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DaniJ
April 30th, 2006, 05:08 PM
just wanted to know... are you going to release more "jDRP 1.1 Alpha" stuff?
or maybe you're going directly to the Beta release?Definetly more alpha modules will be released first.
The beta stage will only begin once all the intended modules are in and I can start tweaking the thing as a whole.
Da_maniaC
May 1st, 2006, 01:44 AM
I have to admit i barely track everything in this topic anymore because progress is very slow (i only check here once every 2 months or so).
But assuming you are continuing work on the jdrp, does that mean the new doomsday version is finished?
Yagisan
May 1st, 2006, 06:02 AM
But assuming you are continuing work on the jdrp, does that mean the new doomsday version is finished?No, we have quite a way to go on the 1.9.0 betas, however beta3 is actually more stable the the 1.8.6 release, so I recommend you upgrade.
Dani J, can I make a request. I notice we seem to have some errors being caused by older resource packs, to help diagnose these, would you mind naming the .zip or .pk3 files for your new jdrp like this eg cyberdeamon-20060501-1 as in, cyberdeamon, last updated 1 May 2006, upload 1. eg say 3 hours later you notice you missed a texture and you reupload it, it would become cyberdeamon-20060501-2, whilst, if you noticed it 2 days later it would be cyberdeamon-20060503-1.
I've already had a chat to the jfiles admin, and they have adopted that file naming scheme for files on jfiles.org
DaniJ
May 1st, 2006, 09:31 AM
I could do that but that would then make automating the process of packing the jDRP somewhat more complicated. Currently I have a script that will build the modules automatically.
In the next jDRP I am making full use of Snowberry addon metadata files for all modules. These files include full version information, package date, author details, license info etc etc. I think this should more than suffice for the purposes of version control and support.
The benefit of using this system is that Snowberry manages module conflicts and tells the user when multiple selected modules conflict, asking the user to choose which one to use. For example, user has Cyberdemon.PK3 and BobsCyberdemon.PK3 installed - Snowberry detects the conflict and the user must choose one of them (or click a box to ignore).
hi-ban
May 1st, 2006, 10:35 AM
nice!
are there new hud weapons (apart from the BFG and the double-barrel shotgun)?
well... it would be nice to see some previews...
Da_maniaC
May 1st, 2006, 10:54 AM
No, we have quite a way to go on the 1.9.0 betas, however beta3 is actually more stable the the 1.8.6 release, so I recommend you upgrade.
I am running on v1.9.0 beta 3. :)
Yagisan
May 1st, 2006, 12:47 PM
I could do that but that would then make automating the process of packing the jDRP somewhat more complicated. Currently I have a script that will build the modules automatically. I don't know if Windows's date command works as well, but on Linux, I'd use something like
jamie@doomguy:~$ echo "cyberdemon-"`date +%F`".pk3"
cyberdemon-2006-05-02.pk3
In the next jDRP I am making full use of Snowberry addon metadata files for all modules. These files include full version information, package date, author details, license info etc etc. I think this should more than suffice for the purposes of version control and support.I understand. Not much help to the diehards not using snowberry though.
The benefit of using this system is that Snowberry manages module conflicts and tells the user when multiple selected modules conflict, asking the user to choose which one to use. For example, user has Cyberdemon.PK3 and BobsCyberdemon.PK3 installed - Snowberry detects the conflict and the user must choose one of them (or click a box to ignore).That sounds useful. I assume conflict information is in the files themselves eg Cyberdemon.PK3
DaniJ
May 1st, 2006, 03:16 PM
I don't know if Windows's date command works as well, but on Linux, I'd use something like
jamie@doomguy:~$ echo "cyberdemon-"`date +%F`".pk3"
cyberdemon-2006-05-02.pk3Yeah I could do something like that of course but I'm not keen on putting the date/time in the file name. Would a sequential version numbering suit your needs?
That sounds useful. I assume conflict information is in the files themselves eg Cyberdemon.PK3Correct. In order for Snowberry to do it there needs to be metadata supplied either included in the addon itself or via a seperate manifest.
are there new hud weapons (apart from the BFG and the double-barrel shotgun)?Yes, they've all be replaced with new models. Look back through this thread for older pics. As I said a few posts back I'll try and post some new pics soon.
Markworth
May 1st, 2006, 03:19 PM
I understand. Not much help to the diehards not using snowberry though.
As one of them diehards, I'd say don't worry about it. By the time there's a next official release of all of these things, people will probably go ahead and switch. I know a lot of people are thrown off by the beta tag, and others, like me, are just too lazy to back up everything to pk3 until it's "worth it."
Da_maniaC
May 2nd, 2006, 02:54 PM
Imo Snowberry is still at a point where it cant compete with Kickstart (except for the looks).
I therefore still use kickstart and since ive been using that for over 2 years, it will be quite a turn around to get used to snowberry. :)
DaniJ
May 2nd, 2006, 04:34 PM
Imo Snowberry is still at a point where it cant compete with Kickstart (except for the looks). I'd really like to know why you think that. IMO Snowberry is far better than KickStart, offering everything that KickStart did and soooo much more.
KuriKai
May 2nd, 2006, 04:49 PM
I agree with you there, dani.
Technomancer
May 2nd, 2006, 04:53 PM
I myself have restrained from playing JDoom and intend on continuing to do so until the new JDRP is released, I don't want to bother having to install and uninstall modules and the like, I'll just wait patiently. I haven't had much experience with Snowberry (not sure if I've even loaded it before) but from what I've heard it's excellent :D I liked kickstart but it definatley had some flaws.
Lord Kaizen
May 3rd, 2006, 01:00 AM
WOW! THAT CYBERDEMON LOOKS AWESOME DANI!!!!! Will that badboy be in this upcoming version of the jDRP? Are you wanting to complete Doomsday 1.9.0 before you start releasing more alpha modules?
Da_maniaC
May 3rd, 2006, 01:58 AM
I'd really like to know why you think that. IMO Snowberry is far better than KickStart, offering everything that KickStart did and soooo much more.
Well it must be me, but snowberry seems to run terrible here.
And i have checked here various times for newer beta's so i assume i have the latest one. (If not then this opinion is of course based on an older version of the program).
It says Snowberry v1.1 here and when i startup i immediatly get an error.
Next to that i dont seem to have the ability to load any Doomsday addon (PK3's) nor Pwads.
General Greivous
May 3rd, 2006, 02:39 AM
Well then it must be you. Its worked perfectly fine for me since I installed 1.9.0 b3 and I've never had an issue with it.
DaniJ
May 3rd, 2006, 12:05 PM
WOW! THAT CYBERDEMON LOOKS AWESOME DANI!!!!! Will that badboy be in this upcoming version of the jDRP?Well, the lowpoly model is nearly finished but I still need to create the hipoly, then unwrap it, generate the normals and bake it down to a luminance, then create several skins... I wouldn't bank on it but maybe.
Are you wanting to complete Doomsday 1.9.0 before you start releasing more alpha modules?Ideally, yes.
SgtMagor
May 4th, 2006, 06:38 AM
hows the Cacodemon coming along, did you finish it, how about some previews of the other baddies, Baron hint hint :) anyway, thx as always for all the work you have been doing for the Doom community...
xZAOx
May 4th, 2006, 06:49 AM
Ideally, yes.
Given that Jakko said 1.9 is more than likely not going to happen any time soon (said beta 4, 5, 6 at later points this year, leading me to believe 1.9 will be in 2007 at best), I think some people here will have their head explode having to wait that long on a new jDRP hehe.
DaniJ
May 4th, 2006, 12:09 PM
Given that Jakko said 1.9 is more than likely not going to happen any time soon (said beta 4, 5, 6 at later points this year, leading me to believe 1.9 will be in 2007 at best), I think some people here will have their head explode having to wait that long on a new jDRP hehe.Its not gonna take THAT long. The current estimate is that beta4 will be out in a little over a month. Doomsday 1.9.0-beta4 contains a lot of new code and the internal architecture has changed substantially. Given the amount of changes in beta4 we'll probably stick with beta4 for a while to get as much feedback as we can and to ferret out any remaining bugs while we work on beta5.
There is a lot of work in the pipeline for beta5 too.
This entails commonisation of each games map object (mobj) handling (for example, all games will use the same MF_ flags (things like float_bob, frozen, feetclip etc will be available in all games) and much of the logic).
After we've reached that milestone the underlying system of how mobjs are interfaced with - will be overhauled. Currently both engine and game use a public shared mobj array which whilest good for access means that the properties of each mobj can be changed at any time without warning, thus leaving the engine to pick up the pieces so to speak. It is because of this open access policy that currently the engine has to spend a considerable amount of time each tic to compare the mobjs with their last known state (in order to keep the world current, generate new network packets etc). The goal is remove this "polling" for changes to the mobjs COMPLETELY, however this can only be done if the engine can control HOW and WHEN mobj data can be changed. The result of which will be increased FPS as the engine can spend the time saved on rendering instead.
You can read more on this topic and our plans in the "Map Objects vs. Engine-Side Map Data" (http://deng.sourceforge.net/blog/?p=10) discussion over at dengDevs (http://deng.sourceforge.net/blog).
I very much doubt that 1.9.0 won't be released by this fall.
DaniJ
May 4th, 2006, 12:17 PM
hows the Cacodemon coming along, did you finish it, how about some previews of the other baddies, Baron hint hintI've not finished the Caco yet no. I'm working on finishing some of the simpler objects atm. I'll post new screens soon I promise.
The Baron is still far from completion. I decided to completely remodel him since the last pics of the WIP model (quite a while back now). He's currently at roughly the same stage as the Cyberdemon picture shown a week ago.
xZAOx
May 4th, 2006, 12:45 PM
Ah, that's good to hear. The way I was interpreted Jakko's post, made it sound like the rest of the new features coming in for 1.9 would be considerable to the point that, when combined with lack of time, would make it take quite some time to wrap up.
Markworth
May 4th, 2006, 01:03 PM
The result of which will be increased FPS as the engine can spend the time saved on rendering instead.
So I'm guessing Beta 4 is going to be the 1.9 version to get for haters like me who are lazy and refuse to switch. Yay, more frames per second! ^_^
Da_maniaC
May 4th, 2006, 02:15 PM
Well then it must be you. Its worked perfectly fine for me since I installed 1.9.0 b3 and I've never had an issue with it.
OK, lets debug this a little then.
(I hope you guys dont mind spending one minute on reading the following , since it took me longer to cook it up);
The error at startup:
http://members.home.nl/djthesp/snowberry_error1.jpg
Are you saying i can load pwads using this? :
http://members.home.nl/djthesp/snowberry_beta_mode.jpg
What is Hexen.wad doing in every add-on tab (including default, doom and heretic).
http://members.home.nl/djthesp/snowberry_hexen_map_addon.jpg
Thank you for your time. :)
hi-ban
May 4th, 2006, 03:01 PM
well... i have also experienced some strange errors when trying snowberry... so i still stick to Kickstart.
for example, Snowberry doesn't load the selected 3D models (i had them stored in the snowberry/addons folder and i select them in the Addons section), or even more strange things, such as loading the Final Doom-Plutonia WAD file instead of the Doom.WAD (Snowberry had to load Ultimate Doom, and i had set the correct path and filename for each WAD)
have you experienced anything similar?
DaniJ
May 4th, 2006, 03:54 PM
Da_maniaC - It looks like you're having the same problem many others did with Snowberry. Namely that you didn't uninstall the previous betas before installing the 1.1 final release.
