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Kresjah
December 12th, 2004, 05:06 PM
sirsinalot: I know what you mean :p
Darmuss
December 12th, 2004, 05:07 PM
Off topic
not to mention the fact that it finally answered my question as to whom would win a fight... the Spider Mastermind or the Cyberdemon (and believe it or not, the Cyberdemon fell, and I still had to throw a buckload of lead into the Spider Mastermind to make it fall too). :p
Hmm, what kind of special ammo are you feeding your spiders?
Kresjah
December 12th, 2004, 05:08 PM
Pure old bullets from the Chaingun
DaniJ
December 12th, 2004, 05:19 PM
Nope, sorry guys its no use... I keep drifting in an out, I'll have to do this tomorrow.
I've packed up some of it but I'm really not thinking straight atm so I'd rather wait for now cos I'm more than certain I'll f*** something up.
sirsinalot
December 12th, 2004, 05:22 PM
Lord Kaizen: could you send that map to me also, please? my email is jaredbrittn@hotmail.com, thanks in advance.
sLydE
December 12th, 2004, 05:22 PM
no problem Dani, take your time.
Kresjah
December 12th, 2004, 05:24 PM
No sweat Dani. I'm willing to wait longer if that is whats needed to get hold of the pack :)
putzboy
December 12th, 2004, 05:26 PM
Nope, sorry guys its no use... I keep drifting in an out, I'll have to do this tomorrow.
I've packed up some of it but I'm really not thinking straight atm so I'd rather wait for now cos I'm more than certain I'll f*** something up.
Tomorrow it is then. Looking fwd to testing it!
Weenuk
December 12th, 2004, 05:28 PM
Lol, surprised you're spelling is still alright. Better that it be tmr so now I can go and study and not check back here every once in a while.
Lord Kaizen
December 12th, 2004, 06:09 PM
That's alright Dani j Tomorow it is. :) The jDRP ALPHA is going to be released tomorow! YAY! :D
Lord Kaizen: I tested your map, and I have to say that it was a great asset... not to mention the fact that it finally answered my question as to whom would win a fight... the Spider Mastermind or the Cyberdemon (and believe it or not, the Cyberdemon fell, and I still had to throw a buckload of lead into the Spider Mastermind to make it fall too). :p
No way! YOU ARE SHITTING ME!!! I've pitted those two behemoths together MANY of times and the cyberdemon ALWAYS wins ALWAYS! I usually even have to pump him with SEVERAL rockets to down him. The cyberdemon is the true lord of the old DooMs, no other monster can possibly defeat him him (except for the arch-vile, but that's just because the cyberdemon won't attack him)! Anyway, I shall make a cyber vs. spider map and it shall be a fair fight. I shall prove it to you the cyberdemon is AAAAALLLLLLL-MIGHTY! *wacky* BTW, I've made a D64 TC map and pitted him against the motherdemon, unfortunatly the cyberdemon always falls before her.
Kresjah
December 12th, 2004, 06:15 PM
That's odd... must have been a one-timer.
Caden
December 12th, 2004, 06:31 PM
Tomarrow? *waits for midnight*
0311_Lifer
December 12th, 2004, 07:29 PM
dude i just looked at those comparison picutres and i have to say holy shit that looks incredible thank you so much to every one whos responsible for bringing this to us i cant wait to see what else is new. please dont change the shotgun models from what you have now i LOVE the pump action and the double barrel they both look so right.
Kresjah
December 13th, 2004, 01:01 AM
Reminds me about the fact that I haven't updated the comparison page for quite some time...
DaniJ
December 13th, 2004, 07:57 AM
Time to get the ball rolling on the Alpha release...
The jDRP 1.1 Alpha site (http://daniel.ddsdesign.co.uk/jDRPAlpha/) is now up, you'll notice by the wonderful theme how much time I've spent coding it :)
Anyways, I will be filling out that site over the course of the day/night.
Ravey
December 13th, 2004, 08:39 AM
Very nice super duper layout, looking forward to it. :)
Da_maniaC
December 13th, 2004, 09:48 AM
1337 1337! :D
I'll be waiting.......... ;)
Besli
December 13th, 2004, 09:53 AM
you'll notice by the wonderful theme how much time I've spent coding it :)
Simple, but good! ;)
DaniJ
December 13th, 2004, 10:50 AM
I've finished coding up the mysql abstraction layer and the database communication functions - Yay! So expect some content to start appearing soon :)
Wicked Anime Kid
December 13th, 2004, 11:16 AM
Coolies.
