but the DOOM 2 Retexturing Project has nearly 730 images. I thought the jDoom Texture Pack and the Doom 2 Retexturing Project merged.

In the extended post about this subject (before it got deleted), several people posted replacement textures that I thought were a little better than the ones currently in the Pak. I downloaded them but I don't have any way to post them or rather, I haven't figured out whether my new ISP includes some web space that will work.

I downloaded some of Slide's textures, but he's already hosting those images on his website (Look at the top of his page here http://slide.newdoom.com/). RightField posted a number of great replacements as well though I think I like Slide's marble textures slightly more because they have beveled edges. But I use all Rightfield's other textures, including some vine textures and gargoyle switches. Actually, I touched up the edges of the gargoyle switches because they seemed a little jagged but they're otherwise great. Sambo9000 made some excellent wall textures looking like skin but I didn't bother installing those since there are several skin wall textures and I don't think he covered all of them - I wanted to keep similar textures consistent.

If you guys are interested in checking them out for inclusion within the project, I'm willing to send them.

Finally, I've been trying to replace the Satyr switch using an image that came with the Doom II Retexturing project but wasn't incorporated into a texture. I've done the OFF switch and like it but I'm struggling with making it glow correctly for the ON texture. Redfield (if you read this), or anyone else for that matter, can you tell me how to do this in Photoshop since you did it with the gargoyle switch?

Sin4U
January 8th, 2004, 01:19 AM
USE free-webs (www.freewebs.com) for 100 Megs of FREE!!! webspace!!!!!!
Now that ive been a corporate slut for the minute...
Aparantly the DRT has a lot of alternate unused textures, which would explain both the large no. of them, and the HUGE size..., and the jDTP was only submitted to the DRT, which used a lot of them.

Gish
January 8th, 2004, 01:36 AM
how longs it up for? I'll keep the JDTP up for as long as needed. if any one has made new textures but don't have a way to distribute them pm me and I can host those too.

KuriKai
January 8th, 2004, 02:31 AM
so i can stick the links in the jdoom quick links page?

Gish
January 8th, 2004, 03:01 AM
so i can stick the links in the jdoom quick links page? sure

ravenlot
January 8th, 2004, 09:40 AM
Sin4U,

Let me see if I got this straight. The jDTP contains all the textures/flats actually used in actual Doom and Doom II gameplay. The Doom II Retexturing Project has more because it covers textures in the wad files that weren't used?

Is that right?

Vermil
January 8th, 2004, 10:09 AM
Both the JDTP and D2RTP contain the majority of Doom 1 + 2's textures in Hi-res, though the D2RTP also contains extra alternatives which accounts for a large ammount of it's larger size. (roughly 50mb).

Slide
January 8th, 2004, 10:33 AM
All you need to know really is that the jDTP is the better alternative.

Basically the jDTP has: Smaller overall filesize, no duplicates/alternates, proper Doom 1/Ultimate Doom compatibility, switches/textures all line up properly and some new better textures and it's plug and play; so no messing around like you have to do with the D2RTP

Grimm
January 8th, 2004, 02:14 PM
Opinion count ++.

Whee, 14kb!

DaniJ
January 8th, 2004, 05:13 PM
I've just found a couple of textures I did ages ago (eg updated switch textures) I'll post em here once I've optimised em incase you want to use them.

dbuske
January 9th, 2004, 02:40 AM
Oops, you slipped Dani! How will you upload when you do not have the internet?

DaniJ
January 9th, 2004, 02:44 AM
OFF TOPIC

Eh? I don't follow? I'm using my old samsung mobile's soft modem at the moment if that's what you mean.

Sin4U
January 9th, 2004, 03:07 AM
Dear lord, uploading a pic over a MOBILE PHONE? your going to have a BIG phone bill at the end of the month... which is probably when the upload is done...

Slide
January 9th, 2004, 04:38 AM
I do that sometimes - but I get an hour free each day - maybe Dani gets the same.

Nephil
January 9th, 2004, 11:12 AM
I have problems downloading the biggest texture-pack. The download just won't finish, no matter if I download it normally with Mozilla or a download manager (1 task only!). Does anyone have a mirror for the file "jdtp-textures.pk3"?

ravenlot
January 9th, 2004, 12:48 PM
I didn't realize this until earlier today but the jDTP appears to be incomplete. It doesn't even appear have a complete set of DOOM 2 textures let alone the other DOOM games. I only discovered this after a lighting DED didn't seem to work correctly because a texture file was missing (see http://forums.newdoom.com/showthread.php?threadid=11718). It was really frustrating trying to figure out what was wrong with the lighting DED only to discover that the problem was that a texture was missing.

What I'd like to do is have a list of textures used in each of the games. I downloaded an Excel file from these forums a few days ago that appeared to cover this really well but I can't find it now. Of course, everything's been wiped so I can't download it again either. With this list, I'll be able to figure out which textures need to be worked on, which textures in the DOOM II Retexturing Project are alternative textures and can be removed, and which textures from the DOOM II Retexturing Project can be used to fill in the missing textures of the jDTP.

Does anyone know where I can get this file?

On a related note, if textures from the DOOM II Retexturizing project aren't suitable for filling in the missing textures in the jDTP, does anyone have any interest in organizing and working (once again) to complete the project? Actually, there are a few textures in the jDTP that I really don't like that much and would like to work on replacements for (e.g. the Wolfenstein textures - check out DOOM II Level 31 - textures don't match consistently).

Slide
January 9th, 2004, 12:57 PM
Saint still has his list of textures needing work online - check his website (in the Some Site Links thread in the main forum).

Gish
January 9th, 2004, 01:25 PM
I have problems downloading the biggest texture-pack. The download just won't finish, no matter if I download it normally with Mozilla or a download manager (1 task only!). Does anyone have a mirror for the file "jdtp-textures.pk3"? what exactly do you mean by it won't finish? the file isn't corrupt...anyone else have this problem?

madmatty
January 9th, 2004, 01:29 PM
It took a few goes but the file does finish, i just left flashget constantly querying the url and eventually it clickedd and continued the file. In allthe attempts it seemed to log in fine but kept comming up with some "Data not open" error.
when it finaly got to the file, it came in at a nice 25kb/s and works great,Youll prolly 100s of my ip in the log trtying to get in ;) I did make sure it only made 1 connection though .

Saint
January 9th, 2004, 01:32 PM
Me to the rescue! (All the files should be up to date as of the last release of the JDTP, please feel to make changes where approprite and reupload them to your own webspace)

List - ALL Doom wall textures, all 4 games (http://www.saintshaven.com/dumpbin/doomstuff/Full%20list%20of%20Doom%20Textures.xls)

List - ALL Doom Flats (http://www.saintshaven.com/dumpbin/doomstuff/Full%20list%20of%20Doom%20FLATS.xls)

List - ALL Doom 2 Walls Textures (http://www.saintshaven.com/dumpbin/doomstuff/Full%20list%20of%20Doom%202%20Textures.xls)

List - ALL Doom 1 Wall textures not included with Doom 2 (http://www.saintshaven.com/dumpbin/doomstuff/Full%20list%20of%20Doom%201%20add-on%20Textures.xls)

hurleybird
January 10th, 2004, 05:50 PM
hey saint, your back!

Blue
January 10th, 2004, 06:49 PM
im confused if they are missing from the JDTP why not use the Doom2 project ones?!

ravenlot
January 10th, 2004, 08:48 PM
This is the way I understand it.

I think there were several reasons the jDTP was started in the first place. The main reason was that some of the textures from the DOOM 2 Rexturing Project (D2RP) didn't match the original textures correctly (i.e. switches were placed in the wrong place - too high on some textures) so it didn't look right in the game. Of course those who wrote lighting DEDs made them so they would light the spot that corresponds on the original texture. But since some of these textures have lights and switches positioned incorrectly, they did't light up correctly in the game. So they constantly had to edit them so they fit the textures correctly. Along the same lines, I think some of the textures didn't match other similar textures.

I think another reason was that the D2RP supposedly has a lot of alternative textures that are not used. The jDTP was intended not to contain unnecessary files since these grapic packs are already big.

Finally, I think it was intended to have high standards as to the quality of the textures though I gotta say some of the textures could be better.

Why not just use the D2RP to fill in the textures? Well, there's nothing stopping anyone from doing that on their own. But from my understanding, the textures submitted to the jDTP were under more scrutiny to make sure they matched the original textures in terms of function (i.e. switches should pe placed correctly, bricks should mesh correctly, etc.). Right now that process seems to be at a standstill.

Personally, I've been putting together sort of a temporary pack to fill in the missing textures of the DOOM 2 part of the jDTP for my own use. If people are interested in it, I don't mind sharing it. It's temporary because I'm not as skilled with creating these textures as some people.

What I am I using to fill in the blanks, you ask? Well, I first check to see whether someone already posted a texture that works. I try my best to make sure that every image on the texture is where it should be. If there's a problem, I try to fix it before considering alternatives. If no one has submitted anything, I then check whether the D2RP has a suitable texture to work with or include as is. If it has a texture that might potentially work but needs to be fixed, I try what I can do with my limited knowledge of photoshop. Now if there is nothing to work with, then I try to create the texture on my own using the originals.

I have several more textures from DOOM 2 to address. If everything works out alright, I'll post them for people who are interested in it.

ravenlot
January 11th, 2004, 12:32 AM
Hmmm. It appears that Saint's list of progress on DOOM 2 Wall Textures doesn't match the files in the jDTP made available a day or so ago.

I modified Saint's DOOM 2 Wall Textures Excel sheet to figure out which textures were missing from the jDTP. In addition to the ones that haven't been worked on yet, there are wall textures that are missing from the pack yet are listed as in the "green" - i.e. completed or near completed.

Does anyone have these files? Are they being worked on or something? We're going to need them to complete the pack, right?