Go into eg C:\Documents and Settings\Da_maniac or whichever profile you installed Snowberry under and delete the /Snowberry folder from in there.
Next uninstall all versions of Doomsday on your system (remembering to keep hold of anything you want to keep of course).
Then run the latest 1.9.0-beta3 installer.
Basically, Snowberry has gotten itself pretty damn confused because if you notice on your screenshots you have two addons tabs for example.
Da_maniaC
May 4th, 2006, 04:59 PM
Hmm as i can recall i did indeed do this, but i installed/uninstalled snowberry as a whole and not the entire doomsday package.
I will do it again and see if it works.
Thanks. :)
[Edit]
Ok, its working fine now.
Tons of new options too, so i can now finally adjust my judgement on the program. ;)
Amazing how the program can change so much over a reinstall, while it was actually the same version. :p
[Edit2]
Ow Darn, i guess i partied to soon.
I now get this error:
http://members.home.nl/djthesp/buffer_overrun.jpg
Kickstart however runs fine.
(Weird since it says doomsday.exe is the cause of this).
bodhi
May 4th, 2006, 05:42 PM
Dani
sorry if I chime in so off road , but I log in to see the jdrp development from time to time and I 'd like to ask without surfing the whole thread..
are we that distant from the final release ?
if yes how much ? ( time / models )
how many models are missing at the moment still ?
how many are going to change ?
how % the work is on total development ?
many , many thanks dany.
DaniJ
May 4th, 2006, 05:44 PM
Ow Darn, i guess i partied to soon.
I now get this error:
http://members.home.nl/djthesp/buffer_overrun.jpg
Kickstart however runs fine.
(Weird since it says doomsday.exe is the cause of this).Doomsday.EXE IS the cause of the problem... that error has nothing to do with Snowberry.
Can you provide your Doomsday.out and any debug info your shell can provide.
thechad
May 4th, 2006, 07:41 PM
o.k., don't know if this has been asked b4 but when will we see the bias lights fully functional and working (well) with jdrp? in the beta stage or will we have to wait till the full release and you've said b4 that you figured out why the segmentation violations are happening when will that "fix" be implimented. btw you and slyde are the shisnit thanx again for all your efforts when i win the lottery i'm kickin you guys a mill. to aid in developement. lol
DaniJ
May 4th, 2006, 08:04 PM
...I 'd like to ask without surfing the whole thread..
are we that distant from the final release ?
if yes how much ? ( time / models )
how many models are missing at the moment still ?
how many are going to change ?
how % the work is on total development ?
To be honest I don't know how far I am from release percentage wise.
If I was to hazard a guess I'd have to put total development at around the 60-70% mark.
All of the models that I intended to be in 1.1 have been created though I'd say only 50% are fully completed.
don't know if this has been asked b4 but when will we see the bias lights fully functional and working (well) with jdrp? in the beta stage or will we have to wait till the full releaseI'm hoping that the finished BIAS lighting model will be in place by beta5. As soon as the implementation is final I'll begin working on creating a BIAS light module for each IWAD, for inclusion in jDRP.
you've said b4 that you figured out why the segmentation violations are happening when will that "fix" be implimented.Yep. That fix will be in beta4 though skyjake had also found a few other possible causes and implemented those fixes in beta3.
Since they were put in place I'm happy to report I've not had a single segmentation violation during normal use.
you and slyde are the shisnit thanx again for all your efforts when i win the lottery i'm kickin you guys a mill. to aid in developement. lolThanks :)
I can't even begin to imagine what we could do with Doomsday and jDRP if we could afford to work 40hrs a week on it (as opposed to about 10hrs a week if I'm lucky).
bodhi
May 5th, 2006, 12:27 AM
I would actually pay for a complete version of jdrp ( doomsday , ok ) if it was available ;)
Da_maniaC
May 5th, 2006, 02:51 AM
Doomsday.EXE IS the cause of the problem... that error has nothing to do with Snowberry.
Can you provide your Doomsday.out and any debug info your shell can provide.
Ok, so where can i find this log in my Doomsday folder?
(Also i find it very weird that it does work when i use kickstart. :)).
FreeLanZer
May 5th, 2006, 02:57 AM
Dani, have you ,at the moment, thought of an idea for the so called 3d baphomet?
btw: I've sent you a pm.. ;)
DaniJ
May 5th, 2006, 10:54 AM
Ok, so where can i find this log in my Doomsday folder?it normally goes in /Doomsday/Snowberry/runtime with 1.1
(Also i find it very weird that it does work when i use kickstart. ).In that case show me the Doomsday.out from a session started via KickStart too and we'll compare to see whats different. Can we do this in a thread in the tech support forum though.
Dani, have you ,at the moment, thought of an idea for the so called 3d baphomet?Yep, the model is already built but I'm still experimenting with different ways of getting it in game.
btw: I've sent you a pm.. Yes, I got it but couldn't reply because your inbox was full.
FreeLanZer
May 5th, 2006, 11:47 AM
Yes, I got it but couldn't reply because your inbox was full.
Ok I delete some messages.. There should be room now for a reply.. :)
Da_maniaC
May 5th, 2006, 01:38 PM
it normally goes in /Doomsday/Snowberry/runtime with 1.1
In that case show me the Doomsday.out from a session started via KickStart too and we'll compare to see whats different. Can we do this in a thread in the tech support forum though.
Ok, i made another thread.
Its here: http://forums.newdoom.com/showthread.php?p=468338#post468338
Hope you can help. :)
DaniJ
May 7th, 2006, 01:58 AM
I'm thinking about making a small maintenance update to jDRP1.01 to fix any issues people are having with it, so if you have any issues or problems with 1.01 please speak up. I don't plan to include any new content in the jDRP1.02 update.
You all have one week to put forward your recommendations before I create this update next weekend.
I will include a fix for the blood colour issue some people are experiencing.
Question is:
Is there anything else I should do at the same time?
Yagisan
May 7th, 2006, 07:33 AM
I'm thinking about making a small maintenance update to jDRP1.01 to fix any issues people are having with it, so if you have any issues or problems with 1.01 please speak up. I don't plan to include any new content in the jDRP1.02 update.
Theres a bug report over here http://forums.jfiles.org/viewtopic.php?t=188 about the zombies.
Question is:
Is there anything else I should do at the same time?
Is splitting the pack up so we can insert some of those nice 1.1 alpha models possible ? (eg torches and the cool floating hologram style eye)
DaniJ
May 7th, 2006, 09:34 AM
Theres a bug report over here http://forums.jfiles.org/viewtopic.php?t=188 about the zombies.Hmm, I don't get that on my system... thanks I'll look into it.
Is splitting the pack up so we can insert some of those nice 1.1 alpha models possible ? (eg torches and the cool floating hologram style eye)
Actually, that might be a pretty good idea.
I think maybe I'll do it the "proper" way and update each module with Snowberry metadata. That way users won't even need to fiddle with the packs AT ALL if they want to mix and match between modules from jDRP1.02 and the alpha modules. They'll be able to use Snowberry's GUI to do this and Snowberry itself would detect any conflicts and ask the user how to resolve them.
lucius octavion
May 7th, 2006, 11:37 AM
I have that problem, but never cared to report it... heh sorry
thechad
May 7th, 2006, 06:14 PM
how abot the pale head thing, the marine with the skinless head, if no one else has experienced this sorry, lol
Doughsay
May 7th, 2006, 10:50 PM
how abot the pale head thing, the marine with the skinless head, if no one else has experienced this sorry, lol
Yeah, I had this problem as well, but it was on my linux system using Yagisan's ubuntu repositories. I don't ever remember having the problem in windows.
The split up modules for jdrp 1.02 sounds like a great idea, I would vote for that.
Da_maniaC
May 8th, 2006, 05:46 AM
Theres a bug with the Pink Demon model, but i think its already known...
When it dies you see the invisible demon for a split second in the dying animation.
DaniJ
May 8th, 2006, 06:44 AM
When it dies you see the invisible demon for a split second in the dying animation.No, that only happens when you mix and match jDRP1.01 with jDRP1.0 -Alpha ;)
alandog
May 8th, 2006, 10:54 PM
the idea of a JDRP 1.02 is really good - this may contribute to keep up the interest for the project...
do you think to finish some of the alpha models and include them? i mean the models near to the completion, of course, not the cacodemon or the wip...
Johanbeyl
May 9th, 2006, 12:16 AM
Hi,
First off, thanks for bringing the game back to life with your models and the incredible engine that has been written. I'm hooked like never before!
I'm a bit confused ( serious newbie syndrome ) about what exactly is going on on the jDRPALPHA website. I've got jDRP 1.01. Should I download ALL those files on the jDRPALPHA website to get the 1.1 models and are they the better looking versions? How does the model version numbers work? Obviously a 1.1 version number is a newer model. But a 0.9 one? Does this simply dictate a WIP? The last date there are 2005/02/23. Has no models been uploaded since then?
Sorry for the dumb questions, and sorry if this has been answered elsewhere.
Beylie.
xZAOx
May 9th, 2006, 07:14 AM
Ya know, the newb dropping in asking new questions is annoying. And it's not their fault at all - we have a thread that's freakin' 228 pages long.
I think it would be a good idea of Dani started a new thread, and we locked this one. Then, he could make updates both in his first post as well as at the end of the thread. That way us "old timers" could keep up with the new discussion, but those new to the thread could read the first post and know what's current, and provide a central point for the WIP pictures.
And Johanbeyl - 1.1 isn't out yet. The stuff on the alpha site is *some* of the models/skins that will be in 1.1, some in finished version, some not. And no, Dani hasn't put any new alpha models on the site since early 2005.
M4GICFOUR
May 9th, 2006, 02:38 PM
And Johanbeyl - 1.1 isn't out yet. The stuff on the alpha site is *some* of the models/skins that will be in 1.1, some in finished version, some not. And no, Dani hasn't put any new alpha models on the site since early 2005.
However, they have been worked on, some will have newer versions - just not released on the alpha page. I wouldn't recommend downloading the alpha modules until you get a bit more used to how doomsday works. And yes, the 1.1 release, when finished, will look about 100 000 times better than the 1.01 models (at least in my opinion).
Here are the some of the pages in this thread which have images of WIP models (from the entire thread, not just the 1.1 ones), sort of a highlights reel for newbs.
Note: there is no guaruntee that any of these WIP will look anything like what the pictures show once finished... this is an extremely old thread.
Page 1 (http://forums.newdoom.com/showthread.php?t=11684) Page 15 (http://forums.newdoom.com/showthread.php?t=11684&page=15)
Page 16 (http://forums.newdoom.com/showthread.php?t=11684&page=16) Page 29 (http://forums.newdoom.com/showthread.php?t=11684&page=29)
Page 31 (http://forums.newdoom.com/showthread.php?t=11684&page=31) Page 41 (http://forums.newdoom.com/showthread.php?t=11684&page=41)
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Page 80 (http://forums.newdoom.com/showthread.php?t=11684&page=80) Page 84 (http://forums.newdoom.com/showthread.php?t=11684&page=84)
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Page 95 (http://forums.newdoom.com/showthread.php?t=11684&page=95) Page 101 (http://forums.newdoom.com/showthread.php?t=11684&page=101)
Pages 108-123 (scroll through them your damn self, I'm not linking to that many pages in a row.) (http://forums.newdoom.com/showthread.php?t=11684&page=108)
Page 177 (http://forums.newdoom.com/showthread.php?t=11684&page=177) Page 178 (http://forums.newdoom.com/showthread.php?t=11684&page=178)
Page 189 (http://forums.newdoom.com/showthread.php?t=11684&page=189) Page 193 (http://forums.newdoom.com/showthread.php?t=11684&page=193)
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Page 222 (http://forums.newdoom.com/showthread.php?t=11684&page=222) Page 223 (http://forums.newdoom.com/showthread.php?t=11684&page=223)
Phew... finally done.