The layout has the basics in it for an easy updatable website:)
DaniJ
December 13th, 2004, 11:35 AM
It's kinda a dual purpose excercise. Atm it is to facilitate easy management of the jDRP but latter on I'll extend it into a universal CMS system that could be used for any mod/TC whatever. As you can see its a simple framework and there is no online admin areas (you have to edit the db by hand) but all that is easy to add at a latter time.
I'm coding the feedback and comments stuff as we speak, once thats in place it'll be ready to rock.
Kresjah
December 13th, 2004, 11:48 AM
I just love people who realizes the use of a site that looks simlpe and hasn't got a design which makes your eyes go bananas when all you're actually interested in is the conted.
KISS, "Keep It Simple Stupid" :)
Looking forward to see how this develops.
dd_133
December 13th, 2004, 11:59 AM
I see some text has changed, hopefully some new content soon. :)
Kresjah
December 13th, 2004, 12:06 PM
*Says the following with a typical sports-commentators voice* Uh oh, we got a parse error on line 15 of download.php. *Refreshes* Ouch, seems like you've forgotten a ; too, Dani's working hard over here :p
Hehe, just joking, take your time Dani. Rushed work seldom gives good results. Just refreshing a bit too often over here. Itchy fingers :D
Ravey
December 13th, 2004, 12:07 PM
I might have to check this out tomorrow since I'm off in 2 hours or so. :(
Kresjah
December 13th, 2004, 12:11 PM
By the way, I've noticed that yesterday and today, an unusually high amount of users are viewing the resources forums at any given time. :p
Ravey
December 13th, 2004, 12:15 PM
I've noticed that we are posting in this topic very often too, jDRP is the cat's pajamas...*flip*
Kresjah
December 13th, 2004, 12:16 PM
(Sorry for posting a completely useless post like this, but...)
Ravey: ...Hehehehe! :p
Ravey
December 13th, 2004, 12:18 PM
While I wait, I'll go work on a music video. Although I am annoyed that my Soldat maps have a weird bug. :(
DaniJ
December 13th, 2004, 12:27 PM
Hehe, yeah you'll notice a few error warnings while I write the site. I've not got a php parser set up on this machine so I'm coding in big blocks then uploading, when working like this its only natural to forget the odd ; or use an incorrect function etc.
Kresjah
December 13th, 2004, 12:32 PM
YAY! THE DOWNLOAD SECTION IS STARTING TO FILL UP! :D
This is going to be fun!
EDIT: Dani: Yeah, I know how that is. I don't think I've ever gotten a PHP site up without having an error caused by forgetting to put in an escape character behind a qoutation mark in an echo section, or forgetting a ; here or there.
Ravey
December 13th, 2004, 12:43 PM
Hehe, very awesome. Time is running out on me though. :(
http://www.2dadventure.com/ags/soldat_jdrp.gif
dd_133
December 13th, 2004, 01:26 PM
Dani: Yeah I do that too for my site when building newp ages/ adding modifications. :)
Ravey: AHHHH GET IT AWAY!!!
DaniJ
December 13th, 2004, 01:41 PM
Ok comments system is done (submission area is not active), now working on the user login and registration stuff.
EDIT: Wow, big turn out tonight :)
Kresjah
December 13th, 2004, 01:57 PM
Nice going Dani :)
sirsinalot
December 13th, 2004, 02:04 PM
oh man this is gonna rock! i can't wait to see how beautiful each model and skin will be, i'm gonna worship Jdrp 1.1 *bow*
Edit: and the creator ;)
Kresjah
December 13th, 2004, 02:07 PM
*Corrects sirsinalots edit* Creators :)
Lord Kaizen
December 13th, 2004, 02:12 PM
Coollage! :) Maybe I'll be able to do some downloading tonight. I have dial-up and don't want to tie up the phone for long durations before 9:00 pm.
sirsinalot
December 13th, 2004, 02:12 PM
oh yeah plural, how dare myself!? *what*
Kresjah
December 13th, 2004, 02:20 PM
sirsinalot: Hehe, it's just me being picky. As long as you don't get too offended by my pickyness factor :p
I'm wondering what kind of user system the Alpha page will feature...
DaniJ
December 13th, 2004, 02:48 PM
A fairly basic one :) Though unlike other CMS systems I'm writing this one so it can be extended with new user information dynamicaly. For instance it is possible to latter go back and add new fields eg location to the user system. From that point on any existing users are forced to go back and update their profile (when they next login) with the new info and it is added dynamicaly to the new user registration form. *shades*
In other words atm its very simple but infinetly expandable.