Here's the modified excel sheet that shows the DOOM 2 wall texture files in the pack as compared to what's on the list and their progress. http://mysite.verizon.net/mpantig/Full_list_of_Doom_2_Textures-UPDATED.rar

Oh, and another thing ... the Excel sheet has a short list of files that are included with the pack but are not listed in the original Wall Textures Excel sheet. If they're Flats they' don't start with the letter F-L-A-T. So what are they?

madmatty
January 11th, 2004, 02:57 AM
@ravenlot

Id certainly be updated in such a texture pack to help fixup the jdtp. Currently my texture dir is setup with the Re-tex project as the base (with all .txt files removed) and then the jdtp textues overwritting what it can. also gamedudes finaldoom textures chucked in there. Its not perfect as the latest lights patch does odd things occassionaly, but im sure your texture pack will lesson the need for me to use the retex project as a base since i dont want all those alternate textures either.

Gamedude
January 11th, 2004, 05:47 AM
If by "lights patch" you are referring to my DED, tell me exactly what problems you have and I can do my best to fix them. (screenshots are best) Some problems may be caused by my DED, and some may be caused by the textures themselves.

Saint
January 11th, 2004, 08:00 AM
What version of the jDTP is being distributed right now? Hopefully it is the final beta I did, and not the two I released beforehand.

Does it have the BRNBIG textures in it? If not then you're working off an old Beta. If thats the case then give me an FTP and I'll upload the most current version.

ravenlot
January 11th, 2004, 10:39 AM
Saint, it doesn't have BRNBIG. The download I have was from a link in an earlier post within this thread. I guess we've been working with an older beta.

Hey Saint, after discovering the discrepancies, I decided to go through the list of wall texures listed in the excel file to see if they matched the ones listed in the DOOM2.WAD using WinTex. I wanted to see if there were differences there too and I did find some. Can you help me figure this out why that is?

The texture AASTINKY was listed in the excel sheet but I didn't find it in the list of wall textures in WinTex. Are you sure this one is part of the DOOM 2 wad?

Also, I found a couple of texture names listed in WinTex but not in the excel sheet. They are SK_LEFT, SK_RIGHT, and SP_FACE2. Actually, there's also SKY1, SKY2, and SKY3 but I figured you probably omitted those because they are covered by the jDUI. Were the others omitted by mistake? If so, should we add them back to the list?

UPDATE:
I found AASTINKY in the DOOM.WAD. I guess it's only part of Ultimate DOOM, right?

madmatty
January 11th, 2004, 11:01 AM
@gamedude

It could be the fog effects of the environment pack, but two places where i instantly notice someweirdness is first level of platonia, the lights at the sides are super bright. in TNT, the first level, go through the door, and then the door on the left. use the two switches in that room and a console room appears. This console flickers very weirdly. i dodnt go out of my way to look for issues though, so only the most prominant ones stick out. There was a textre issue in another thread about those super bringt lights due to a missing texture in the jdtp, i had that also before using the retex project as a texture base.

Gish
January 11th, 2004, 11:19 AM
What version of the jDTP is being distributed right now? Hopefully it is the final beta I did, and not the two I released beforehand.

Does it have the BRNBIG textures in it? If not then you're working off an old Beta. If thats the case then give me an FTP and I'll upload the most current version.

I could have sworn I had the latest beta...but you can put the latest ones on ftp://gish.kicks-ass.net

ravenlot
January 11th, 2004, 11:24 AM
Madmatty,

I had a similar problem that I discussed with gamedude on another thread - http://forums.newdoom.com/showthread.php?threadid=11718

If you get those superbright lights on DOOM 2 Level 2 in the left hand corner at the start, then I think this is the same problem. The problem is due in part that the jDTP is not complete. Textures referenced in gamedude's light DED are missing from the jDTP. I think he designed it with a full pack in mind. His light DED (the best out there, in my opinion, is awesome if you are using the full DOOM 2 Texturing Project and the changes made by the jDTP (they're- not overly bright and don't slowdown everything unnecessarily, at least for me). That's part of the reason why I'm trying to fill in the void with "temporary" textures (see discussion above).

There are some other lights talked about in this thread (http://forums.newdoom.com/showthread.php?threadid=11681) but it goes a little overboard on the lights in some areas - glaringly bright and a lot of drops in framerates that could be avoided. I thought it was otherwise working as intended but I might be wrong. That is, there might be areas being lit incorrectly because of missing textures. But I'm not sure.

Gamedude
January 11th, 2004, 01:27 PM
madmatty, I updated my DED to reduce the brightness on BRICKLIT and BSTONE3, that should fix the brightness at the beginning of Plutonia. As for the first level in TNT, that console is supposed to flicker. It's coded into the map. I loaded up good ol' DooM95 and tried it for myself. You can get my latest DED from my site (http://gamedudeslinks.free-host.com).

madmatty
January 11th, 2004, 01:41 PM
Yeah itsment for flicker, but its comes out really strange, like a texture error, but like i say, its prolly more the fault of that fog effect then youre ded. I,m always ready to try the latest versions. I much appeciate the work you and everyone else puts into this whole project.

Slide
January 11th, 2004, 02:13 PM
If it is an effect of the jDEP I'd like to know about it - how about a screenshot? you can email it me if you can't host it.

Before you do try a texture reset (search throught the control panel for the option), see if that helps - you never know.

madmatty
January 11th, 2004, 03:27 PM
ive prolly made a mistake of making it sound worse then it actually is, but ill try to come up with a screen shot. The effect is just od when the console is trying to flicker, but just see these light balls glowing.

EDIT: http://homepage.ntlworld.com/mad_matt/doom.JPG

its the glow, looks a little out of place, looks like i was fussing over nothing ;)

Gamedude
January 11th, 2004, 03:45 PM
The glow is supposed to be there, but if you have fog enabled it will be more intense.

Slide
January 11th, 2004, 04:29 PM
Gamedude would it be possible to do a version of your light definitions with weaker light settings so the glare is less servere when using the jDEP/fog in general? Would it just be a case of subtractng some set amount from all the light brightness settings or is it more complicated?

Gamedude
January 11th, 2004, 04:39 PM
Well, I would have to subtract a percentage of the halos and flares from each light definition. It could take a while, but I can do it. BTW how much should I remove? Half of the light?

Woolie Wool
January 11th, 2004, 04:39 PM
The texture pack is gone from Gish's site, and I need high-res textures for the original Doom. Is the JDTP available on another server?

Gish
January 11th, 2004, 06:23 PM
Saint said I had an old version, I'm waiting for him to upload the newest version...

Saint
January 11th, 2004, 07:24 PM
I can't connect to your FTP for some reason.

btw - BRNBIG should be in the Doom1 file.. I think.

Gish
January 11th, 2004, 08:02 PM
I have the BRNBIG textures in my DOOM1 textures PK3...does that mean I have the latest version then?

Gish
January 11th, 2004, 08:20 PM
well everything's back up for now anyways unless I really do have the wrong files

ravenlot
January 11th, 2004, 08:27 PM
Haha. Man, this is funny.

Guys, I think we're going to need version numbers on these PK3 file names so that there's less confusion. Saint, when you said BRNBIG, I assumed you were talking about a DOOM 2 texture. My focus was on getting a complete DOOM 2 texture set, then work on the others. I didn't think you would mention an Ultimate DOOM texture to look for in the pack. As such, there is no BRNBIG in the main texture directory (DOOM 2).

Now that I'm looking at the textures that are only for Ultimate DOOM, I still don't see a BRNBIG, but there is a BRNBIGC, BRNBIGL, and BRNBIGR. I tend to think that what you meant since I couldn't find any "BRNBIG" textures listed in the excel sheet.

OK, since it appears that this texture is in the pack, I take you to mean that this is the latest pack of textures. I'm not so sure that can be right but if it is, then the excel sheet must be wrong or perhaps this pack was put together by someone else.

Anyway, if anyone has textures that should be in the pack but aren't, I think everyone would appreciate it if they could upload them to an FTP to share. Once again, if you take a look at the updated worksheet (http://mysite.verizon.net/mpantig/Full_list_of_Doom_2_Textures-UPDATED.rar), you can see which DOOM 2 Wall textures are included with the pack as it is. It doesn't list the FLATS, Ultimate DOOM textures, etc. since I haven't gotten to that yet. I was just trying to see whether the pack has all the DOOM 2 wall textures that you be done (or at least partially done).

If no one has them, then there are some additional textures that need to be worked on.

Sin4U
January 11th, 2004, 09:57 PM
Anyone want to make the lights dimmer when fog is on, should remember the CONTROL PANEL! yes boys and girls, unlike the bad old days of dos, you can now control the engine FROM INSIDE IT! WOW! Holy toledo Batman!
err, sorry. but if you dont like how something looks, you probably can change it, at least for effects like this. Check it out some time.

Gamedude
January 12th, 2004, 05:08 AM
Thanks, you saved me a lot of trouble! If anyone finds my DED too bright in fog, go to the control panel under lights. You can adjust dynamic light brightness, dynamic light radius, and glow brightness in fog.

Slide
January 12th, 2004, 07:23 AM
I know about the control panel settings but they don't make enough of a difference - the glow is still too intense - perhaps though Skyjake could increase the effect of this setting rather thatn you you redoing your pack

Saint
January 12th, 2004, 07:31 AM
You guys have the right set.

Gamedude
January 12th, 2004, 10:29 AM
Perhaps I could cut the light intensity in half. Would that make enough of a difference?

Edit: my site has now moved. I got it hosted my my ISP, instead of other hosts with all kinds of restrictions. I still can't host my textures on it though, because they only give me about 8 MB or so. It's perfect for my site, though. My site is now at http://www.personainternet.com/gamedudesfiles. My DEDs have been moved to this site, also.

DaniJ
January 13th, 2004, 02:27 AM
I can't wait to see the next jDTP!