I've purposely skipped some misleading pics or unrelated stuff, and probably just missed some stuff.
Any other forum goons got anything to add to this list of required err... reading about JDRP before the thread is (hopefully) locked?
@Dani: After looking at all these pics again, I've decided that if you have a HDD failure and don't have a backup of all your stuff, I'm going to hunt you down and kill you slowly. j/k
xZAOx
May 9th, 2006, 03:05 PM
From page 41 -
April 10th, 2004, 03:15 PM
Dani J666
Update on jDRP 1.1:
Here's quite possibly the last preview of 1.1 you'll get before release so enjoy
hehe
M4GICFOUR
May 9th, 2006, 03:23 PM
@Zao - yeah, I saw that. Hmm... wonder why developers are loathe to commit to release dates? lol
Grimm
May 11th, 2006, 01:02 PM
The Cybie is lookin' damn good, Dani.
Relica Religia
May 16th, 2006, 01:58 PM
Sorta, but not completely off-topic...but hey, I was the 10,000 visitor to the old-school jDoom Modelyard site! And I have the screenie to prove it. *cool*
Hope you're as pleased with your work thus far as we all are (and you should be :) ). Just curious though if that new pixelly rocket box skin will be the the same as the final release?
bodhi
May 25th, 2006, 12:39 PM
any news dany ?
quite a while you don't post models updates and screenshots
DaniJ
May 25th, 2006, 12:48 PM
any news dany ?
quite a while you don't post models updates and screenshotsThe news is that we are currently gearing up for the imminent release of Doomsday 1.9.0-Beta4 (should be either this weekend or next failing any show stopper problems).
Which means that I've spent next to zero time on jDRP since I previewed the Cyberdemon WIP.
alandog
May 25th, 2006, 03:50 PM
after the beta4 release, which is a REALLY good news, will you work on the jdrp 1.0.2 or continue with the official 1.1?
DaniJ
May 25th, 2006, 04:38 PM
After Beta4 is released, yes I plan to put jDRP 1.0.2 together to fix the issues some people are having with the current release (missing skins, blood colours etc).
alandog
May 26th, 2006, 10:28 AM
how wonderful !!
maybe this could bring some fresh air to the community...
and don't forget a little improvement over the zombies skins ;)
Harry
May 26th, 2006, 10:44 AM
Can't wait Dani*bow*
Unikat2k4
May 31st, 2006, 06:07 AM
maybe a stupid question.....
...but how i get jdrp work with the doomsday & snowberry?
Johanbeyl
June 11th, 2006, 06:49 AM
However, they have been worked on, some will have newer versions - just not released on the alpha page. I wouldn't recommend downloading the alpha modules until you get a bit more used to how doomsday works. And yes, the 1.1 release, when finished, will look about 100 000 times better than the 1.01 models (at least in my opinion).
Here are the some of the pages in this thread which have images of WIP models (from the entire thread, not just the 1.1 ones), sort of a highlights reel for newbs.
Note: there is no guaruntee that any of these WIP will look anything like what the pictures show once finished... this is an extremely old thread.
Page 1 (http://forums.newdoom.com/showthread.php?t=11684) Page 15 (http://forums.newdoom.com/showthread.php?t=11684&page=15)
Page 16 (http://forums.newdoom.com/showthread.php?t=11684&page=16) Page 29 (http://forums.newdoom.com/showthread.php?t=11684&page=29)
Page 31 (http://forums.newdoom.com/showthread.php?t=11684&page=31) Page 41 (http://forums.newdoom.com/showthread.php?t=11684&page=41)
Page 51 (http://forums.newdoom.com/showthread.php?t=11684&page=51) Page 56 (http://forums.newdoom.com/showthread.php?t=11684&page=56)
Page 63 (http://forums.newdoom.com/showthread.php?t=11684&page=63) Page 70 (http://forums.newdoom.com/showthread.php?t=11684&page=70)
Page 80 (http://forums.newdoom.com/showthread.php?t=11684&page=80) Page 84 (http://forums.newdoom.com/showthread.php?t=11684&page=84)
Page 86 (http://forums.newdoom.com/showthread.php?t=11684&page=86) Page 87 (http://forums.newdoom.com/showthread.php?t=11684&page=87)
Page 90 (http://forums.newdoom.com/showthread.php?t=11684&page=90) Page 91 (http://forums.newdoom.com/showthread.php?t=11684&page=91)
Page 95 (http://forums.newdoom.com/showthread.php?t=11684&page=95) Page 101 (http://forums.newdoom.com/showthread.php?t=11684&page=101)
Pages 108-123 (scroll through them your damn self, I'm not linking to that many pages in a row.) (http://forums.newdoom.com/showthread.php?t=11684&page=108)
Page 177 (http://forums.newdoom.com/showthread.php?t=11684&page=177) Page 178 (http://forums.newdoom.com/showthread.php?t=11684&page=178)
Page 189 (http://forums.newdoom.com/showthread.php?t=11684&page=189) Page 193 (http://forums.newdoom.com/showthread.php?t=11684&page=193)
Page 197 (http://forums.newdoom.com/showthread.php?t=11684&page=197) Page 198 (http://forums.newdoom.com/showthread.php?t=11684&page=198)
Page 209 (http://forums.newdoom.com/showthread.php?t=11684&page=209) Page 211 (http://forums.newdoom.com/showthread.php?t=11684&page=211)
Page 214 (http://forums.newdoom.com/showthread.php?t=11684&page=214) Page 217 (http://forums.newdoom.com/showthread.php?t=11684&page=217)
Page 218 (http://forums.newdoom.com/showthread.php?t=11684&page=218) Page 221 (http://forums.newdoom.com/showthread.php?t=11684&page=221)
Page 222 (http://forums.newdoom.com/showthread.php?t=11684&page=222) Page 223 (http://forums.newdoom.com/showthread.php?t=11684&page=223)
Phew... finally done.
I've purposely skipped some misleading pics or unrelated stuff, and probably just missed some stuff.
Any other forum goons got anything to add to this list of required err... reading about JDRP before the thread is (hopefully) locked?
@Dani: After looking at all these pics again, I've decided that if you have a HDD failure and don't have a backup of all your stuff, I'm going to hunt you down and kill you slowly. j/k
Hey thanks M4GICFOUR!!
I hope my belated tx is better than nothing? With my slow connection this has helped me see all the cool stuff that's to come!
Thanks man!
M4GICFOUR
June 11th, 2006, 07:11 PM
No problem. Any thanks is good thanks, just happy to help.
Mr. Chris
June 16th, 2006, 03:02 PM
I'm pretty sure the zombies will be bothered with later.
Chilvence
June 16th, 2006, 03:06 PM
You could just grab my soldiers pack in the meanwhile
alandog
June 21st, 2006, 01:20 PM
hei dani, any news?
DaniJ
June 21st, 2006, 02:34 PM
The news is that now that 1.9.0-beta4 is released I'm spending a bit more time on jDRP again.
As I mentioned a few weeks back - there will be a jDRP1.02 release to fix any minor problems with the current 1.01 pack ready for the full Doomsday 1.9.0 release (there may even be a few finished things from jDRP1.1 released as finals).
After that I plan to get my artist head back on and try to submerge myself in jDRP once more.
alandog
June 21st, 2006, 04:00 PM
yes, in fact I was referring to jdrp 1.02... I can't wait !! ;)
Lord Kaizen
June 23rd, 2006, 07:19 PM
As I mentioned a few weeks back - there will be a jDRP1.02 release to fix any minor problems with the current 1.01 pack ready for the full Doomsday 1.9.0 release (there may even be a few finished things from jDRP1.1 released as finals)
Yaaaayyyy!!!!!! :D
-Ghost-
June 26th, 2006, 06:40 PM
Looking forward to seeing the next version of JDRP, the screenshots make it look great! I'm hoping for a new and improved shotgun, as I use it the most, and it's my favorite gun. The current one is good, but I'm always open to even better ones.
DaniJ
June 27th, 2006, 12:37 PM
Things are looking good schedule wise, I hope to get the remaining work on jDRP1.02 done within three to four weeks, nobody bloody quote me on that though ;)
alandog
June 27th, 2006, 01:20 PM
Things are looking good schedule wise, I hope to get the remaining work on jDRP1.02 done within three to four weeks, nobody bloody quote me on that though ;)
mmh... a long time ;) but we have to wait for some surprises then... just like finished skins on some 1.1 models, or something similar...?
anyway, good work
Kinky
June 27th, 2006, 01:35 PM
Things are looking good schedule wise, I hope to get the remaining work on jDRP1.02 done within three to four weeks, nobody bloody quote me on that though ;)
Three or four weeks it is, I'll save the event! D:
DaniJ
June 29th, 2006, 11:34 AM
Lets just say there will be a few surprises as to what is included in jDRP 1.02 :)
Not least of which is that (as previously mentioned) I have incorporated the jDTP into a textures module and then unified them stylistically (some have been completely replaced by new textures I've created) which also work perfectly with the shiny surfaces, detail textures, decor lights etc etc.
Basically, the whole of jDRP 1.01 has/is receiving a bit of polish and I'm including pretty much everything I've been working on that is finished (eg ALL the finished jDRP1.1 alpha stuff).
I'm thinking that in future I'll abandon the idea of having versions of jDRP as a whole. Now that we have a modular design for the pack, plus Snowberry which makes customising which addons you want very easy - I'll more than likely release modules seperately.
However there will probably be a "one click download" of some description which includes a module for everything (if there are multiple HUD chainsaws for example, the highest rated version will be in the default pack).
Yagisan
June 29th, 2006, 12:13 PM
Basically, the whole of jDRP 1.01 has/is receiving a bit of polish and I'm including pretty much everything I've been working on that is finished (eg ALL the finished jDRP1.1 alpha stuff). /me jumps for joy. As you probally noticed in the screenshots thread, I'd done a manual merge job myself (btw, using the jdrp 1.01 pinky and spectre has no death glitch unlike the jdrp 1.1 versions) and had it all split into individual items. Really liked the jdrp 1.1 evil eye, had a sort of hologram effect.
alandog
June 29th, 2006, 01:42 PM
Not least of which is that (as previously mentioned) I have incorporated the jDTP into a textures module and then unified them stylistically (some have been completely replaced by new textures I've created) which also work perfectly with the shiny surfaces, detail textures, decor lights etc etc.