Kresjah
December 13th, 2004, 02:52 PM
Interesting! Although the main attraction still is jDRP 1.1, it'll be nice to see how this CMS-like system will work. Could prove valuable to many a modder/programmer/modeler/etc. if it ends up working the way I'm seeing it working in may head.
EDIT: Sorry for being impatient, but my fingers are itching and I think my F5 button is going to be defunct by the end of the month if I continue like this :p How much do have left of the CMS developing before you start uploading the Alpha?
DaniJ
December 13th, 2004, 03:05 PM
Not much. Most of it is done but I'd say another couple of hours or so before I can start uploading.
I know a lot of you will think its overkill but it will make my life so much easier. You'll be able to post comments and bug reports on each part of the jDRP seperately (which are also logged against revision numbers) so its a bit like the BUG and RFE system at sourceforge.
dd_133
December 13th, 2004, 03:06 PM
At least we get a timeframe :)
ChexBoss
December 13th, 2004, 03:14 PM
Uh, Lord k, everytime I try you'r wad, the game freezes. O.o
Kresjah
December 13th, 2004, 03:15 PM
Personally, I don\t think of it as overkill at all. Even though it takes some hours to get this system up, you win the hours of the CMS development back in increased effectivity as a consequence of the better structure, ease-of-use, and so on.
Keep up the good work :)
*Secretly crosses his fingers for the files being released before he has to go to bed*
Weenuk
December 13th, 2004, 03:22 PM
idk, I wouldn't mind having that medkit right away lol (jk, I can wait). Personally, I bet the best part will be the techpillar lol.
Kresjah
December 13th, 2004, 03:27 PM
I'm mostly looking forward to see the new Imp in action, and the new HUD weapons... and the gory decorations (oh dear, better get the men in white coats to pick me up :p).
Didn't you actually make the tech pillar Weenuk, while Dani optimized and skinned it? Or am I completely lost?
eX_Do0mY
December 13th, 2004, 03:44 PM
Hmm, I wonder how large these files are.
I can't wait to see the imp, HUD weapons, and everything else in game.
sirsinalot
December 13th, 2004, 03:46 PM
Kresjah: I'm mostly looking forward to see the new Imp in action, and the new HUD weapons... That's exactly what I was thikning, I can't wait to see the new shiny skins on the hud models, I loved the reflectiveness (from the shiny skins) the chaingun rocket launcher and plasma rifle had in Jdrp v1.0
The barrel is my personal favorite, i think theres some of my drool in the slime *roflmao*
Kresjah
December 13th, 2004, 03:51 PM
Actually, when it comes to HUD weapons, I'm just dying to see how the reload animation of the shotgun will be, the Chainsaw in general, the good old knuckled fist (yeah!) and the BFG (which looked lovely already in it's unfinished form).
And of course, the Soul Cube will be interesting. :D
Ooooooh, the hunger for jDRP 1.1...
EDIT: Yeah, the barrel too. Hehe, wonder how the issues with rusty/non-rusty skins worked out (God, I remember how that discussion blew out of proportions due to my simple remark on why I thought rust on barrels would be inappropriate). :p
DaniJ
December 13th, 2004, 03:54 PM
Damn someone is quick off the mark - I only finished the login area 5 mins ago and I've already got registered members :)
Not that they can do anything yet though lol.
Kresjah
December 13th, 2004, 03:56 PM
Damn someone is quick off the mark - I only finished the login area 5 mins ago and I've already got registered members :)
AHG! It wasn't me... I kept refreshing the login site to see when the "this function doesn't work yet" message was removed, but someone beat me to it! The pain, the blasphemous pain! :p
EDIT: You haven't masked the passwords yet. :p
sirsinalot
December 13th, 2004, 03:56 PM
Dani: (sarcastically) hehe that wouldn't be me ;)
Edit: these posts are incredibly frequent! I think the doom 2 music "countd" is in order as the hour to Jdrp 1.1 nears, hehe: tick! tock! tick! tock!
mrinsane
December 13th, 2004, 04:06 PM
dani j is it almost uploaded
Kresjah
December 13th, 2004, 04:09 PM
As far as I understood, he will finish the CMS before uploading (so if I understood correctly, he hasn't started uploading yet...).
sirsinalot
December 13th, 2004, 04:11 PM
Kresjah: (so if I understood correctly, he hasn't started uploading yet...). That my friend, is why there is a little guys on your key board known as f5.