I'm SERIOUSLY going off the Doom Retexturing Project, each new update looks less and less like Doom:( .

ravenlot
January 13th, 2004, 09:26 AM
That's OK Dani. I don't think any of us think that this work implies that there was anything that needed to be changed in the original DOOM. The way I see it, all of this is just an expression for our fondness of the game.

Besides, we can just turn off most of the new features to get back to the original gameplay (for the most part) whenever we feel like it.

Of course, there's some things that are best left in the past ... Remember using arrow keys in combination with CTRL for fire and ALT for strafing. Seemed good at the time but never again, my friend.

ravenlot
January 13th, 2004, 10:38 AM
Hey everyone,

Just thought I'd share a few of the textures that I've worked on that are missing from the jDTP. Of course they're not officially part of the jDTP. Come to think of it, who the heck is in charge of the jDTP?

The textures are certain bar and grating textures that haven't been included yet. Two are based on the D2RP version but altered heavily. They now match the size and spacing of the bars in the original. I made the other one from scratch but it was really easy. You can download them here: http://mysite.verizon.net/mpantig/jDTP-Add-on_Preview.rar Extract them in your Data/jDoom/Textures directory to check them out. Try DOOM2 Levels 4, 6 and 26 to see how they look. Delete these files from the directory when a final pack is released or a new version of the jDTP contains these textures.

I've got about 39 textures so far. Some are made from scratch (well, based on the original texture and nothing else). Some are edited versions of textures from the D2RP or edited from what I downloaded from this forum. And others are unedited ones from the D2RP or from here. Quality varies but it does the job for now. Unfortunately, I just don't know how to do some stuff ... hmmm, maybe a lot of stuff. hehe.

Vermil
January 13th, 2004, 10:51 AM
The link doesn't seem to work :(

ravenlot
January 13th, 2004, 11:29 AM
I've downloaded it twice with no problems. Try it again.

Vermil
January 13th, 2004, 11:43 AM
Unfortunetly it doesn't seem to work for me.

I just get a page full of "6oA\Æö¯}FŽYªåE-2ø" when I click on the link, and a download of the same page when I right click and save as.

EDIT: What Saint says below fixes it for me when right click and save as (thanks Saint) :)

Nice textures, excellent work :)

Saint
January 13th, 2004, 11:44 AM
When I try to download it, the files extension is .htm and not .rar

If I change the extension to .rar after it finishes downloading I can then extract the contents of it as normal.

ravenlot
January 13th, 2004, 11:50 AM
Thank Vermil, but wait til you see the cr*ppy stuff. HAHA.

Saint
January 13th, 2004, 02:09 PM
I agree, excellent work.

Slide
January 13th, 2004, 03:13 PM
I'll have to check them later - it's great we're getting more textures through - it'd be good to finally have a complete jDTP.

Gamedude - To be honest I'm not sure what changes in settings are needed, I haven't really worked with light Defs before. I'm guessing.. maybe 50-75% brightness?

Gamedude
January 13th, 2004, 03:37 PM
OK Slide, I made my DED with 50% brightness. You can get it here (http://www.personainternet.com/gamedudesfiles/fogdoomlights.zip). Try it and let me know if it's OK. See if it's too bright/not bright enough.

(BTW disable my original DoomLights.ded file before using this)

Slide
January 13th, 2004, 03:46 PM
Thanks Gamedude - I hope it didn't take too long to do.

I'm calling it a night now - but I'll definitely check it with the jDEP tomorrow unless somebody beats me to it :)

ravenlot
January 13th, 2004, 04:11 PM
Gamedude, I tried it and liked it.

I didn't have the same exact problem that was mentioned earlier (just the one we narrowed down to missing textures) but I wanted to check it out anyway. Those lights you mentioned in Plutonia were bright with the fog effect but didn't really bother me.

Your new light ded seems to work well. I checked out those panels in plutonia and they look better now, with and without the fog.

Thanks.

Gamedude
January 13th, 2004, 06:29 PM
If anyone has any more problems with my DEDs just tell me, and I'll do my best to fix it. (as long as it's related to my DED and not caused by something else ;) )

Grimm
January 15th, 2004, 11:24 AM
Hey y'all, I modified a BFALL texture I found somewhere 'round here to make a kickin' SFALL texture. It doesn't work perfectly with the the NUKADGE flat, but heh, neither does the current SFALL. So, uh, someone please give an e-mail address to show it to, and I reccomend you get the original BFALL textures, as they're quite amazing.

Now that I think about it, I believe I got the BFALL textures along with some marble textures from a link in the orginal thread.

ravenlot
January 15th, 2004, 07:57 PM
I need an opinion on some textures.

The jDTP needs STONE5 and STONE7. Basically, they're like STONE4 and STONE6, respectively, except these ones have holes. I looked at STONE4 and STONE6 and they're the ones that are included with the D2RP, which also has STONE5 and STONE7. So, if we wanted, we could just use those.

However, I looked at the all the "STONE" textures and didn't like them. Though they tile very well, they don't look much like rock to me. I made my own version based on the original textures. Tell me what you think. I still have issues with these ones too but I like them more than what we have so far.

http://mysite.verizon.net/mpantig/stone_test.zip

UPDATE: I forgot to mention that you can see how they look on DOOM 2 Levels 2, 10, and 11. Also, I took a look at them again and noticed that the left sides of the image could be tiled just a little better. I'll probably change that at some point. I also forgot to mention that I don't think the original texture tiled vertically so I changed that in my version.

hurleybird
January 15th, 2004, 08:12 PM
i like:)

Deathgiver
January 15th, 2004, 08:51 PM
they look good to me.

Grimm
January 16th, 2004, 08:03 AM
Heh, you're right, your textures are better.

E-mail address anyone?

Weenuk
January 16th, 2004, 11:46 AM
Should set up a system like the Quake 2 Evolved project has for submitting/viewing and grading textures.

http://texture.dragonwerks.ca/ got there and see the setup they have.

ravenlot
January 16th, 2004, 02:06 PM
That system of submitting and judging looks complicated. I don't know about anyone else but after seeing what I would have to do just to submit something, I kind of lost interest in participating. I think I'll just wait to see how it progresses. I'm not so sure I would have bothered trying to make a texture if the jDTP had such a formal procedure. I would have probably just figured that there are better artists out there to do this kind of thing.

My opinion is that we should just get it done and have a complete pack that improves on the original and works correctly. I don't think it has to be perfect right now. We should be encouraging people to submit textures that need replacing even if they could use improvement. I think the more participation we get, the more likely we'll get quality submissions. If at some point, we're getting many duplicate textures and a lot of artists working on this project, then a complex system of submitting and judging might be desirable. But for now, I'd be satisfied if more people participated.

DaniJ
January 16th, 2004, 03:34 PM
I completely agree with ravenlot.

All the while the pack is incomplete it totally doesn't matter about whether texture A is better than B. If I was gonna work on it I'd look at what textures are missing before I even started looking at improving the existing ones. Then I'd start looking at the existing ones and try to make them look more like the originals. Then FINALLY I'd start looking to see if I could improve upon any of them...

Grimm
January 16th, 2004, 07:45 PM
Ag. Anyone important with the jDTP, seriously, e-mail address.

Atom235
January 17th, 2004, 03:00 AM
Keep 'em textures coming, ravenlot. I like them :)

Slide
January 17th, 2004, 03:52 AM
What we could do is have a new thread for people to post links to new textures (with small thumbnail previews). Any other posts (requests/questios) would be deleted from the thread - it could help manage the situation till we're all happy with the pack.

Deathgiver
January 17th, 2004, 04:07 AM
Slide, I think that is a good Idea.

UglyBob
January 17th, 2004, 06:37 AM
that would be neat
though i think there needs to be a standard and maybe a board of judges to allow textures into the official pack. Standards like good looking but ture to the original and not copyrighted.

Slide
January 17th, 2004, 06:40 AM
Well you can discuss them here - I'll make the thread and we will see how it goes if it doesn't work it'll be closed

UglyBob
January 17th, 2004, 06:41 AM
thats cool

MoBro88
January 17th, 2004, 06:46 AM
great idea

ravenlot
January 17th, 2004, 07:02 AM
Hey Uglybob,

They'll always be copyrighted.

Need some clarification? Here's an analogy. If I bought a book and retyped each page word for word and sold my "new" book, I would obviously be violating the author's copyright. What if instead, I just read the book I bought and rewrote everything in my own words without copying it and sold that instead? Guess what, it's still copyright infringement. Same thing here.

UglyBob
January 17th, 2004, 07:04 AM
i mean not pulled from other games like lets say quake. And are the high res versions of the doom textures considered copyrighted? They asren't the original...

ravenlot
January 17th, 2004, 07:09 AM
High resolutions too.

Don't worry though (for now). id seems to be more concerned that no infringement occurs that affects their revenues negatively. I think they probably see the work here as having the opposite effect. If anything, more people are now interested in their games.

UglyBob
January 17th, 2004, 07:11 AM
oh,, well i learned someting today, lol...

ravenlot
January 17th, 2004, 07:25 AM
Slide,

I think that's a good idea. An informal way of submitting and judging would be nice for now.

I've got some real ugly textures that no matter how hard I try, still suck. I wish someone else with more talent would work on them. Anyway, if we had a dedicated forum to show exhibit textures, maybe others would be willing to work on the ones they thought they could do a better job.

BTW, the textures I've released so far may have been decent but, unfortunately, it's human nature to show off your best work first. HAHA.

Wicked Anime Kid
January 18th, 2004, 05:07 AM
I just dragged in the jdrp textures and the only thing i can say is: WOAH!!
DRTP is nothing compared to this;)

Atum Ra
January 18th, 2004, 06:15 PM
I was wondering were exactly i can download the jDTP and whether i should get it now or just wait till the next update

KuriKai
January 18th, 2004, 08:02 PM
the links are posted at the jdoom quick links page http://aa.1asphost.com/eunbolt/

Weenuk
January 20th, 2004, 12:13 PM
I just meant so we could all see what is done and who did/is doing which texture. No, doesn't have to be as formal as Quake 2 Evolved. The thread idea works, just less organized. Could also compare and see which ones you yourself like best.

ravenlot
January 20th, 2004, 01:51 PM
That sounds good.