Great! The texture pack really need some work, especially the vine wall and the lava texture, which covers large portion of some level.
and, of course, take your time dani... this is summer after all... ;)
M4GICFOUR
June 29th, 2006, 02:45 PM
Things are looking good schedule wise, I hope to get the remaining work on jDRP1.02 done within three to four weeks, nobody bloody quote me on that though
Don't worry, we all know that release date predictions are always rather... err... tentative.
he hee maybe I'll quote you on something else:
From page 41 - April 10th, 2004, 03:15 PM
Update on jDRP 1.1:
Here's quite possibly the last preview of 1.1 you'll get before release so enjoy
Who cares how long it takes as long as you keep the quality up and it gets done eventually. (and to be fair, there'll be tons more in 1.1 than was originally intended)
*munch*
Kinky
June 29th, 2006, 04:59 PM
Don't worry, we all know that release date predictions are always rather... err... tentative.
he hee maybe I'll quote you on something else:
From page 41 - April 10th, 2004, 03:15 PM
Who cares how long it takes as long as you keep the quality up and it gets done eventually. (and to be fair, there'll be tons more in 1.1 than was originally intended)
*munch*
SHUTUP :D Lol Don't make him wait even longer for a next release, it's been 3 years since he started this project :P (though not until 2004 we got 1.0)
Chilvence
June 29th, 2006, 05:19 PM
Release is impossible because it implies something that is finished. I've thought alot about this and I've come to the conclusion that you just cant finish a project this big working on your own when you have a few hours spare here and there. The modular system is a hundred times better because as a dev you can go 'hey here's what I did this week' and as a user you can reply 'hey thats cool, thanks for being here'
So no more dates is the way to go I reckon, it's just a pointless source of pressure.
Ps DaniJ, now that you're taking over the maintenance of texture pack, I'd really like for you to be able to ftp stuff to jfiles, so we can still say 'go to jfiles to download everything'. If you don't mind, can you pm me your MSN or something so we can have a chat? I know we've been pretty lax over there lately, but I'd be gutted if the space wasn't used when someone's paying out of their pocket for us to have it.
KuriKai
June 29th, 2006, 08:32 PM
Ps DaniJ, now that you're taking over the maintenance of texture pack, I'd really like for you to be able to ftp stuff to jfiles, so we can still say 'go to jfiles to download everything'. If you don't mind, can you pm me your MSN or something so we can have a chat? I know we've been pretty lax over there lately, but I'd be gutted if the space wasn't used when someone's paying out of their pocket for us to have it.
I agree. The site is there for everyone to have their doomsday stuff hosted. We have the space... We have the bandwith
Yagisan
June 30th, 2006, 12:15 AM
I agree. The site is there for everyone to have their doomsday stuff hosted. We have the space... We have the bandwith And if you can get your host to set up rsync access, you are my new best friend as I eat about 4GB of space to load up up Ubuntu stuff. Trust me, doing it by ftp is a pain in the arse for something that big, that does change semi-regulary.
DaniJ
June 30th, 2006, 12:59 AM
I'm cool with FTP for jDRP. Yes, I will be submiting it to jfiles.org
Da_maniaC
July 8th, 2006, 04:41 PM
Cool to see there is much progress being made (compared to the last 4-6 months before this).
As ive said before, the quality of the pack really looks of a professional level.
keep it up. :)
Grub
July 9th, 2006, 12:32 PM
This is a great, GREAT, WONDERFUL pack in progress. To me, what you've released so far has given a breath of life into doom once again, and I cannot wait for 1.1.
A comment: The cacodemon could use a bit more red :)
Other than that, I have no complains. Everything looks beautiful. The large cell pack is astoundingly awesome.
M4GICFOUR
July 9th, 2006, 12:42 PM
A comment: The cacodemon could use a bit more red :)
Is it just me, or didn't dani adress this already... meh. This thread is Waaaaaaay to long to expect everyone to keep on top of everything.
Grub
July 9th, 2006, 12:44 PM
Is it just me, or didn't dani adress this already... meh. This thread is Waaaaaaay to long to expect everyone to keep on top of everything.
Oh, I didn't know that. What'd he say?
FreeLanZer
July 9th, 2006, 01:16 PM
That it was because he will place multible layers of different organics and different colours to create a unique skin colour and the layer in the preview was only one of the many.
Lightning Hunter
July 9th, 2006, 04:47 PM
The caco monster has too much red. change the caco monster!111111
Grub
July 9th, 2006, 05:03 PM
That it was because he will place multible layers of different organics and different colours to create a unique skin colour and the layer in the preview was only one of the many.
Oooh, I see. That's cool :D
Johanbeyl
July 10th, 2006, 04:07 AM
Talking about the Cacodemon ... I can't help but think that it resembles a Pacman that possibly bit into a barrel of toxic material. Well, it needs a wider mouth of course. :p
Dani J666, what polygon count are you looking at for him/her and what does that translate to in size/speed? I can't wait to see the fully coroured, layered, peeled, chopped, baked, fried, tomato Caco! ! jDRP 1.02 is lurking around the corner right?
Lightning Hunter
July 10th, 2006, 01:02 PM
jDRP 1.02 is lurking around the corner right?
But how long it will take to get around that corner, no one knows... *byte*
SgtMagor
July 13th, 2006, 12:46 PM
your answer is "when its done" :)
DaniJ
July 13th, 2006, 03:36 PM
It's coming on well. Most of the update work is done so now I'm merging in the 1.1 stuff and trying to finish some more goodies to include with it.
Another week or so of development and it should be good to go.
thechad
July 13th, 2006, 04:37 PM
sweeeeeet i can't wait :-)
The Gatekeeper
July 13th, 2006, 04:43 PM
Another week or so of development and it should be good to go.
... *jawdrop* *sick* Oh, I can't wait!!!! :) :) :) :) oh my head's gonna explode when it comes out! *plop* All heil the jDRP! *bow*
Technomancer
July 13th, 2006, 09:24 PM
Sweet! Looking forward to it Dani!
Johanbeyl
July 13th, 2006, 11:07 PM
/me is grinning like an idiot. Can't wait Dani J666!
boss429
July 14th, 2006, 04:53 PM
Dani could you please release the PSD file along with the Caco when its done?
I'd really like to see your method of setting up layers.
I envy your skills.
The Gatekeeper
July 15th, 2006, 05:14 AM
Whatever you do, PLEASE do not change the caco (or leave it as an alternate choice!)! I really like it the way it is now!
-Ghost-
July 22nd, 2006, 09:23 AM
Looking forward to the new JDRP! :D Can't wait to have some better looking models and skins to kill things with. :p
Lightning Hunter
July 23rd, 2006, 01:35 PM
I'm off of work the next 5 days for a nice little vacation... It sure would be awesome to have some new models to play with in Doom, but knowing Dani, one week means about 10 weeks. ;)
Harry
July 23rd, 2006, 03:42 PM
Another week or so of development and it should be good to go.
Ah mint, this means I get to fit in an excellent amount of DooMing while my girlfriend is away:D
alandog
July 27th, 2006, 03:28 AM
don't want to be tedious, but... any news? :D
The Gatekeeper
July 27th, 2006, 05:46 AM
It has been over a week! Any news on what's happening? (not to be impaitent or anything!)
EDIT: It has been actually over TWO weeks
DaniJ
July 27th, 2006, 07:54 AM
Yes I know.
As always the problem with jDRP is that I have a complete lack of time to work on it what with real life and the other projects I have going on atm.
However, there is light at the end of the tunnel. The current state of the 1.02 update is looking good and I'm hoping I'll have time over this weekend to get it released.
Lightning Hunter
July 27th, 2006, 01:48 PM
Remember what I said guys? 10 weeks. *wacky*
Devon_Rex )(
July 27th, 2006, 06:33 PM
well i doubt it will come out anything new anytime soon because it will come out (when its done) hehe so that culd be an eternity. *sulk*
p.s
Duke nukem forever (when its done)
Yagisan
July 27th, 2006, 07:49 PM
/me points out "many hands make light work" hint hint
Grub
July 30th, 2006, 09:13 PM
*drinky* *drinky* *drinky* *drinky*
*does a little jig*
one point one, oohhh, one point one, oohhh
*stumbles around, falls into a trashcan*
Must.. have.. 1.1.. ahhhh! The suspense is killer!
If only people could just flip off real life for a day or two...
Dani: Take a hike, reality!
Reality: Oh no, you showed me! *cries in a corner*
Too bad it's more like -
Dani: Take a hike, reality!
Reality: No.
Dani: Oh.. :(
DaniJ
July 31st, 2006, 02:26 PM
What?
Just to let you all know before you're all like "OMG where is teh jDRP 1.02 update!?" - I had to go away over the weekend and have only just gotten back home. So, I was unable to release it.
However, many of the modules are now complete and I will begin to release them on Thursday probably, since I have the day off work.
Lightning Hunter
July 31st, 2006, 03:57 PM
OMG where is teh jDRP 1.02 update?
Sorry, couldn't resist. *crazy*
Yagisan
July 31st, 2006, 10:14 PM
What?
Just to let you all know before you're all like "OMG where is teh jDRP 1.02 update!?" - I had to go away over the weekend and have only just gotten back home. So, I was unable to release it.
However, many of the modules are now complete and I will begin to release them on Thursday probably, since I have the day off work.
Sounds good for me. I've been getting bug reports to update the jpacks for the Ubuntu packages, so I'll get onto that after the jdrp 1.02 come out.
TerrorBite
August 1st, 2006, 02:00 AM
Hmmm... I downloaded version 1.01 of the jDRP along with Doomsday 1.9.0-beta4, used Snowberry to add the jDRP.pk3 and jDRP.ded files as addins... and my models all remained sprites, no matter what settings I changed. I eventually got it to work by unzipping the pk3 file to the Doomsday root folder, then painstakingly renaming to .zip and unzipping all the pk3 modules to the root folder too, and finally moving all the .ded files to the Auto folder. This solved the problem.
Then I decided to re-zip the files and folders into a new file which I named jDRP2.pk3 in order to be able to use it as an addon. It's 10MB smaller than jDRP.pk3 was, and works fine. I get models with jDRP2.pk3 added on and sprites without. I don't know why the original file didn't work, it seemed like the jDRP.ded file wasn't working properly.
I have to say though, once I got it working, it looks absolutely awesome. I love the way the cyberdemon sways backwards and forwards before crashing to the ground (on top of me, with chainsaw, ran out of BFG ammo :) ). It's the little things like that which make all the difference.
Of course, map builders need to take into account that things like decorations, health packs and ammo now have a direction. Three dead players in the same spot doesn't quite look right when they're all lying dead parallel... :o
Yagisan
August 1st, 2006, 03:29 AM
Hmmm... I downloaded version 1.01 of the jDRP along with Doomsday 1.9.0-beta4, used Snowberry to add the jDRP.pk3 and jDRP.ded files as addins... and my models all remained sprites, no matter what settings I changed. I eventually got it to work by unzipping the pk3 file to the Doomsday root folder, then painstakingly renaming to .zip and unzipping all the pk3 modules to the root folder too, and finally moving all the .ded files to the Auto folder. This solved the problem. Or you could have read the instructions here http://forums.newdoom.com/showthread.php?t=30054
Da_maniaC
August 1st, 2006, 01:52 PM
Thursday?
Most likely my Nintendo DS Lite will be arriving that day, so i expect to forget about the release in all excitement. :P
thechad
August 1st, 2006, 03:18 PM
Cool, Thanx Dani, Can't Wait
strentax
August 1st, 2006, 09:10 PM
Or you could have read the instructions here http://forums.newdoom.com/showthread.php?t=30054
I followed these instructions to the T, and it still is only sprites for me. Does it not work with only shareware doom1?
Sporb
August 2nd, 2006, 01:32 AM
my brothers laptop has the same problem with Jdooms models on 1.8.6, i put it down the the graphics chip
FreeLanZer
August 2nd, 2006, 04:17 AM
Uhm.. Isn't it wednesday now?