Weenuk
December 13th, 2004, 04:15 PM
I did model it (techpillar), but he (Dani, duh) did all the grunt work on it and beat the extra polies out of it (plus from the shots we've seen a superb skin). Oh, and now you have 11 registered.
Lord Kaizen
December 13th, 2004, 04:17 PM
Uh, Lord k, everytime I try you'r wad, the game freezes. O.o
That sucks. I don't know why it would freeze for you. Surely your comp can't suck worse than mine does. *squint*
DaniJ
December 13th, 2004, 04:19 PM
Yay!
Heh I forgot to check against duplicate usernames. Lenias managed to register twice... It's fixed now.
Yeah I'll mask the password box soon. It is already encrypted though.
Lenias
December 13th, 2004, 04:23 PM
Sorry about the double registry. I was using "Back" to get back to the forums, and stumbled across the registration process again, of course.
Kresjah
December 13th, 2004, 04:25 PM
sirsinalots: Forgot to say that my reply was aimed at mrinsane.
Anyways, I think my F5 is getting a bit like a crater from all the pushing :p
sirsinalot
December 13th, 2004, 04:32 PM
Kresjah: sorry to but in then, wasn't thinking straight
Kresjah
December 13th, 2004, 04:35 PM
No need to apologize. We're all humans, 'ey (with the exception of the occasional Zombie or Baron of hell)?
xZAOx
December 13th, 2004, 04:39 PM
I love PHP. Currently creating a very extensible system that lays on top of a mysql databse, and its able to add support for new tables/relationships extremely easy. I love it :)
dd_133
December 13th, 2004, 04:56 PM
YEah the password box isn't masked yet, and i'm 15th member, a even 15 lol. ^_^
theofobe
December 13th, 2004, 05:07 PM
... must get sleep... I get the stuff in a few hours.
dd_133
December 13th, 2004, 05:17 PM
Goodnight, it'll be there by morning. :)
As for me, it's only 8:18 PM, I can wait a couple more hours. :>
Kresjah
December 13th, 2004, 05:26 PM
Nightynight theofobe.
Well, here it's 02:21. My father gets up at about 05:00, so I have to be in bed by then. I'm just hoping that I get to have a small session with jDRP 1.1 by then, but it'll probably take some time before it's online, then I'll have to get it down again, and lastly, get it working.
ChexBoss
December 13th, 2004, 05:29 PM
That sucks. I don't know why it would freeze for you. Surely your comp can't suck worse than mine does. *squint*
Na. I've got a Dell inspiron 9100, everything sucks on it, 'cept the video card. Runing models, particles, and all that good stuff, I run anywhere from 130 - 165 fps.
But this is what happens, and ONLY with you'r wad..
I run it through the menu, and the level ( MAP01 ) begins to load. This is where it start happening. It takes it like 3 minute to prechache the level. Then once it does, I am only running 0.5 - 24 fps. Then, if I so much as look behind me, or even move for that matter, the game looks are staticy and freezes. Then I get the most polite error message I've seen, brought to you by Microsoft.
There's sommat wrong with you'r wad.
mrinsane
December 13th, 2004, 05:29 PM
hmm its ony 5 where i live i guess i might get to see it today
Kresjah
December 13th, 2004, 05:32 PM
chexboss: Unless the wad has somehow gotten corrupted during sending or something like that, it has to be your computer. It works perfectly here.
DaniJ
December 13th, 2004, 05:34 PM
Things are taking longer than expected with the session handling, I hope to get it finished soon.
Majuub
December 13th, 2004, 05:36 PM
It's 12:34 here........LUNCH TIME, I'm off to make a cheesy jaffel.
Weenuk
December 13th, 2004, 05:37 PM
18 people viewing the resource section (probably 19 now with me). I wonder which thread they have been watching....
Kresjah
December 13th, 2004, 05:48 PM
Weenuk: Hehe, I know. An unusually high number... "I wonder why" :p
Dani: Take your time. It's better to have the system working properly instead of rushing everything up.
DaniJ
December 13th, 2004, 05:54 PM
Yeah I will.
I've also noted a few people abusing the little error checking there is currently in the registration form... so I'm gonna go back and tighten it up now before I get many more members. NOTE everyone that I will change your details if any of them don't play by the rules (characters, length etc) I know I haven't published the rules (so I can only blame myself) but I wasn't expecting a flood of new users.