Of course, we would need someone to set it up and maintain it. :D

sLydE
January 20th, 2004, 03:38 PM
congrats to those of you who are working on this, very nice job :)

Slide
January 20th, 2004, 04:53 PM
I hope the thread works out, the response so far is higher than I thought it would be but we'll see how it goes.

The thread method may seem a little clunky but much less so than many other ways. I certainly don't have the time to organise such a venture - maybe Dani could but I suspect he'll have his hands full with the model yard - and I think Saint was burnt out by getting the jDTP to this stage.

The thread requires minimal effort by me and only a little effort by the participants - plus it has the benefit of being ownerless so people can make their own minds up as to which textures to use.

A quick note somebody asked what if people want to update their textures in the future - probably the system will work by the author reposting and I'll delete the original.

BTW Grimm I got those texures but I'm not sure if the quality is up to standard and as you don't know who the original author is I leave them out for now - if no other versions can be found I'll probably still add them.

Finally... Ravenlot those textures look really good - especially GSTSATYR (can you make the other two to the same quality?).

Grimm
January 20th, 2004, 05:31 PM
Hey Slide, have you tried those textures in game? I said the same thing myself when I first saw the original BFALL ones, but once I saw 'em in game I was blown away. Trust me. ;)

ravenlot
January 20th, 2004, 05:45 PM
Slide,

Man, I wish I could make the other two better. The reason the satyr version looks half-way decent is that the satyr image itself was originally based from a separate redone image that came with the Doom II Retexturing Project. I guess the person who redid that satyr image didn't feel like doing the lion or the gargoyle image. Or if he did, it's not with the D2RP. Geez, if the person had done those ones we could have really nice replacements for all those switches and walls with those images.

I wish we could get some that talent working on the Quake II textures to give us a hand ;)

I'm going to see if I can learn how to what that person did with the satyr but it looks like really advance stuff and I'm not even sure where to start looking how to do it.

Slide
January 21st, 2004, 01:01 AM
okay I might have a go myself if I have time - though i think Chiv was going to do them (I remember a pencil sketch of the lion).

Grimm - okay them I'll put them up later tonight/tomorrow.

SLAyRe
January 24th, 2004, 10:45 AM
I wanted to download the texurefiles today but for the doom2 pk3 file the link is broken on the quicklinks page :/

I might host the files on my webserver sometime, drop me a line on irc if u want :)

Quakenet #TDi is the best place to find me.

Cheers for the great work on doom

Gish
January 24th, 2004, 04:36 PM
uh sorry, some a**hole thought it was a good idea to get like 20 connections going on at one time on my server...but it's all kewl now and the links are working again. PLEASE DO NOT SEGMENT YOUR DOWNLOADS. thank you!

Mr. Chris
January 29th, 2004, 06:14 PM
limit one connection per IP then

Carma
January 30th, 2004, 11:45 AM
Greetings to all!

What I can say - idea is good of creating pack that coverstextures from D2RP, but one thing
I've downloaded jDTP-Doom1textures and it seems that most of textures has nothing new, have lowres parts(That more all is unpleasant), copies existing(or very close to that)

Will be that textures pulled out or I must download all ~100MB on my 33K modem connection? For me it very much will be very expensive, better I'll find required textures separately

Carma
February 1st, 2004, 11:37 AM
About textures
All textures are made your own?
I've found some good textures that I don't have at http://freedoom.sourceforge.net/deutex

Are you using them too in your pack?

I'm asking because I still not obtained jDTP - server is busy

aliceschain
February 3rd, 2004, 11:56 PM
I downloaded the Doom Remake pack, and I have to say I do not like the textures included with this thing. I downloaded another texture pack from http://switch.to/doom2textures and I can't say that I see much of a difference... I think its the same textures Doom Remake shipped with.

I don't like the sandpaper effect over everything... does anybody else have a better replacement pak? Thanks.

DaniJ
February 4th, 2004, 02:46 AM
Honestly I wouldn't bother with the "Remake" pack. It's a collection of quite old models/textures etc *chuck*

You'll get a much better version of Doom by:

Download and install the following:

The latest Doomsday engine + music pack etc from DHQ (http://www.doomsdayhq.com/news.php).
The latest jDRP from TheModelYard (http://modelyard.newdoom.com/) (3D models/particle effects etc).
Then grab a copy of the jDTP (much better than the D2RT stuff).
Also while your here get a copy of Sambo's Soundpack and if you like Fog and skyboxes get the jDEP (jDoom Enviroment Pack).

indrema
February 4th, 2004, 04:48 AM
Honestly I wouldn't bother with the "Remake" pack. It's a collection of quite old models/textures etc *chuck*

Excuse ?!?!?
Please Download the "DooM Remake Build 101 (ftp://ftp.ngz-network.de/pub/121/10/sonstiges/doom_remake.exe) ", after that update it at Build 110 (http://www.indrema.it/portfolio/dr_update_101to110.exe)...

Thats are the credits list (update at 1/18/2004) :
3D Models: Abbs, Cheb, Dani J666, Chilvence e il "Team SOG" (http://www.planetquake.com/sog/)
Particellar effects: Leesz, Cheb, Dani J666 and Bam
Texture Hi-Res: Dani J666, Satin, Zabnat e il "D2 Retexturing Project" (http://switch.to/doom2textures)
Detail Texture: Subwolf1
Light Texture: Gamedude, Bam and Ben2k9
Hi Res font: Chilvence
Hi Res DooM Guy: Khaveen
Sky box: Slide
Intermission maps: -Rightfield-
DooM and DooM 2 Music: DJ_Redlight
Sound effect: Sambo9000
DooM 64 and Console DooM: Elbryan, Kaiser e il "DooM Depot" (http://www.doom2.net/~elbryan/index.html)

DooM Remake Doomsday.out:

138 sprite names
1288 states
280 things
2352 models
145 lights
230 sound effects
104 songs
334 text strings
455 particle generators
630 detail textures
22 animation groups
378 surface decorations
129 map infos
12 finales

from the v1 of jDRP I have take:

- keys
- Imp
- Imp Fireball
- Explosion and particellar effects
- Rocket Launcer
- Roket
- Bottle
- Elmet
- Shotgun Boxes
- Lamps

The hi-res texture are the better mix as possible of every texture relased for Doomsday...

DaniJ
February 4th, 2004, 05:13 AM
Sorry indrema I hadn't realised you were keeping it upto date.

How on earth do you have 2352 models??? Even running the FULL jDRP there is only 1300 ish.

Chilvence
February 4th, 2004, 05:40 AM
Particellar effects: Leesz, Cheb, Dani J666 and Bam

You missed out my gun particles :p

This is what were talking about, its impossible to make one central download for every addon, when they all get updated independantly, at any time, often without warning... at 500 megs a download it's hardly worth it, because most new addons come at a few megs each time. Not to mention when an addon is an alternative to someone elses addon.

Right now I see 4 "official" packs being developed independantly. JDRP, JDEP, JDUI and JDTP. From all I've seen, these pack try to encompass every good effort brought to the forum, and are all maintained by people who spend alot of time here. Why these packs wouldnt be enough for anyone is beyond me.

1000Dances
February 4th, 2004, 06:56 AM
I agree with chilvence. the 4 packs are enough. And the job done by people, who are working or maintaining this stuff, is impressive.

Slide
February 4th, 2004, 06:59 AM
I still wouldn't bother with the remake - most of the emails I get on problems with skyboxes are from that thing.

I would recommend sticking with the normal packs - I don't have the time to fix people's problems with somebody else's hack of the jDEP/jDUI etc...

DaniJ
February 4th, 2004, 08:45 AM
Slide speaks the truth.

I also get a few mails from people about the remake so I just point em back to indrema and at the same time point them to the offical jDXX addon packs, cos I don't know what he's done and what parts he's using from the jDRP. Like Slide - I don't have the time.

Personally I believe there are very few bugs in the jDRP (other than the known blood colour on some ATI cards) and with the next release the ATI bug will be the only major one left.

-RightField-
February 4th, 2004, 09:46 AM
Also, I don't see my intermission maps anywhere on that list either..

indrema
February 5th, 2004, 05:48 AM
I still wouldn't bother with the remake - most of the emails I get on problems with skyboxes are from that thing.

Slide speaks the truth.
I also get a few mails from people about the remake so I just point em back to indrema and at the same time point them to the offical jDXX addon packs, cos I don't know what he's done and what parts he's using from the jDRP. Like Slide - I don't have the time.

Yes of course... *rolleyes* *rolleyes* *rolleyes*


Particellar effects: Leesz, Cheb, Dani J666 and Bam
You missed out my gun particles :p

Where I can download ? Thank's :)

Any one has the link for alternative status bar ?

Tyberious
February 5th, 2004, 08:23 AM
hey indrema. Ever heard of compression dude? That file needs to be compressed hardcore its too big. THe Far Cry demo doesn't even weigh that much and its more graphically advanced not mentioning more advanced then doomsday (no offence even though its a multi million dollar project). Could ya atleast break it down somehow, soem of us diehard doomer fans don't like big ass helpings of isp bills from downloading your huge file could ya cut it down or somthing? One question, does it have an uninstall or do I have to reinstall doomsday after I axed the directory? One more thing, I hear people talking about how great the JDTP is, where can I downlaod that? If I have any mroe questions ill ask them here.

Besli
February 5th, 2004, 10:12 AM
Slide has a great Status Bar in his JDUI pack!! ;)

aliceschain
February 6th, 2004, 09:14 PM
What is the absolute best texture pack? There are so many links for everything around here, it gets kind of confusing. I'd like to find a link to one giant download for all new textures... can anyone help me?