The Gatekeeper
August 2nd, 2006, 04:24 AM
Well, yeah, but he said thursday!
KuriKai
August 2nd, 2006, 04:59 AM
well it is thursday now. GMT+12
The Gatekeeper
August 2nd, 2006, 06:07 AM
Well, it's still wednsday here! Have a good tommorow (or is that today?)! :)
DaniJ
August 2nd, 2006, 06:45 AM
Its still Wednesday lunch time here for me (14:55 GMT) so you'll have to wait a bit longer guys n gals.
strentax
August 2nd, 2006, 07:58 AM
You said your friend had a problem w/ the models not showing up and just getting sprites. I am also on a laptop, has integrated video. Was there a solution to the problem?
FreeLanZer
August 2nd, 2006, 10:10 AM
I'm sorry it was just me who thought you said tuesday, Dani.. :)
That just makes it even more exciting.. :D
Grub
August 2nd, 2006, 04:53 PM
So will you release it during the day, or will you release it come midnight?
DaniJ
August 2nd, 2006, 05:48 PM
It will be released in stages over the course of the day (loads of files to upload) at the jDRPALPHA site (http://daniel.ddsdesign.co.uk/jDRPAlpha/)
After that I'll submit the files to jFiles as well.
After the release the site itself will be receiving a bit of an overhaul too. You might wonder what is the point of having to register at the jDRP site if the files can be obtained at jFiles but all will be revealed soon. It's not so I can spam your email or sell your personal details on I can assure you all.
Grub
August 2nd, 2006, 08:31 PM
One last request: Could you give us a full list the things to be included in 1.02? Is -everything- in it and upgraded from the last version?
General Greivous
August 2nd, 2006, 08:52 PM
One last request: Could you give us a full list the things to be included in 1.02? Is -everything- in it and upgraded from the last version?
I'm sure there'll be a compiled list of this provided with it. If not there should be ;)
DaniJ
August 2nd, 2006, 11:39 PM
Is -everything- in it and upgraded from the last version?Quite simply - yes.
Some modules have simply been repackaged to work better with Snowberry but others have been completely updated. You'll find that there are multiple versions of some modules too, all of which can be managed completely from within Snowberry and have been configured so that you don't have to worry about addon conflicts ever (at least with jDRP compatible modules anyway).
TerrorBite
August 2nd, 2006, 11:56 PM
I like the sound of this. How much longer to wait? :) Do the cacodemons still have those shiny horns? Looks a bit strange in my opinion, but still cool.
btw, When I got the jDRP, it didn't come with a .manifest file. Could that be why it didn't work?
DaniJ
August 3rd, 2006, 12:17 AM
How much longer to wait?I dunno atm. Still working on it.Do the cacodemons still have those shiny horns?Yes but it has been toned down a lot.
When I got the jDRP, it didn't come with a .manifest file. Could that be why it didn't work?Yes.
BTW - The soon to be released updated version will not require a seperate manifest.
Harry
August 3rd, 2006, 05:19 AM
Do the zombies get much of an update? :)
Grub
August 3rd, 2006, 03:31 PM
Oh god, the release must be so close. It has been thursday for many, many hours and I absolutely can not wait.
KuriKai
August 3rd, 2006, 03:42 PM
Well for me it has been friday for 11 hours (not that im complaining)
I'm happy waiting
The Gatekeeper
August 3rd, 2006, 04:01 PM
Well, it's been friday for 11-12 minutes!
DaniJ
August 3rd, 2006, 04:13 PM
Unfortunetly I have simply ran out of time tonight. Now, I must sleep.
There was far more work remaining to be done than I had thought... Anyway, I have now packaged 142 modules for jDRP and there are still more to be be done tomorrow.
Grub
August 3rd, 2006, 04:15 PM
Awwww damn :(
Well, I'll be waiting as always . .
thechad
August 3rd, 2006, 04:54 PM
keep up the good work, wish we could help. by the way where do you live dani?
deus-ex
August 3rd, 2006, 07:24 PM
keep up the good work, wish we could help. by the way where do you live dani?
Can you spot the second line right under Danis Avatar? I give you a hint though. His location is very close to England and Great Britain. *winky*
thechad
August 3rd, 2006, 10:29 PM
sorry didn't see that
Da_maniaC
August 4th, 2006, 02:13 AM
Woohoo, cant wait Dani. :)
Now it IS a good thing i got my new DS Lite yesterday so i have something to kill some time with. :p
M4GICFOUR
August 4th, 2006, 02:53 AM
Hey, It's only been friday for four hours here. I've been up all night helping a friend paint her house, and (since about 1:30AM) just hanging out and drinking beers. I don't have to work today, so I'm sleeping in. Maybe by the time I get up the new release will be finished *grin* The perfect way to wake up.
DaniJ
August 4th, 2006, 12:13 PM
I've just got in from work so I'll start uploading stuff in an hour or so after I've caught up with my emails etc.
Harry
August 4th, 2006, 12:33 PM
:D *orgasms* lol good news Dani :)
Kresjah
August 4th, 2006, 12:36 PM
Damn, haven't looked here properly for ages, come back here today and see something about Dani release jDRP material today? This has to be my lucky day ;)
Dani (and all the other people who used to hang here back then, like Chilvence, Xerxes and dorian amongst others), long time no see. How fares? If you don't remember me (I wouldn't be surprised if you didn't, nor will I in any way feel offended if you don't, so don't be afraid to admit if you don't :P). I used to run the jDRP 1.01 vs 1.1 comparison page (which is long overdue and dead now unfortunately) and pick on every little odd detail on Dani's models that I could find (I'm a perfectionist, a doom-enthusiast and a strong supporter of healthy, constructive critisism in heavy dosage).
So, is this jDRP 1.02? I'm exhausted right now (on a sick leave at the moment), so I don't have the energy to thrawl through aeons of pages... I understood that you decided along the road to pull 1.1s quality up yet another notch (including remaking the famous Impse?) I'm a bit curious as to what 1.02 will bring, and what the current goals for 1.1 are. Care for a brief explanation?
Oh well, time to free up some diskspace and download good old Doomsday Engine again! *can't wait*
DaniJ
August 4th, 2006, 12:56 PM
Hi Kresjah.
Rather than repeat myself I will be posting all the information about this release at the project's site (link in my sig).
Kresjah
August 4th, 2006, 01:26 PM
Understood! I will wait the tide of the 3D models.
Oh, and I just blasted through a few Doom 1 levels with pure sprites, just to be able to once again show utter appreciation to the glorious models.
Anyways, time to test if my Snowberry error is repetitive.
Da_maniaC
August 4th, 2006, 03:17 PM
Ahh Dani, i still like it when your site goes:
"Welcome Da_maniaC
Hey there you sexy registered user you *winky*"
LOL.
No updates yet though, and i have to go to bed now since we are going on a field trip tomorrow. :(
Oh well... ill check back tomorrow :)
Grub
August 4th, 2006, 03:23 PM
Can't wait Dani!
Hopefully it'll be up before you go to bed. :)
EDIT: well.. it's getting pretty late in the UK now, I can imagine. I hope Dani didn't explode or something.
EDIT #2: It's apparently around 1:20 AM in the UK now. *sigh* I guess it won't be today. Tomorrow then. (I wonder what happened?)
DaniJ
August 4th, 2006, 06:25 PM
Grub, I'm a night owl and as it's the weekend I don't plan on going to bed.
Fear not, the uploads are progressing... tick, tick, tick
Kresjah
August 4th, 2006, 06:34 PM
And to think that I was planning to go to bed about now... it's your fault Dani, all your fault! Now I'll be up for some extra hours... :p
Grub
August 4th, 2006, 06:58 PM
Grub, I'm a night owl and as it's the weekend I don't plan on going to bed.
Fear not, the uploads are progressing... tick, tick, tick
Oooh, cool :) Forget I ever doubted you. ...tick, tick, tick . . .
Grub
August 4th, 2006, 07:39 PM
How much longer until the uploads are done? (they must be huge O_O)
edit: whoops. supposed to be an edit of the previous post <_<
DaniJ
August 4th, 2006, 08:27 PM
I keep getting side tracked on to other things. I've just been working with ashridah over irc in #doomsday to fix a segmentation violation he was experiencing in jHexen (fixed in SVN [3461]).
Now back to work...
Grub
August 4th, 2006, 08:40 PM
Well, that's relieving :) ETA?
DaniJ
August 4th, 2006, 08:49 PM
Soon man, I promise. This stuff takes time.
I have 177 modules (at last count) to test and upload.
Kresjah
August 4th, 2006, 08:54 PM
Just woke up (although I might head for sleep again soon) *yawn*
Dani, I understand the tremendous amount of work put into your project (all my time modding a different game this last 1 1/2 years have made me realize just how much work making a mod in general requires, not to mention models, animations and so on). Take your time, we will download it when it's ready.
I really appreciate your awesome, quality work. If I could have lent you a hand, I would have. :)
(Our impatience is just a sign and reminder of us being in so much awe of your stunning work that we... well... almost can't wait). ;)
DaniJ
August 4th, 2006, 10:28 PM
I've just ran into a problem with Snowberry/Doomsday which prevents one from running ALL the jDRP modules at once. For now you will have to make do with putting them in data/jDoom/auto unfortunetly :(
Rocky
August 4th, 2006, 10:32 PM
Wow - 177 modules!
What is the situation on jDRP 1.02 uploading DaniJ?
I am just too curious to wait your artwork anymore.. *flip*
Rocky
August 4th, 2006, 10:41 PM
I've just ran into a problem with Snowberry/Doomsday which prevents one from running ALL the jDRP modules at once. For now you will have to make do with putting them in data/jDoom/auto unfortunetly :(
That is ok if all modules work that way! I think that most of us jDoom fans can put those modules in that auto folder. What about .ded files. Are there any (and what to do with them)?
Kresjah
August 4th, 2006, 10:46 PM
Won't be a problem for us old-timers at least, and I think that most people who has the knowledge to install Doomsday (or just source ports in general, stuff that doesn't come bundled in a package in the stores) will be able to do it to.
If not, someone will end up writing a guide for them.
DaniJ
August 4th, 2006, 11:43 PM
Oh crap. The bug isn't in Snowberry its in Doomsday.
I'm busy looking into it now to make sure that it is still possible to play using all the jDRP modules some how. If not I may have to put the release back :(
Kresjah
August 5th, 2006, 12:26 AM
No chance of doing a workaround by merging modules until full Doomsday support for that amount of modules are added?
alandog
August 5th, 2006, 03:16 AM
No chance of doing a workaround by merging modules until full Doomsday support for that amount of modules are added?
agreed - so we can start to download and test the pack itself.
we could care about doomsday in a second moment.
Ton80
August 5th, 2006, 03:41 AM
Oh crap. The bug isn't in Snowberry its in Doomsday.
I'm busy looking into it now to make sure that it is still possible to play using all the jDRP modules some how. If not I may have to put the release back :(
Dani, does DD work if you were to put all the modules into one pk3 preserving the file structure? I think I ran into that with 1.8.6 but can't remember for sure- dang *drinky* and sleep- ;). I went ahead at that time and put all of them into one pk3 both for ease of backups and loading into kickstart, and whenever you had an updated module; I'd just extract, replace, repack.
I'd say finish uploading. Heck, we can beta test with both 1.8.6 and 1.9B4. We can also test individual modules also.
Grub
August 5th, 2006, 06:25 AM
C'mon Dani :P Please upload. Let us play with the new models!
Kresjah
August 5th, 2006, 06:28 AM
The mans working hard, let's give him some peace to finish it up (and continue hitting our F5 buttons :p). Rushing stuff out to the public is just as likely to create bad publicity rather than good, and is suspectible to bugs.
And even though he is a working machine, he needs some sleep too (which I am guessing he's doing right now, correct me if I'm wrong).
Grub
August 5th, 2006, 06:29 AM
I know. I just want him to release the models themselves so that we can do some '/auto'age.
Kresjah
August 5th, 2006, 06:52 AM
I understand. So do I... although I can also understand that he doesn't want to release it before he is completely satisfied with it and feels that it is ready for the public mass.
deus-ex
August 5th, 2006, 07:54 AM
I've just ran into a problem with Snowberry/Doomsday which prevents one from running ALL the jDRP modules at once. For now you will have to make do with putting them in data/jDoom/auto unfortunetly :(
Hmm, interesting. Once i reported issues with Doomsday running at low FPS for ~15 secs right after loading a map. Your advice was to NOT put any packs in the Auto folder at all.
Since using the Auto folder was my substantial idea for the XCCP (HeXen Community Collectors Pack ®) in order to beeing able to provide small updates and allow the enduser for easy customization (add/remove XCCP-packs of your choice only) i'm very interested in your current solution.
Regarding the current issues i'd say release the JDRP-update ALONG with a new Doomsday beta since there where added so many fixes and improvements. As another beta 6 of v1.9.0 is already planned it would be a very good time to do so, the situation can only improve from v1.9.0 beta 4 onwards, don't you agree? If it requires an additional week or so to prepare the release of both the new JDRP and a Doomsday 1.9.0 beta 5 i would be more than willing to wait.
Devon_Rex )(
August 5th, 2006, 10:40 AM
Is this a joke is the jdrp really gonna have an update ?
When ? (answer) When its done
whatever i still feel its cool that/if there will be some new models.
*weird*
Grub
August 5th, 2006, 11:17 AM
No, it's not a joke. It's going to happen. It just so happens that it's taking a bit longer than expected *cool*
Skitso
August 5th, 2006, 11:23 AM
God dammit , give Dani some slack. The guy is working his ass off to deliver one of the greatest mods ever and its for FREE. "For free", do you understand. If it's late, it's late. It'll come when it's ready and not a second earlier and you should be grateful that someone cares about the quality of stuff released.
We all want the release... but still,
Behave.
General Greivous
August 5th, 2006, 01:49 PM
Everyone needs to shut up about jDRP. It'll be up soon, and Dani is busy. When its ready to download, Dani will let everyone know Thats all there is to it.
DaniJ
August 5th, 2006, 03:43 PM
It's not really a question of me being busy. There is a technical problem with Doomsday which makes using the pack as intended impossible.
I need to speak with skyjake about the issue and see what he makes of it. It may be that we'll release another Doomsday beta (heck, there have been plenty bug fixes since beta4) soon so that you all can enjoy the pack fully.
We've waited this long for an update, a few more days to resolve some unforeseen technical problems isn't much.
destarus
August 5th, 2006, 04:00 PM
Superior work when free of charge still has a price: patience
Okay, I'll go back to my shadows...
thechad
August 5th, 2006, 07:28 PM
thanx alot dani
thechad
August 5th, 2006, 07:29 PM
(not being sarcastic)
Suilside
August 7th, 2006, 08:09 AM
looks like ill have to wait another year :P
DaniJ
August 7th, 2006, 12:20 PM
looks like ill have to wait another year :PWhatever.
I have explained the situation, I won't repeat it again.
Markworth
August 7th, 2006, 02:08 PM
Christ. Bunch of impatient babies. OMG I WUNT TEH MODLEZ NOWZ0RZ!!!!1shift
It's not like having to wait for another beta to come out is any big deal. The Doomsday project is far from dead or stale. omg, bugfixes
eX_Do0mY
August 7th, 2006, 02:09 PM
looks like ill have to wait another year :P
Dani, that may have been sarcasm ;)
Wow, this is the first time I've looked in the jDRP thread in a while. Great that a new 1.02 is coming out. Can't wait.
Suilside
August 7th, 2006, 10:08 PM
it was :P (and this is my last post for the year :D)
Majuub
August 7th, 2006, 11:07 PM
Dani, I've recently started Modelling with 3D Studio Max 6 this semester at Tafe and I must say, I have a new found apreciation for what you do :)
You must have alot of patience to do this and put up with all the people who demand it all right now, like its there god given right :)
Looking forward to it when its ready to be seen.
DaniJ
August 8th, 2006, 01:38 AM
Dani, that may have been sarcasm
it was :P (and this is my last post for the year :D)
Hmm, my sarcasm detector must be borked /DaniJ Adds new one to his wishlist.
Thanks Majuub.
Kresjah
August 8th, 2006, 11:53 AM
Ok, this post consist of two parts. The first part is something I just had to write. Some of the responses lately has upset me, and I really needed to vent this. Second part are some quick questions for Dani regarding the pack.
---
First of all, I want to state that I feel that I have been showing a bit impatience, and Dani, if you feel that I have shown too much impatience, then I'm terribly sorry. I know that you are doing very hard work and earn the utmost respect (as does any great 3D modeller, developer, webdesigner... what other aces you got up your sleeve? :p).
However, to most of you complaining about "us" impatient people (do notice that I did say "most of you", not "all of you"... you should know who you are); If you really feel the urge to tell people that they should show more patience, the least you can do is to say it in a non-hostile matter. Your hostility makes you no better than impatient people. Telling people to shut up or give them "smart remarks" is only rude and just as disrespectful (if not more) then impatience.
Don't forget, their impatience is a sign of how great a work Dani (with contributors) has created. It shows that the content created here is something people long for, eagerly await and would almost pay for to get it quicker.
With that said, I'm not trying to say that impatience is a good thing either. Dani and many others are doing great stuff for free. They dedicate their spare time to give something to us, an experience that we all admire and can't get enough of. Think of the sums of money the products they make in the spare time could give them if they did this professionally (referring to the word profession, not professional as a sign of quality... for the quality is definately professional by all means). The least we can do is to show him (and all the other great people out here using their spare time to give us free stuff) a modicum of respect. Too much impatience only brings with it bad stuff: lack of motivation from the content creators, and rushing the content creators to release it early, before it has gone through proper quality testing thus degrading the overall "play-feel" value of their content.
So, please, whether it be that you are impatient, or hate people who are impatient, show respect! (And this applies to myself too, as I do feel I've been a bit impatient!)
---
It's a shame that you had to hold it back. Out of curiosity (and a dream of one day wanting to understand proper game coding and becoming a developer), what was the exact problem? Is there a PK3 file limit in the engine itself or the game "plugin"? Or was it the DEDs that made this happen? Maybe a limit on the -file parameter?
I actually had some problems with the -file/-defs parameter when I tried to make Dreadus' Shotgun combinable with jDRP 1.01 in Snowberry. I can't remember it correctly right now, but depending on the combination of parameters used, it would sometimes exclude the loading of certain DED files even if the parameters said that they should have been launched, and so on. Was it something like that?
The Gatekeeper
August 8th, 2006, 01:21 PM
"a lot of stuff"
I have to say, you really took the thoughts that I was having (and maybe Dani's ones) out of my (and maybe his) head!
To dani: This also may sound impatient, but I'll say it anyway! If you were to release it now (unless it is currently unfinished (it looks terrible, with monsters missing, etc.), then I'll wait, and gladly), and it is a problem with Doomsday, then people who download it may be able to find a workaround fix to it! People may be able to fix it as well!
EDIT DaniJ: Please don't quote the previous post in its entirety - it is unnecessary and clutters up the thread.
Yagisan
August 9th, 2006, 12:45 AM
Look, the problem is simple. DaniJ has made a big resource pack (that for some reason no one wants to help with ... ) the sheer size of the unfinished pack exposed several problems with doomsday. We the developers are fixing doomsday. When it is finished, and as DaniJ gets time, he will finish the JDRP. As I have said on many occasions, if more people help, it will be released faster.
Take a look over here -> http://cia.navi.cx/stats/project/deng to see how work on the engine is progressing - but beware -its rather techy at times.
Da_maniaC
August 9th, 2006, 03:02 AM
* waves at Yagisan *
Someone should have posted that link sooner, it might entertain impatient ppl in the meanwhile. :p
KuriKai
August 9th, 2006, 03:06 AM
Someone should have posted that link sooner, it might entertain impatient ppl in the meanwhile.
Seeing as the first post on it was two days ago he has posted it sooner.
And all that it is, is a automatic posting of what is going on in the svn on sourceforge.
[edit] Nice comp by the way. Pitty it runs windows.
Da_maniaC
August 9th, 2006, 03:25 AM
Seeing as the first post on it was two days ago he has posted it sooner.
And all that it is, is a automatic posting of what is going on in the svn on sourceforge.
Hmm, must have overlooked that. Oh well. :p
[edit] Nice comp by the way. Pitty it runs windows.
Thanks. Windows FTW though. ;)
As soon as i can not make my OS do what i want it too i will start running something else.
Suprisingly i have been running the same Windows install for almost five years now.
And this included a complete system migration and several other pieces of hardware.
Still after all this time it runs mighty fast and i have yet to see a blue screen (BSOD)! :)
So ppl that bash windows for no reason will never get me across the line. :p
Markworth
August 9th, 2006, 04:04 AM
Windows FTW
QFT. I won't start anything, but I have my reasons.
And really, I'm glad for the programmers that another opportunity arose to detect an error in the game engine. It may help fix problems others have had such as the laggy mouse problem, or the occassional slow down when using addons. The more bugs that get fixed between versions the better. This is open source actually working. If it's so hard to appreciate then you've probably never dealt with open source [i]not working.
thechad
August 9th, 2006, 05:07 PM
wish i could help, the only thing i understand so far is basic pk3 structure :-(
Technomancer
August 10th, 2006, 09:56 PM
Well, I'm pretty stoked for the release! The culmination of all of the hard work and what not that's gone into it, I almost feel cheap by not contributing money to the project. If there is a donation thing though I'll gladly toss you some CDN money, not that it's worth much in the UK *funnynot*
Da_maniaC
August 12th, 2006, 04:12 AM
So... not to imply im impatient or anything.
But how are things going Dani? :)
Grub
August 12th, 2006, 08:20 AM
Last I heard, Dani isn't going to release the new jDRP until the next beta of Doomsday comes out.
Technomancer
August 12th, 2006, 10:51 AM
Yep, if you want to find out an approximate times, I'd go haunt the developer forums.
Da_maniaC
August 17th, 2006, 05:14 AM
It looks like this guy uses some JDRP models:
http://necromanthus.com/Games/ShockWave/doom.html
Does he have permission? :)
porjay
August 18th, 2006, 07:35 PM
It looks like this guy uses some JDRP models:
http://necromanthus.com/Games/ShockWave/doom.html
Does he have permission? :)
OMG Do you think he asked ID to use there textures and sounds?
*sick*
Relica Religia
August 18th, 2006, 09:52 PM
I'm pretty sure that's an old, old site. If they were used without permission I think they would've been dealt with by now.