Right now I'm using a not very good texture pack... everything looks like it has sandpaper scraped over everything... bleh.

EDIT - And I can't seem to locate the download anywhere in this thread... all the links are dead.

Slide
February 7th, 2004, 03:07 AM
Try the fourth post down on the -first page- (http://forums.newdoom.com/showthread.php?s=&threadid=11687&perpage=40&pagenumber=1) of this thread and if that link is down PM Gish about it. But it works for me right now.

aliceschain
February 7th, 2004, 07:28 AM
damn, they don't work for me. Not a chance somebody can mirror them? Can't newdoom.com mirror or fileplanet? I'm suprised nobody uses fileplanet to mirror the files atleast. I know it's gamespy and all, but it wouldn't hurt to have everything backed up on another server somewhere that people could also download from at good speeds.

Tyberious
February 7th, 2004, 12:52 PM
I hate fileplanet, you have to get a ticket to use a "public" server, its the same bullcrap like those privater colleges. Its lame, all I want is a ticket that lasts forever so I don't have to type in my info all the time.

Deathgiver
February 7th, 2004, 01:10 PM
& if you're on dial-up & lose your connection tt's to the back of the line for you.

Carma
February 7th, 2004, 01:27 PM
At least I've downloaded pack
And I can tell that some textures are just resized "old" textures
But I've found some new & some good rebuilded existing textures
Some new textures are wrong. flat-CEIL3_6 on D2RP are matching original
FLAT-FLAT1_2 , FLAT-FLAT1_3 , FLAT-floor4_1 , FLAT-floor4_5 - are fully wrong

Later I'll post all right textures that I have

Slide
February 7th, 2004, 04:26 PM
Thanks for helping Carma.

I think possibly it would be best to look at making the pack a proper 'final' release then worry about where to put it - perhaps some people with broadband could add it too the peer-to-peer public share though?

aliceschain
February 7th, 2004, 05:24 PM
Your hatred for fileplanet is retarded, I'm sorry. Look, I have high speed and I don't mind waiting a max of 10 mins to download files. I usually download all my stuff from there during non-peak hours and I usually don't even have to wait.

Or we could just ignore a free file hosting service thats always online and reliable and continue to do it this way. Your choice.

If anyone wants to send me the files I'll gladly put them up there. Unless that's OMG GAMESPY WTF GAY.

edit - Not trying to be an asshole, but this problem just seems ridiculous.

Nemesis
February 7th, 2004, 06:02 PM
Your hatred for fileplanet is retarded, I'm sorry. Look, I have high speed and I don't mind waiting a max of 10 mins to download files.

Some people have more important things to do than to wait X amount of minutes for a download, no offense. I have DSL and even I don't like to wait. *burn*

Anywho...love the texture pack. Keep up the good work guys.;)

Slide
February 7th, 2004, 06:05 PM
I'm a little against putting it on file planet until we have a fully working pack - otherwise there will be the hassle of making sure the version on there is the right one - but in principle I really can't see a problem with it being there - nobodies forcing you to download it from there and the more mirrors the better in my opinion.

Tyberious
February 7th, 2004, 06:07 PM
your manners are insubordinate, I would respect a more mature approach or more diplomatic... I say that because I don't feel like waiting in line for 1 and a half hours, don't feel like typing in my e-mail and password every 5 mins to log onto a quasi public server, don't feel like waiting in line in a place that was once free (seeing as many other servers don't have these limits). I also don't like being drop kicked off of my download or line when my connection goes offline and the fact that they don't send the data to your temporary folder so you can pick up where you left off. Other then that I love the site layout, I love the fact they barely have any ads or voyeuristic applications or active-x/java/scripted controls that put crap on your computer (barring cookies). I also love the game reviews. I also like gamespy arcade because it helps me get patches and servers all in one convenient program. I am not entirely against gamespy, just hate they way they implement their servers so cool your jets before shooting your mouth off like a howitzer. Also lets make one thing clear, I don't mind download the file its self, its the server that I have problems, ill search in google for another server and if I don't find it I will go there (unless I have to wait a ludicrous amount of time. If you have an argument I suggest you get my aim screen name and we can start from there, otherwise don't start a flame post.

by the way some of my friends (I was once in this party) have 56k modems and they wait hours and suffer dropouts, crappy isps etc. I don't think they would appreciate that comment either. Also how does you having a high speed connection help the rest of the world?

By the way this is off topic. I also wont mention your sentence structure or grammer (sorry it needs some work, I don't think you can start a sentence with "or" you would also do yourself good by making your sentences more clear.)

Slide
February 7th, 2004, 06:12 PM
Come on chill people, he's only trying to help; like I said before anybody who has a solution to the problem of hosting such large files for free has a right to say something - I know fileplanet isn't ideal but I'm sure Gish at least would appreciate another mirror for the files wherever it comes from.

Tyberious
February 7th, 2004, 06:24 PM
its not the fact that what hes offering that fires me up, its how condasending he acts and without respect. By the way, I think we should take this some where else least any admin/moderator gets involved and we all get in trouble. Then we can say all we want to say without publicizing negative posts on the forums for the new(er) people to see.

Slide
February 7th, 2004, 06:47 PM
Erm I am a moderator. Hence me saying to chill.

aliceschain
February 7th, 2004, 07:12 PM
Hahaha. Ok, I think you all read a little too much into what I was saying. So I'll say it again : I'll put the texture pack up to fileplanet so others who share my opinion in this matter can download it without searching high and low for it.

Frankly, I don't have the problems that you have with fileplanet and that is why I don't see it as a problem - and certainly I cannot be the only one who feels this way. Especially for the Doomsday newbies like myself.

Thank you.

Tyberious
February 8th, 2004, 02:43 AM
back on topic, I noticed some of the textures looked like they were from the Doom retexturing project. Either that or they are commonly used textures, plus I think its aobut time someone added some certain textures that have gone amiss for I don't know how long.

Tyberious
February 8th, 2004, 02:43 AM
{double post}

Slide
February 8th, 2004, 02:48 PM
most of the textures from the jDTP are shared with the D2 retex project - why reinvent the wheel? - the jDTP was a jDoom specific version aiming to have a bit more quality control and no duplicated textures. In fact since Saint has worked on both projects several jDTP textures have gone back to the retex project

Tyberious
February 8th, 2004, 05:15 PM
ok thats what I thought, I just wanted to check with you guys on that. Is there going to be a update/newer version?

Saint
February 8th, 2004, 07:07 PM
Eventually, if anyone working on that right now. I'm not sure who's spearheading it at this moment. :/

When I get time I always try to update my personal pack, but I havent made any new textures for it in months.

Slide
February 9th, 2004, 12:40 AM
Hopefully its still you heading it up Saint :)

Saint
February 9th, 2004, 06:36 AM
Wait, what now? I was hoping somebody would have taken over it's development by now, I really don't have the time anymore due to work and the whatnot. If you guys still want me to do it then the next version will probobly be delayed til at least may, when I get my mandatory three month "vacation" from work.

Tyberious
February 9th, 2004, 09:14 AM
no prob if its delayed but, I think its fair that if hes going ot be working on it, someone (more like a team) should be helping him, if notthen someoen give him a breather and take over the project.

Carma
February 9th, 2004, 11:40 AM
Some new updates
All these textures are wrong
flat-ceil1_2 1_3
flat-flat1_2 1_3
flat-floor4_1 4_5
starXXXX
flat-ceil4_1
flat-flat8 9

For my updates go to http://forums.newdoom.com/showthread.php?s=&threadid=20958

Saint
February 9th, 2004, 01:44 PM
Honestly, My hearts just not in it anymore. My time has been drastically limited, and my interest has wavered due to a few other web projects I started recently. I really think it would be in everyones best interest if someone were to take over. Take what we've already accomplished, and build upon it. I'm not gonna choose who's gonna do it, I'll let you guys figure it out.

Just remember when building the pack to stay to the guidlines.

1) No Resized Textures, only original works.
2) Stay true to the Original Texture designs, just build detail into them.
3) All textures should tile perfectly, based upon the properties of the original texture.
4) Keep the texture size ratio the same between all the textures. Currently most of them are at 4x the origninal texture sizes.
5) There should be a base pack, based on the Doom 2 Textures and Flats.
6) Doom 1, TNT, and Plutonia should all get seperate expansion packs that only feature those textures not in the base pack.
7) File size should only be reduced if it's not at the expense of quality. If given time a seperate 56k pack should be developed, but only after the base pack and Doom 1 packs are completed.
8) All texture details should be matched to the original via a 8 or 16 pixel grid. This includes switches and other major texture details. Switch textures should be alligned between the on and off positions.

David_OSU
February 10th, 2004, 10:30 AM
6) Doom 1, TNT, and Plutonia should all get seperate expansion packs that only feature those textures not in the base pack.

I finally installed WinTex and took a look at the differences between the Doom 1 and Doom 2 WADs. As is well known, there are textures with the same name in Doom 1 that are a different graphic than in Doom 2. The REDWALL, for example, from the jDTP is actually appropriate for Doom 1, not Doom 2. I have a Doom 2 REDWALL from the D2RP that is more appropriate for Doom 2.

I have started creating a Doom 1 specific texture pack that has all of the correct Doom 1 textures that share names with Doom 2 textures. These have to be put in a different texture directory in Doomsday and loaded for Doom 1 games using the -texdir2 command line parameter. This will replace the Doom 2 textures with the same name with the correct Doom 1 texture.

The thing is, I can't understand why no one has done this already. Isn't this what the -texdir2 command was for in the first place?

Vermil
February 10th, 2004, 11:09 AM
You can also place textures that you only want to work for specific Doom's in the following folders within data/Jdoom/textures folder;

Doom1
Doom1-Ultimate
Doom2
Doom2-TNT
Doom2-Plut

David_OSU
February 10th, 2004, 11:39 AM
You can also place textures that you only want to work for specific Doom's in the following folders within data/Jdoom/textures folder;
Doom1
Doom1-Ultimate


Thanks, I didn't realize this was already setup -- I didn't see any mention in the DSS.txt document.

One question: when does it go looking in \Doom1 versus \Doom1-Ultimate if you have Ultimate Doom? Does it look in \Doom1 for Episodes 1 to 3 and \Doom1-Ultimate for Episode 4, or does it look in \Doom1 if you have a regular Doom IWAD and \Doom1-Ultimate if you have an Ulimate Doom IWAD?

Carma
February 10th, 2004, 12:29 PM
Just use Ultimate Doom WAD & game
Then all will be alright

Vermil
February 10th, 2004, 12:44 PM
Doomsday looks in "Doom1" for all textures if you run Doom1 and "Doom1-Ultimate" for all textures if you run Ultimate Doom. Doomsday basically counts them as separate games. The same also applies to patches.

Saint
February 10th, 2004, 01:22 PM
I have started creating a Doom 1 specific texture pack that has all of the correct Doom 1 textures that share names with Doom 2 textures. - The thing is, I can't understand why no one has done this already?

Well, I did. The jDTP is currectly formatted for the differences and has a Doom 1 texture pack. If I had 70 bucks I'd shell out and get some webspace so we could host it, but unfortunately I am broke so someone else will have to.

Also, In case anyone has forgotten,

Full lists of Doom Textures and Flats (http://www.saintshaven.com/dumpbin/doomstuff/)

It should be at least 99.9% accurate, except for the completion status. I haven't updated it in months.

David_OSU
February 10th, 2004, 02:05 PM
Well, I did. The jDTP is currectly formatted for the differences and has a Doom 1 texture pack.

I suspect there's a lot of duplication of effort going on in the doom textures. I know I have been cherry picking from all of the available sources to create my own texture set. My selection criteria puts visual quality ahead of looking just like the original texture, so it differs a bit from the jDRP. Also, I have created my own complete set of ZZWOLF textures that is closer to the original than those in the jDRP (at least in terms of the brick look). I've also created a complete set of STAR* textures based on the 3D looking STARTAN because I like it better.

I know others are doing the same and everyone has their own opinion about which particular version of a given PNG looks better. It would be nice to have a solid base set, however, that is most like the original textures, and I believe that was the intent of the jDTP. So you can start with the jDTP and then swap out other textures you like better.

Once we get the jDTP a home, I'd like to release addons to it that have alternate textures (ZZWOLF, STAR*, and WOODMET to start) that can be installed to the alternate -texdir2 directory and turned on and off via a Kickstart profile.

ravenlot
February 11th, 2004, 07:13 AM
Saint,

Thanks for all your hard work. You've put in more than your fair share.

However, I think there are a few errors with your list. If I remember correctly, there were just a few textures on the list misnamed and just a few misclassified. Of course, I could be the one in error instead. How did I discover this? Well, I had been trying to find a doom utility that would export a list of all textures and/or export the textures (not patches) themselves. I never found one. Anyway, I took one of the utilities that can list the textures within the program and used an automation utility to copy and paste each texture name into a text utility. I did it with all the games. I now have lists of all textures in each game. For each non-doom2 game, I made lists of textures with unique names. The biggest task which I haven't gone around to doing is tedious and prone to errors since I haven't figured out an efficient way to do it. I want to be able to list textures with names existing in both Doom 2 and each of the other games yet are clearly different textures. For example, Ultimate Doom has a number of switch textures that have the same name as Doom 2 textures yet are graphically different. The only way I know how to do this (so far) is to open the iwads of two games in a doom utility and compare each texture listed in both to see if they look the same. Obviously, it's easy to make a mistake this way. I'm still organizing these lists. I'll post them when they're ready. I've been using them to make batch files to organize my textures.

Another thing. I don't have time to get into it right now (gotta go to work) but though your guidelines are very useful, there are a couple of issues with them. For example, I know at least a couple of textures that exist in TNT and Plutonia but that don't exist in Doom 2. If we strictly adhere to the guidelines, then we'd have to put these textures in both the doom2-plut subdirectory and the doom2-tnt subdirectory. That's redundant since doomsday will read the texture if it's in the textures directory. I don't know if there are more examples of this. I suppose if that's the only instance of that happening, it's not big deal but if there are more, that might be a problem.

Anyway, I've got a ton of things to say on this subject but I gotta go.

David_OSU
February 11th, 2004, 09:32 AM
I want to be able to list textures with names existing in both Doom 2 and each of the other games yet are clearly different textures.
The only way I know how to do this (so far) is to open the iwads of two games in a doom utility and compare each texture listed in both to see if they look the same.
I've been using WinTex to compare both the Doom1 Ultimate and Doom2 IWADS, both to each other and the jDTP. That's how I've found the duplicate named textures that have different graphics. The method is OK with just two IWADs to compare, but is cumbersome if you want to compare all of the games. I don't have TNT and Plutonia yet, so I haven't been too concerned about them.
I know at least a couple of textures that exist in TNT and Plutonia but that don't exist in Doom 2. If we strictly adhere to the guidelines, then we'd have to put these textures in both the doom2-plut subdirectory and the doom2-tnt subdirectory. That's redundant since doomsday will read the texture if it's in the textures directory.
I think the best method to manage textures is to put all of the Doom2 textures into the base \texture directory. Then add all other game textures that have unique names. Only put the non-unique named textures (that would be the duplicate named textures) in the game subdirectories. I've done this for the Doom1 textures and there is only a handful of textures in my \texture\Doom1-ultimate directory.

In other words, only use the game subdirs in the texture directory for duplicate named textures.

Carma
February 11th, 2004, 10:34 AM
2 David
Your texture aren't downloading
File not found
Fix that

David_OSU
February 11th, 2004, 11:11 AM
2 David
Your texture aren't downloading
File not found
Fix that

I don't understand.
It works OK for me.
I'm hosting it from www.freewebs.com on the advice of Sin4U. Maybe there is a problem with the host site. Can you see my homepage at http://www.freewebs.com/david_osu ?

Deathmonkey7
February 11th, 2004, 04:25 PM
Hmm... I think I'll start making some textures for the JDTP :D

ravenlot
February 11th, 2004, 04:35 PM
David,

Your idea of organizing the textures is exactly the way I believe the textures should be organized.

I suppose Saint's method has the advantage of easily determining which textures are unique to a specific game. However, I feel keeping as many textures in the main textures directories has more advantages. 1) It eliminates the issue I mentioned where you would need duplicates of textures installed into two different subdirectories when that texture doesn't exist in Doom 2. 2) It's simpler. So there's less chance textures will be placed in the wrong directory. The rule is simple to follow. You place the texture in the main texture directory. If you get a warning that you'll overwrite an existing texture, you'll know to look at it first. If it's obviously different, you will know that it's one of those unusual situations where the same named texture in different games ARE in fact different and that you have to put it in a specific subdirectory. 3) I think this makes it easier for future texture packs to be installed reliably. If we keep as much as we can in the main textures directory. Future projects need only place textures in a specific game subdirectory to work properly.

It's also important to note that you can still organize it this way and have them in PK3 packs for easy installation. You would have a Doom 2 base PK3 pack containing all Doom 2 textures in the "textures" directory. Flats would be in another PK3 pack with each file in the "textures" directory. The Ultimate Doom PK3 would contain all uniquely named Ultimate Doom textures in the "textures" directory and all duplicate named textures in the "doom1-ultimate" directory. You would do something similar for the other games as well. Of course this would result in redundancy in that for example textures existing in both TNT and Plutonia yet not in Doom 2 would be in both packs (I think there are only a couple though). Of course, you could also make an exception for these situations and place them in the Doom 2 PK3. Essentially, placing them in PK3s would not be much different than the current method; it's just that within the PK3, uniquely named textures would be placed in the "textures" directory rarther than the game subdirectory.

Hey David, the technique you mentioned using Wintex is essentially the only way I know so far how to determine these textures having the same name yet are actually different. I haven't got around to do it because it's tedious and inefficient. Because of that, it's so easy to make a mistake and miss a texture. I would think one would need to do it several times to make sure no texture was missed. I've been trying to come up with a more streamlined way of doing this to reduce the chance of error but I haven't come up with anything yet.

Last thing ... Has anyone's head exploded yet? *plop*

Slide
February 12th, 2004, 05:31 AM
By default all textures are in the root texture folder whether for Doom 1,2, Ultimate or Final you only put them in the subfolders if there names conflict with textures from other games this resolves at least 99% of the issues without duplicating textures.

Well, I had been trying to find a doom utility that would export a list of all textures and/or export the textures (not patches) themselves

You can do it in seconds with a little lateral thinking; by extracting all the graphics to a folder, navigating to it in a comand window and typing:
dir /o /b >dir.txt
then open the file in notepad and do a search replace on '.bmp' or whatever it chucks them out as - and done.


For now I recommend we just work on getting the textures in - put them in the submition thread and we'll review them at a later date. If somebody could update Saint's list to the current jDTP list that would be handy as well.

ravenlot
February 12th, 2004, 08:04 AM
Slide,

Perhaps I don't know enough about doom utilities but as I understand it, wall textures in Doom consist of one or more patch images. When I work on a texture that consists of three patches for example, I end up exporting the three patches and reassembling them together in photoshop so that I'll have the complete texture. I don't know how to use any of the Doom utilities to assemble the patches of any particular texture and export them with that texture's name. If I've been working in the dark about this, can someone explain it to me. I can do SOOO much more if I could bypass this annoyance.

As far as I can tell, exporting all the graphics and doing the piping the directory command to a text file wouldn't work for me since I'll just get a bunch images of patches.

BTW, I asked this question in the Doom editing forum but I never got an answer. Oh, and I use that DIR technique and variations of it all the time.