DaniJ
August 19th, 2006, 01:56 AM
All of the models they have used originate from TeamSOG's model set for their mod. Since TeamSOG disbanded a long time ago there is now nobody to ask for permission. All my attempts at tracing the original authors have failed too.
destarus
August 20th, 2006, 05:03 AM
I was the original script writer for SOG.
You can post any requests on:
http://sog.planetquake.gamespy.com/
But I seriously doubt Aklash, YoshoKun or Scorpion are really going to mind if you use our models.
As for the whole copyright legality issue... that's what did in Leemon's 'Generations', SOG's predicessor. SOG however used its own sound FX, and original models although one could easily slap old Q1 models in if they really wanted to.
Perfectly legal.
Grub
August 21st, 2006, 03:25 PM
I wonder if DaniJ could release a screenshot or two to keep us satiated? ;) We're starving for material! Might start eating eachother soon :)
The Gatekeeper
August 22nd, 2006, 02:11 AM
I wonder if DaniJ could release a screenshot or two to keep us satiated? ;) We're starving for material! Might start eating eachother soon :)
There's an Impse one on a page (I think it's in Dani's siggy as a link) that I cannot remember!
Technomancer
August 23rd, 2006, 06:16 AM
Heh, Impse, that was great. The one that still makes me laugh though is Kresjah's avatar (I think) that says "How about some KrImpse? With Beard" for some reason that always makes me laugh!
Kresjah
August 26th, 2006, 09:15 AM
<---- KrImpse ;)
(Sorry for this useless post... I just had to do that one).
I do have a full poster version of it somewhere on my drive. I'll see if I can upload it one of the coming days. :)
The Gatekeeper
August 26th, 2006, 10:13 AM
Again, useless spam, but...
what is the joke behind krimpse, with beard? Whatever it is, which I do not see, it makes me laugh anyway!
Maybe I am laughing because I am starving! Must get food NOW!
Technomancer
August 27th, 2006, 02:57 AM
I don't know really, I wasn't trying to hijack the topic I swear! But yeah is you check out impse (http://www.impse.cx/) that explains that. Earlier on Dani J created a WIP pic of the new imp looking freaking awesome (as is par) and below it said "Fancy a little Impse?"
Kresjah just took it that little bit further and added a pic of his face (I assume it's his) and "With Beard?" I don't understand the putting of the K their before Impse but it's all rather funny. I think about it and it makes me giggle like a retard, I don't know why!
Anyways, check out Impse, some think it's freaky and weird, I found it thought provoking and a good representation of the psychological deterioration that occurs in most people when exposed to stimuli they can't handle for excessive periods of time. But hey, that might just be me.
With that out of the way, we should get back on topic. With that in mind does anyone have a status report on the development situation?
Yagisan
August 27th, 2006, 03:03 AM
With that out of the way, we should get back on topic. With that in mind does anyone have a status report on the development situation?Beta5 is coming along well, DaniJ still has a bit of coding work that needs to be done, and when that's finished we hope to make a release of beta5 + jdrp 1.02. Realtime updates in #doomsday on irc.freenode.net.
deus-ex
August 27th, 2006, 07:13 AM
what is the joke behind krimpse, with beard? Whatever it is, which I do not see, it makes me laugh anyway!
KrImpse = KresjahImpse (now that really wasn't to difficult, was it?)
The Gatekeeper
August 27th, 2006, 03:03 PM
KrImpse = KresjahImpse (now that really wasn't to difficult, was it?)
Yes, it was actually very difficult!
I know it is FFFFAAAARRRRR into the future, but could you even give a VERY rough estimate on when beta 5 and/or the jDRP will come out? I know it is hard to tell but even a rough date or month (even year) would be nice!
PS: DO NOT give me the "when it is *&^%*&^ done" crap! I am sick of that!
I just mean that as I have heard it so many times I... gggrrraaahhhh!
Technomancer
August 27th, 2006, 03:45 PM
Thanks for the update Yagisan!
@ Deus-Ex - Of course! I'm not sure why I couldn't put that together *weird* now that I think about it, it's pretty obvious.
KuriKai
August 27th, 2006, 04:44 PM
I know it is FFFFAAAARRRRR into the future, but could you even give a VERY rough estimate on when beta 5 and/or the jDRP will come out? I know it is hard to tell but even a rough date or month (even year) would be nice!
PS: DO NOT give me the "when it is *&^%*&^ done" crap! I am sick of that!
I just mean that as I have heard it so many times I... gggrrraaahhhh!
Then stop asking.
Mad Max RW
August 27th, 2006, 07:05 PM
If certain people would stop posting "in 2 weeks ", "tomorrow", or "in a few hours" then flaking each and every time it wouldn't be such an issue.
Lightning Hunter
August 27th, 2006, 07:23 PM
I know it is FFFFAAAARRRRR into the future, but could you even give a VERY rough estimate on when beta 5 and/or the jDRP will come out? I know it is hard to tell but even a rough date or month (even year) would be nice!
My guess is it will be released in 2006.
Yagisan
August 27th, 2006, 08:45 PM
Yes it is a shame we discover bugs while testing. I know, why don't we just cancel the whole lot - after all, we seem to have a lot of whingeing ungrateful bastards complaining - and yet they are unwilling to help to get it done quicker.
Remember YOU are not owed anything. This is done in our spare time for our enjoyment. You want it done faster, get off your arse and help, otherwise send your bitching to /dev/null
Thanks for your attention.
Lightning Hunter
August 27th, 2006, 11:07 PM
I think Mad Max has a history of complaints. :p
I've been able to keep the patience myself over the past few years and know that these things take time. All my comments on this forum have been in attempt to lighten things up, and make people realize how silly certain posts are. I think I've used sarcasm in about 80% of my posts. hehe.
I know how much time and effort you people are putting into all this, and I for one would like to thank you. If I were a pro at modeling and skinning, I'm sure I would feel the urge to jump in and help. I could learn this stuff over time of course, but I have my own projects that I am working on that I would like to finish someday too. One large project of mine that I worked on back in the day has been started up again. I advertised for it once, but most people have probably forgotten about it since. I'm kind of glad about that, since it means people won't be bothering me about the progress of it anymore, and I can keep it a secret (until it is finished). It is a project for Doom that I have been working on and off for about 4-5 years. :D
Sporb
August 28th, 2006, 03:51 AM
I cant beleive theres so much bitching about this TBH. Until now ive held my tongue. There are many mods that move slowely, the JDRP moves much faster than most mods i keep my eyes on and yet there is more bitching and whining here then there is in most other mod forums. Its almost like some doomers beleive they are entitled to somthing when in fact, they are entitled to nothing more than a swift kick in teh arse ...
The Gatekeeper
August 28th, 2006, 04:08 AM
I am very sorry if my last post seemed offensive/bitching/impatient/etc.
I just feel so excited and tense that a new beta/model pack is coming out, that... well, everybody is excited and waiting with bated breath!
I am sorry if I started a little bit of uproar! And at least lightning hunter was nice enough to give me an estimate! lol!
Mad Max RW
August 28th, 2006, 05:45 AM
I never complained how long it takes. I totally understand that. In the last 4 years I don't think I asked "when". What gripes my ass is the repeated backtracking on releases. It's not a good sign for a mod or game or whatever. Every time a promise is broken the chance of any release is less likely. Leading people along like that is childish and totally unprofessional.
The only thing I expect is for people to stick to their word. I give the benefit of the doubt the first few times, but we're way past that point.
[Edit]
You want some help? Here's a free tip: Lock this thread and start a new one with real updates. Prevent conversations like this from ever happening.
Yagisan
August 28th, 2006, 07:46 AM
I never complained how long it takes. I totally understand that. In the last 4 years I don't think I asked "when". What gripes my ass is the repeated backtracking on releases. It's not a good sign for a mod or game or whatever. Every time a promise is broken the chance of any release is less likely. Leading people along like that is childish and totally unprofessional.
Actually mate, we do all out development in the open. If you are so bloody lazy, you can't even click on the links that show the development status, you don't deserve an update. Use you eyes and read what is in front of you. (I assume you can read, because you can type up a complaint)
The only thing I expect is for people to stick to their word. I give the benefit of the doubt the first few times, but we're way past that point.We do keep our word, but given a choice between releasing something that is known broken, and releaseing somthing good, we'd rather pick good.
[Edit]
You want some help? Here's a free tip: Lock this thread and start a new one with real updates. Prevent conversations like this from ever happening.Actually, looking at the status pages could have saved you the trouble. It was mentioned it needs beta5 before the JDRP can be released.
Now, I think we've had enough of "R3La5E !7 C|_|Z ! \/\/a|\||\|A Pla'/ !7 - U teh S|_|X"
Mad Max RW
August 28th, 2006, 07:51 AM
It's a bit of a pain in the ass to comb through 237 pages to find 1 or 2 relevant posts. This thread is a disaster and impossible to follow updates. You guys working on the mod are way more hostile than the people questioning it. I find that interesting.
DaniJ
August 28th, 2006, 07:58 AM
This thread is only a disaster because of people constantly presuring for release dates and then complaining when we don't meet a tentative date.
AFAIK the only people working on jDRP are me, myself and I. To my knowledge I have never been hostile to it's users in any way shape or form.
I am personally fed up with covering the same ground over and over again. It will be released when its done and when I feel the quality is there. End of story.
Chilvence
August 28th, 2006, 08:04 AM
You guys working on the mod are way more hostile than the people
questioning it. I find that interesting.
Well working on a mod can be stressful, especially when people bark at your door waiting for you to turn out something. The reason its going slow is none of these guys are paid for making this stuff, hence they have to devote most of their time to 9-5 jobs and then maybe do some crazy stuff in the evening, if they arent down the pub or at home with the wife and kids. The last thing they need is another source of pressure, hint hint
Yagisan
August 28th, 2006, 08:05 AM
** Warning this post will most likely offend. Please skip if you are thin skinned **
It's a bit of a pain in the ass to comb through 237 pages to find 1 or 2 relevant posts. This thread is a disaster and impossible to follow updates. You guys working on the mod are way more hostile than the people questioning it. I find that interesting.
You find it interesting that we do not live to serve you ? You'll find I'm the only one here willing to call a jerk a jerk. No need to cast aspersions on the others. They are very polite, me, I think you're being a jerk and am happy to tell you that. Sure, you think I'm a jerk too, but the difference is, I'm being constructive by helping, you are not.
Just because *I* think your being a right pain in the arse doesn' t mean everyone else does, but its a good hint that they might. See all those links in the devs sigs ??? try clicking on them once - I know it is hard to move the mouse over, espcally to the deng-CIA link, but I'm sure you can do it.
Mad Max RW
August 28th, 2006, 08:55 AM
Have fun not getting paid to work on your wonderfully groundbreaking, innovative, masterpiece in art form bit of vaporware you have goin. I'm real thankful. No really. I am.
If you can't take the criticism, even such a mild dose, then perhaps it isn't the job (*ahem*hobby) for you.
Chilvence
August 28th, 2006, 09:11 AM
I see what it boils down to. The whole thing is here for your consumption and therefore you get to say what you like about it. But perhaps you should wait until its actually in your hands until you pass judgement - the rehearsal is not part of the performance :P
Yagisan
August 28th, 2006, 09:30 AM
Have fun not getting paid to work on your wonderfully groundbreaking, innovative, masterpiece in art form bit of vaporware you have goin. I'm real thankful. No really. I am.