Slide
February 12th, 2004, 02:47 PM
Well I've done it and it worked for me... use the list on the D2Retex project if you are really having difficulties.

Flats are often made up of several images - but they are still named separately and that's the names that are used in the PK3 - look in the submission thread at my post for an example of the naming convention to be used.

Sin4U
February 12th, 2004, 11:45 PM
anyone thought of compressing them to whatever, adding a game suffix (ie, <patchname>-TNT.jpg) and placing them all in one directory, then using the size to differentiate? you could probably batch do most of it, too...

ravenlot
February 13th, 2004, 07:55 AM
Well Slide, either I'm missing something here or I'm not describing my problem clearly enough. Anyway, I've gotten tired of discussing it anyway. Besides, I have a solution to the issue I mentioned, I was just looking for a more efficient way to handle it.

I do understand and totally agree with one important thing you said, however. We really should try to get back to making textures. I suppose how we organize the textures isn't really that important if we don't have a complete set :D

Saint
February 13th, 2004, 09:35 PM
Exactly.

KuriKai
February 16th, 2004, 12:06 AM
im guessing that the jdtp dost have a website once again?
oh well

Suilside
February 17th, 2004, 02:42 PM
Jesus is there a place to download these? I looked all throughout the thread and i couldnt find a link thats working

i could MAYBE host them (you almost have to take that with a grain of salt) i dunno though :D But i can find out!

Gish
February 19th, 2004, 12:53 AM
look on ftp://gish.kicks-ass.net/ it should be up most of the time, use a download manager in case you get disconnected

KuriKai
February 19th, 2004, 12:39 PM
cool thought it wasnt working so took it outof te jdql but putting it rigt back in there now :)

Saint
February 19th, 2004, 12:52 PM
The jDTP's major problem has always been filesize verses webspace. Theres too much of one, and not enough of the other. Plus, as it's still in "beta" it becomes a pain for casuall users to continually upgrade thier packs. But, the size of the packs are neccissary at this point, any less and we'd risk loosing quality or clarity.

Perhaps we'll have a smaller pack in the future, but until the pack is finallized at version 1.0 filesize is not an issue. Webspace is.

Tyberious
February 19th, 2004, 02:09 PM
anyone have a website with the offical packs? Does it include the new G-filter, maybe you can ask if WAK will host it if you don't have enough web space.

DaniJ
February 19th, 2004, 03:04 PM
Perhaps we'll have a smaller pack in the future, but until the pack is finallized at version 1.0 filesize is not an issue.

I've mentioned before about DX9 etc graphic formats (far smaller file size + exact same if not better quality) and the Doomsday opengl render already uses this format. It's just a question of adding support for the file format itself to Doomsday (I think there's already an RFE).

doomer
February 23rd, 2004, 10:53 PM
I'm new to textures - I have browsed through the forum and the doomsday docs. please could someone clarify:
if i place downloaded texture files in the data/jdoom /textures directory and then run jdoom -will jdoom pick up the textures by default or do i have to add a command promt - if so what is it .
Thanks for your help

Deathgiver
February 23rd, 2004, 11:16 PM
I'm new to textures - I have browsed through the forum and the doomsday docs. please could someone clarify:
if i place downloaded texture files in the data/jdoom /textures directory and then run jdoom -will jdoom pick up the textures by default or do i have to add a command promt - if so what is it .

Doomsday will use the downloaded texture as default unless you use a pwad that has textures of it's own then it won't use any. but there is a command prompt that forces the downloaded textures to be used in such situations

-pwadtex

Hope that helps

doomer
February 23rd, 2004, 11:24 PM
i'll give it a try thanks

doomer
February 24th, 2004, 01:32 AM
works great thanks

doomer
February 25th, 2004, 02:10 AM
Slide - some great work in the submissions thread- just a question- do textures from here go in data/jdoom/textures or data/jdoom/textures/doom1-ultimate.
Thanks

Slide
February 25th, 2004, 06:05 AM
By default all textures go into the root textures folder to maximise compatibility - if there are name conflicts they should then go in the directory corresponding to the game they are meant for - if there is a name conflict with doom 2 textures the doom 2 texture should take precidence in the root folder as it is the most popular with modders etc...

This should minimise problems.

As far as I know all the ones currently in the thread can go in the root textures folder.

MasterOfPuppets
February 25th, 2004, 05:53 PM
i know these have big filesizes, but good lord its taking forever to download these! wut kind of bandwith does your site have gish?

serioulsy, i could download these things in a minuet if your server would pump these out faster, i can get up to 5mb/s you know. we need mirros, and we need them ASAP

KuriKai
February 25th, 2004, 06:23 PM
well at least its avalible to download

doomer
February 25th, 2004, 08:36 PM
Ravenlot
It sounds like you have some great textures - the only problem is how do we get them - I have tried all the links you have posted throughout this and the submission posts - over the past 3 days it cannot connect to server.Any chace of reposting them in one pack.
Thanks

Mr. Chris
March 11th, 2004, 01:13 PM
With the new SW2MARB texture, what would be the right alignment for it, since the lighting is slightly above the skull eyes.

Copy Decoration {
Texture = "SW2MARB";
Flags = "dcf_ext";
Light { Offset { 27 82 }; };
Light { Offset { 37 82 }; };

That's the original from doomlights.ded, I will experiment and post a correct light offset when I find out. :)

Sin4U
March 11th, 2004, 01:52 PM
btw, Why isnt light decorations as a percentage of UV's, not per texel? would make it easier on you guys.

Mr. Chris
March 12th, 2004, 08:38 PM
UV?

DaniJ
March 13th, 2004, 04:45 AM
It is a percentage isn't it?

The coords are based on the dimensions of the original textures, which are then scaled by the difference in dimensions. BTW you can use fractional pixels for more accurate placing on the hires versions.

In my opinion it's the responsibility of the texture authors to make sure they place the elements of a texture in the correct position. We shouldn't have to have two versions of the decor definitions.

Saint
March 13th, 2004, 09:16 AM
I couldn't agree more.

Mr. Chris
March 13th, 2004, 01:14 PM
Copy Decoration {
Texture = "SW2MARB";
Flags = "dcf_ext";
Light { Offset { 27 70 }; };
Light { Offset { 37 70 }; };
}

If you're using Doomlights.ded that works with the high res textures, this above snippet fixes the high res marble "light eyes on" positioning on SW2MARB.

Da_maniaC
March 17th, 2004, 12:42 AM
Well, i think i have almost every enhancement u can add to jdoom. Got all the packages that i could get from this forum.

But i still dont know where the hell to get the one in this topic :S ?

KuriKai
March 17th, 2004, 11:41 AM
go to http://www.jdql.tk go to the graphics tab then look for jDTP

Nagorak
March 18th, 2004, 09:41 PM
go to http://www.jdql.tk go to the graphics tab then look for jDTP

It doesn't work, it seems that the links are broken. Whether I right click/left click or try to visit the homepage it's all no go.

Nagorak
March 18th, 2004, 09:41 PM
go to http://www.jdql.tk go to the graphics tab then look for jDTP

It doesn't work, it seems that the links are broken. Whether I right click/left click or try to visit the homepage it's all no go.

KuriKai
March 18th, 2004, 10:01 PM
yeh it looks like they are

Da_maniaC
March 19th, 2004, 05:18 AM
Except for the jdep-install.exe (Floors/Roofs)

Convenient site though, with all the links.

Now all we need is a working host for the files.
I dont know how big they are, but maybe i can host them myself.

BTW, whats with the soundspack. Is it any good?

MasterOfPuppets
March 19th, 2004, 07:14 AM
texture packs are huge. they are both a collection of hundreds of .png images.

Nagorak
March 19th, 2004, 07:40 AM
I hate to be annoying, but does anyone know of another place to download the texture pack from, or when the original will be back online?

MasterOfPuppets
March 19th, 2004, 09:19 AM
hey dude, i'm in the same boat. i've been watching this thread hoping somebody would mirror them. if i could get ahold of the damn packs, i would mirror them myself.

KuriKai
March 19th, 2004, 08:35 PM
they were working for about 2 months about 2 weeks ago they stopped

DeadMan
March 19th, 2004, 09:03 PM
I have all three of the JDoom Texture Packs though I do not know exactly how I would get them to you. Any Ideas?

KuriKai
March 19th, 2004, 09:25 PM
shareaza
bittorent
or any p2p tht can connect to gnutella or gnutella2 network
not emule or edonkey takes way to long

DeadMan
March 19th, 2004, 09:55 PM
I have Overnet and Kazaa Lite currently, would they work or is there a way to do it directly from my computer to yours?

KuriKai
March 19th, 2004, 10:22 PM
well first off get rid of k lite its full of fakes.
overnet would work dont know how you would do it directly thoe other than your computer being a server then you tell people your address

Nagorak
March 20th, 2004, 01:04 AM
If you want to do it directly, you could also use the Hotline server, or set up an FTP server. Then you just need to give people the IP and they can connect. I'm not sure how easy any of that stuff is to set up, though.

I desperately want to get my hands on that texture pack, though, so whatever you decide, I'll be there! :D

MasterOfPuppets
March 20th, 2004, 01:06 AM
you could always transfer it with an IM program like AIM. i would probably take all day tho, esp. if one of you has dial-up.

KuriKai
March 20th, 2004, 01:19 AM
im pretty sure with shareaza you can also download from websites too

so you could be downloading of someone aswell as a website

Edit:

well im gonna let people download the jdrp flats from me only if you have shareaza from around 12 gmt (midday) i got dial-up

magnet link for shareaza

magnet:?xt=urn:bitprint:PKGH74JQKJXGFDVBKYPLN2ULOT 3T2TU4.5GE3SQBJUKTGX4XMWCTTX4RG36TNFCSXNU2RGAI&dn=jDTP-FLATS.pk3.zip

Da_maniaC
March 20th, 2004, 03:56 AM
Well, another way is to transfer your files too each other via Doom Connector. U can send files directly to each other, and u can use the full speed of your upload. ;) :)

Deathgiver
March 20th, 2004, 04:03 AM
Da_maniaC, isn't Doom connector down.