If you can't take the criticism, even such a mild dose, then perhaps it isn't the job (*ahem*hobby) for you.
Actually sooky boy, *I* am enjoying the fruits of my labour. You however have to wait like everyone else. Poor snookems doesn't like waiting does he - no he doesn't.
xZAOx
August 28th, 2006, 11:05 AM
Welp. This thread is officially trashed :)
Lightning Hunter
August 28th, 2006, 11:43 AM
Ok, this is just ridiculous. Every time Mad Max opens his mouth, this thread turns into the worst arguing ever. Mad Max; do not respond to this anymore so the rest of us can patiently wait for the updates. You are just screwing things up. What are you trying to do? Make the developers lose interest in their project? If I were working on a project, I sure would lose some interest if people complained like you. We all know you like to call it "Criticism". Whatever it is, just keep it to yourself.
I probably didn't even make a dent... heh.
Harry
August 28th, 2006, 11:54 AM
I think that this thread should be closed down and deleted on the day of the release of Beta 5 and jDRP 1.02 and have a new thread made for them. :)
Xenrid
August 28th, 2006, 12:11 PM
Have fun not getting paid to work on your wonderfully groundbreaking, innovative, masterpiece in art form bit of vaporware you have goin. I'm real thankful. No really. I am.
How sad for you that you have nothing better to do than post in a thread for what you have proclaimed to be vaporware. *cry* Perhaps you should do yourself and everyone else here a favor by finding something better to do with your time than trolling this forum and taking up space with your worthless & ridiculous posts. I'm sad for you. No really. I am.
Lightning Hunter
August 28th, 2006, 12:17 PM
I think that this thread should be closed down and deleted on the day of the release of Beta 5 and jDRP 1.02 and have a new thread made for them. :)
Nah, the Doomsday forums are finally catching up to the Doom Legacy forums for post count. *bliss*
Maybe a new thread could be created, but this should definitely not be deleted. :)
Grub
August 28th, 2006, 03:48 PM
Damnit guys, just release.
Release it cuz I wanna play. You are the sucks! *weird*
Devon_Rex )(
August 28th, 2006, 05:02 PM
Great work guys real great work i always thought this project is awsome i thank you very mutch for all your hard work.
And im waiting patient on the updates as always. *kewl*
And Mad max RW stop posting bullshit !*angry* *chuck*
porjay
August 28th, 2006, 05:12 PM
Seriously everyone giving Dani and the team a hard time you guys don't deserve jDRP. You guys should be greatful someone as dedicated as Dani who's been on this project for YEARS. I havn't seen him get upset untill you poofters pushed him.
Dani I'm a fan of your work and have been watching a long time. I hope you don't stop because i believe there is no one on here that will take on your job. Sure there are good skiners and modelers out there. Can you deny that any work Dani hasn't released you havn't gone WOW?! *ohmy*
Instead of whining to Dani encourage him. The situation is way worse on his side then it is ours. Having people complain would just make you want to drop it.
Dani please don't stop your project your work is beyond professional. The style, creativity & imagination, is whats suited for jDoom. No one can pull off what you can do.
Many thanks for the years of work you have put in for jDoom.
Kind Regards,
Markworth
August 28th, 2006, 05:59 PM
Agreed with Porjay. Quit being so impatient. Sure enough, if they rush it and a fix doesn't get added to beta 5, everyone will bitch about whatever wasn't fixed and it'll be more of this OMG TEH ERROR I CANT PLA TEH DOOMSDAY!!!11omgshift
No, you don't want it out now. You want it done right.
Technomancer
August 28th, 2006, 10:05 PM
So, um, I just have one question to ask.
When the JDRP is finally released, are you concerned that they won't tell us? I don't think we have to ask for a release date, because on the date that it is released it will be shouted from the roof tops. If you happened to make other plans that day, that's okay, external lives are good for you.
I personally, am content to wait here, up until the point they choose to tell me that, in their eyes, their vision of what should be completed on their project is done. When they know they are done, we'll know, simple as that really.
If you still think that it's taking too long, you're probably right, there are only so many people working on the project in their spare time, which in todays world is quite sparse. My advice: Learn C++ and start helping it's more constructive.
Devon_Rex )(
August 29th, 2006, 03:12 AM
Seriously everyone giving Dani and the team a hard time you guys don't deserve jDRP. You guys should be greatful someone as dedicated as Dani who's been on this project for YEARS. I havn't seen him get upset untill you poofters pushed him.
Dani I'm a fan of your work and have been watching a long time. I hope you don't stop because i believe there is no one on here that will take on your job. Sure there are good skiners and modelers out there. Can you deny that any work Dani hasn't released you havn't gone WOW?! *ohmy*
Instead of whining to Dani encourage him. The situation is way worse on his side then it is ours. Having people complain would just make you want to drop it.
Dani please don't stop your project your work is beyond professional. The style, creativity & imagination, is whats suited for jDoom. No one can pull off what you can do.
Many thanks for the years of work you have put in for jDoom.
Kind Regards,
i totally agree on all of that.
And besides this has to stop there is no point of keeping posting like this.
Let the forum rest untill Dani or somebody else from the team has something intresting to post.
Cause every time i log in here and i do that alot i can say heh... i always see some inpatient idiot posting crap Mad max RW isnt the first.
p.s i will begin my maya 3d modeling educaction soon at www.cgiacademy.se and when i finish or have come some on the way i will be glad to help you guys out.
Best regards Devon
destarus
August 30th, 2006, 07:40 PM
This is the kind of de-motivating crap that turns off developers across the spectrum of the gaming community.
Someone please lock the thread and force the noobs, naysayers (*Cough* max) and their spawn to go find another platform to bitch.
Your work is awesome Dani. You owe nothing, deserve much.
Technomancer
August 30th, 2006, 10:25 PM
locking the thread won't prevent the under educated or the naysayers, or any other form if evil doers from doing their evil, it will simply kill of this beautifully massive thread that, if it weren't for the childish antics of script kiddies, would be even more gargantuan than it is now!
alandog
August 31st, 2006, 09:55 AM
agreed, I don't think that locking the thread will solve the problem.
polemics won't help dani, but, and this is even worst, won't help new people to join the project.
because the problem is the lacks of motivation implied by the polemics: who will work on a project like this, no money and much time, without emphasys?
anyway, i like to come on the forum daily to see if there are news, even if I know there won't be much for a long time.
but I like it anyway.
Anakite
September 3rd, 2006, 02:54 PM
I think Dani should go back to his old "Eye" avatar... it stood out much more than this genereic "DE" avatar.
At least he isn't giving us false hope with unreasonable release dates.
KuriKai
September 3rd, 2006, 10:12 PM
it stood out much more than this genereic "DE" avatar.
That generic de avatar is for the programmers of the doomsday engine
The Gatekeeper
September 4th, 2006, 02:13 PM
That generic de avatar is for the programmers of the doomsday engine
Which Anakite thinks is too common between devs, and he is (no offense) too lazy to read the names above avatars (I mean absolutely no offense, because I mean it in the general way, because most people prefer just looking at an avatar and...etc. */rant* )
Anakite
September 9th, 2006, 08:45 AM
Well, it's just easier to skim past and see if Dani posted. :D
CrazedImp
September 9th, 2006, 10:51 AM
You'll know when jdrp will be closer to a release, when you see a thread topic "1.9.0 beta5 released". Until then i think people should just stop posting in this thread until Dani makes an announcement on jdrp progress. I for one feel a touch of excitement when i see that Dani has made a comment in this thread, only to be disappointed to come in and see him just telling people the same thing over and over again. Its understandable we are all excited to see the new models, as Dani is one of the most creative people i have seen in modding in quite a long time, and he can take all the time he likes to make his work, the longer he works, the better for us in the end.
/ramble
-= Mancubus =-
September 16th, 2006, 01:20 PM
Hi everyone!
Today I decided to spent some time and get the best of my collection of jDooM stuff.
I have a lot of downloaded files for doom which had been collected for a long time, maybe three or four years. I've got that huge more-than-200-MB texture pack, and some of newer ones, I've got jDRP 1.01 and all the models that I've downloaded from Dani's "jDRP 1.1 alpha" site just as they appeared there. Thank god I did it before Dani deleted them. :-)
Well... I tried to make all those things work with latest Doomsday for a couple of times already, but everytime I failed with the models. They just didn't want to appear and that's all!
Today I sit down and tried it once again.
1. The textures. I am not sure, if the latest jDTP covers all the original, and that huge file seemed to have more textures, than any of newer packs, so i unpacked it first and then unpacked all other, overwriting files with newer versions each time. So, in the end I had all the textures I believe that are available for Doom at all.
2. The models. I unpacked all the contents of jDRP 1.01, first extracting the .pk3 files, and then unpacking all of them into single folder. So, I had a folder, filled with Data, Defs and Md2 folders. Then I made another folder and unpacked all the .pk3 models from 'jDRP 1.1 alpha'. Then I simply moved all the contents from second folder to first one, overwriting all the files it asked about. So, in the end I had all the models available for jDoom, including the newest ones.
Finally, I moved all the contents of folder with models (the one with Data, Defs and Md2 folders) into the root of Doomsday folder and the Textures folder to Data\jDoom\Textures\ subfloder.
And, finally - voila! I've got doomsday with all new shiny PEEEERFECT-looking models, textures and everything (I don't tell you about jDEP, music an the rest, because I didn't have a trouble with them before and now, just unpacked them completely too).
And now - the question.
Everything is perfect as it can be, taking into account the alpha state of jDRP - except the backpack model and pink demon death animation. I searched this topic for these issues and it seems that Dani stated, that yeah, there's a problem, but didn't give the solution to them. Does anyone now, what should be done to solve those little annoying glitches? Can it be done at all?
Thanks in advance and excuse me, if it appears I didn't search hard enough.
Dani and team! You've made SO GREAT work! I highly appreciate all the efforts you've put into this project. It helps to love Doom more and more every time I start Snowberry.
Thanks to DJ Redlight for his great soundtrack! It gives all new feeling for Doom! :-)
Guys, you rock! THANK YOU ONCE MORE!!!
P.S. Please excuse my English that is far from good.
PimpUigi
September 16th, 2006, 05:15 PM
Dani, don't let people get to you man.
You're a beast.
Keep up the banging ass work.
Chuckus
September 22nd, 2006, 09:46 AM
Just my 2 cents on the whole dates and times issue.
Everytime I find a mod or a user made program, this is the number 1 complaint among users. Missed deadlines.
But the fact is if you're an avid mod user, this is a fact of life. It is a recurring issue with mods and will continue to be so for as long as mods exist.they're not paid to do this, and if they're energetic enough to make a mod then it's logical to assume they do a whole lot more with their life as well as they're willing to take on monumental tasks and put in the work necessary to complete it.
As part of the mod subculture of gaming, time will always be an issue so you need to get used to it. My coping technique is to have at leas 5 or 6 mods I'm waiting for on various platforms and games and I cycle through the updates and forums. That way you get new toys to play with more frequently and keeps you from flying off the handle.
Mods are all about the creators and the users. The creator does all the work but we have the ability to make his work that much easier by giving them support and suggestions. You have to be able to bite your tongue and recognize that it could take YEARS before an update is released. It's happened to me more than once. Deal with it.
Fantastic mod btw and take your time. This game isn't going anywhere anytime soon. Don't let the impatient ones ruin for those of us who understand what it takes to create something.
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