Da_maniaC
March 20th, 2004, 05:34 PM
Nope. :) Its been up again since the beginning of the month.
Hosted by MancuNET. ;)

It's really stabile and back to its full glory :)

DeadMan
March 20th, 2004, 06:01 PM
I have all three texture packs available through Shareaza. When you connect search for these file names:

jDTP-TEXTURES.pk3

jDTP-DOOM1TEXTURES.pk3

jDTP-FLATS.pk3

I have DSL and will keep Shareaza open for the next few hours.

KuriKai
March 20th, 2004, 07:16 PM
you gonna share them often?

DeadMan
March 20th, 2004, 07:25 PM
I am not sure how often, if I can find a direct way to download to individuals I would rather do that. Maybe "DoomConnector"?

Nagorak
March 21st, 2004, 02:19 AM
I haven't had much luck with Shareaza, I've tried searching a bunch of times and it's never found anything.

I've got Doom Connector installed now, if you want to work out a time to transfer the files.

Da_maniaC
March 21st, 2004, 05:34 AM
Too bad , my friends server is down. Else i could have uploaded the packs there :(

DeadMan
March 21st, 2004, 05:21 PM
I have it up on Shareaza right now and will try Doom Connector later on tonight.

The Undertaker
March 21st, 2004, 08:02 PM
Wait, you found a legit use for P2P.

DeadMan
March 21st, 2004, 09:27 PM
I have installed Doom Connector and would like to share the texture packs to those who need them (if someone can make them available on their website that would be appreciated). I do not have a better idea on how to contact me except through this forum thread or through my Yahoo account. My Yahoo ID is:

jdoomdeadman

Slide
March 22nd, 2004, 04:27 AM
I've been sharing most of the packs on Limewire for months now - they are out there if you look.

Gamedude
March 22nd, 2004, 07:04 AM
Just wondering, what's the proper texture subdirectory for plutonia textures? Is it Doom2-Plut or Doom2-Plutonia? I'm in the process of making some more Plutonia textures.

Nagorak
March 22nd, 2004, 07:31 AM
Hmmm...this P2P thing doesn't seem to work very well. It seems like if there's not a ton of people sharing the stuff, you just can't find it.

Vermil
March 22nd, 2004, 07:42 AM
Gamedude: It's "Doom2-Plut"

oooo... new Plutonia textures. Final Doom is getting a little behind in the textures department compared to the other games.

Da_maniaC
March 22nd, 2004, 08:52 AM
I have installed Doom Connector and would like to share the texture packs to those who need them (if someone can make them available on their website that would be appreciated). I do not have a better idea on how to contact me except through this forum thread or through my Yahoo account. My Yahoo ID is:

jdoomdeadman

OK, so whats your name on Doom Connector?

I'll try and contact, because i need the packs as well....

and maybe i can arrange a host for them... :)

DeadMan
March 22nd, 2004, 11:34 AM
Actually it is DeadMan.

Grimm
March 22nd, 2004, 12:51 PM
Uh . . . is anybody actually still working on this thing?

KuriKai
March 22nd, 2004, 01:46 PM
I've been sharing most of the packs on Limewire for months now - they are out there if you look. ill have to download it off you so i can help share too

Gamedude
March 22nd, 2004, 05:39 PM
I got some Plutonia textures done, including A-BRICK1, A-BRICK3, A-BROWN4, A-MOSBRI, SW1SKULL, and SW2SKULL. You can get them here (http://www.sp4k.net/dcx_dloads/gamedude/finaldoomtextures3.zip) or from my site (http://www.personainternet.com/gamedudesfiles). I also updated my DoomLights.ded (http://www.personainternet.com/gamedudesfiles/doomlights.zip) file to work with these textures. Make sure you put SW1SKULL and SW2SKULL in the doom2-plut directory, so they don't interfere with DooM 2.

If anyone here can host these files, please let me know. My ISP webspace is getting a little low ATM.

draconx
March 22nd, 2004, 06:38 PM
Still got lots of hosting space gamedude, just drop me an email or pm if you need anything.

Gamedude
March 22nd, 2004, 07:13 PM
Thanks, draconx! The file I need uploaded is here (http://www.sp4k.net/dcx_dloads/gamedude/finaldoomtextures3.zip).

draconx
March 22nd, 2004, 08:37 PM
no problem - ive put all 3 zips to http://www.sp4k.net/dcx_dloads/gamedude/, but ive left soft links where they used to be so you can still dl them from the old location - no links will get broken.

Ton80
March 23rd, 2004, 03:27 AM
MD. asked before looking.

Da_maniaC
March 23rd, 2004, 12:41 PM
LOL, well i finally got those texture packs.

Its one big package with a lot of PNG files.

In which directory do i place those to make Doomsday Load them? :)

Gamedude
March 23rd, 2004, 01:11 PM
My textures all go into your "data\jdoom\textures" directory, except for a few. SKY2 goes into "data\jdoom\textures\doom2-tnt", and SW1SKULL and SW2SKULL go into "data\jdoom\textures\doom2-plut". These textures must be separated, or they would overwrite the DooM 2 textures with the same names.

Da_maniaC
March 23rd, 2004, 03:29 PM
Ok.i put them there.

But Doomsday doesnt seem to load them.

Do i need an extra .ded or .pk3 file maybe?

The only files i have installed are the ones i could get a couple of posts above here.

DeadMan
March 23rd, 2004, 06:48 PM
The texture packs are PK3(s) so they need to go into the following:

doomsday\data\jdoom\auto

If you want to place the textures directly into the "texture" folder then you must extract them, cut and paste them to the texture folder.

Gish
April 8th, 2004, 02:18 PM
just thought you guys would like to know that I got my ftp server running again, I know you won't get more than a 25 kb/s download, but the jDTP is hosted if anyone needs it

Da_maniaC
April 10th, 2004, 03:38 AM
Errr.... cant u post a link again, everytime u post something like that...
Elseway, im gonna have to look, all the way through this topic again...

Anyway:

for other ppl, wanting this:

it's this one: ftp://gish.kicks-ass.net/

[EDIT]
OMG! one of them is 111 mb o_O ?

KuriKai
April 10th, 2004, 04:18 AM
hmm cant seem to get to the site

Gish
April 10th, 2004, 04:31 PM
if you can't get to it, try again in an hour or two...

KuriKai
April 10th, 2004, 11:15 PM
ok since the links work again you can get the links from www.jdql.tk

KuriKai
April 12th, 2004, 02:34 PM
anyone know who the guy is that made the water and nukage textures for the hi-res textures?

SuperSquawker
May 2nd, 2004, 04:06 PM
I'm not sure if this texture has been remade yet. If it has, sorry. The packs I got, it was still the old one, just basicly enlarged.

http://perez.moonside.org/SKY2.png

It's the Sky2 from Doom II. Sorry, I know it ain't the best, (Or anywhere remotely near), but I personally was tired of the old Doom II standard one.

KuriKai
May 2nd, 2004, 05:08 PM
its better than i could do *monkey*

Master Toddy
May 2nd, 2004, 06:47 PM
That looks nice, but there's an environmental pack that replaces the sky textures with 3d models, which look much better than the original game textures.

The Undertaker
May 2nd, 2004, 07:21 PM
That air in that sky is too clean. Its suppose to be browner than imp shit on a hot day. Other than that it looks good to me.

Grimm
May 3rd, 2004, 05:50 AM
I wouldn't say all of them are better than textures. The Doom 2 SKY2 is amazing, as is the Doom 1 SKY4. But all the other Doom 1 SKYs aren't mountainous enough, the Doom 2 SKY1 isn't cloudy enough, and the Doom 2 SKY3 is the same as the Doom 1 SKY3. Which isn't to say they aren't good, they're just not as cool as the originals, in my opinion.

SuperSquawker
May 3rd, 2004, 07:56 AM
That air in that sky is too clean. Its suppose to be browner than imp shit on a hot day. Other than that it looks good to me.

Yeah, you're right, only I was figuring by the time the image stretched up to the "Clean" part, that's where the JDoom sky fog line would be, so it'd kinda' look like billows of sinister smokes and clouds going up into a blur.

Besli
May 11th, 2004, 12:19 AM
Anybody knows pngout.exe? It compresses your png files without losing any information (quality)!
Go there:
http://www.advsys.net/ken/utils.htm#pngout

Da_maniaC
May 11th, 2004, 12:54 AM
Whoa the sky looks nice...

Better then the one there is now if u ask me....
(That sunrise with the tall buildings..:P)

Can we implement that somehow?

Slide
May 11th, 2004, 02:04 AM
Interesting I'd seen PNGout before but it now claims to beat PNGcrush brute (which is generally what I use) - I might put that claim to the test. Though I'm assuming it's acheiving this without using lossy techniques - if it's lossy its no use to me.

Which isn't to say they aren't good, they're just not as cool as the originals, in my opinion.

One day I'll finish off the jDEP 3 (got some cool new effects - that I worked on when doing the jXEP) - but I gotta do the jDUI 2 first - and that's taking months (mainly due to work-drink-sleep-work-drink-sleep...).

Grimm
May 11th, 2004, 04:31 PM
That's good news man. :)

Besli
May 15th, 2004, 09:38 AM
I need someone who can host some textures for me! *crazy*
Hey Slide can you use another skull for the jDUI? I really don't like the actual one!

Mamba
May 15th, 2004, 10:47 PM
Download links don't work? Can somebody please check ?

KuriKai
May 15th, 2004, 11:59 PM
you could try downloading the d2rtx project
have the pngs that are in the jdtp been optimized?