Kresjah
December 13th, 2004, 06:00 PM
Hehehe, you're popular Dani, didn't you know? :p
Honestly, I don't know if I've misused the rules, but if I have, then I'll have to say: Sorry!
Chilvence
December 13th, 2004, 06:06 PM
Uh oh. It cant have been good when I put in THE DESTROYER OF WORLDS as my last name then *uhh*
Kresjah
December 13th, 2004, 06:10 PM
Ouch, that cliché hurts :p
Juan_Fraglef
December 13th, 2004, 06:11 PM
Hmm... tried creating an account and I get no confirmation page and when I try to log in, it won't work.
Kresjah
December 13th, 2004, 06:22 PM
I'm guessing that the session problems Dani is talking about are affecting the logging in (hence why your having problems with it).
EDIT: Spelling :)
sirsinalot
December 13th, 2004, 06:37 PM
it's 8:34 p.m. here i suppose i won't get to test 1.1, fortunately i have doomsday downloaded on one of my spanish classes computers, i can just download the new pk3s for the models at school, and test them out.
ChexBoss
December 13th, 2004, 06:48 PM
I Think i've gotton lost since there are 55 post a second lately.
Dani won't release the alpha test untill he get's the site done?
Kresjah
December 13th, 2004, 06:55 PM
I think so ChexBoss. We'll just have to wait and see, and in the meanwhile cross our fingers. Good luck on the release Dani :)
Weenuk
December 13th, 2004, 07:00 PM
Hell guys, this isn't even 1.1 yet, it's "just" the alpha. Just wait until the actual release happens... Might get some true downloading problems.
Kresjah
December 13th, 2004, 07:06 PM
I know it's not the final release, but I still want it like a baby wants candy :p
Lord Kaizen
December 13th, 2004, 07:10 PM
It's 9:00 pm here now. I'll be up untill the sunrises if necessary. :)
DaniJ
December 13th, 2004, 07:13 PM
Damn the server my site is on is proving to be a bitch regarding session data...
I'll keep you updated on progress.
You should now be able to login if your registered. All it does is welcome you (and the login message doesn't change in the menu yet) though.
Kresjah
December 13th, 2004, 07:15 PM
Damn, I'm a sexy registered user :p
Lord Kaizen
December 13th, 2004, 07:17 PM
Every time I try to register I get this:
One or more of the above has errors, please check and try again.
I see nothing wrong. What's the deally, Yo?
Edit: Nevermind I'm registered. Must have been a glich...
"Hey there you sexy registered user you *winky*" *ohh* *shivers*
DaniJ
December 13th, 2004, 07:31 PM
One or two slight errors in the register checking have been fixed so it was probably the cause Lord Kaizen.
All the messages are temporary btw :)
Weenuk
December 13th, 2004, 07:36 PM
Yeah, nice messages there Dani lol.
Lord Kaizen
December 13th, 2004, 07:37 PM
All the messages are temporary btw :)
Thats good to hear. :D LOL
Hey, something else has been added! Uh, "Footer"? Ooooooo, whats that? *cool*
Kresjah
December 13th, 2004, 07:41 PM
For the love of God, keep the messages. It's not everyday I get to hear that :p
EDIT: *Makes stupid TV-shop advertising voice* It's jDRP 1.1, the self-confidence booster!
Lord Kaizen
December 13th, 2004, 07:41 PM
Actually, I second that. lol
Huh, what's this? Now it says, "Footer 11029". Interesting....
Ooooo, oo, ooo! Now it's saying "Page generation in 0.002 seconds". Coool....
DaniJ
December 13th, 2004, 07:46 PM
Heh, no its not interesting in the slightest - I've added code to keep track of how long each page takes to parse.
Lord Kaizen
December 13th, 2004, 07:48 PM
Sorry Dani. I was just goofing. :)
I'm assuming we are suposed to stick each pack into the data/jdoom/auto folder?
mrinsane
December 13th, 2004, 07:48 PM
dani j not to rush you but i dont want to have to wait another day to play
Kresjah
December 13th, 2004, 07:51 PM
Well, I'll have to head for bed. I'm not going to sleep, just avoiding some unvwanted discussions. I'll be back in a few hours.
Anyways, those of you who disappear before I'm back, good night :)
DaniJ
December 13th, 2004, 08:06 PM
Each pack might have specific install instructions, you'll find them detailed next to the pack but for the most part yes they will go in Data/jDoom/Auto.
I feel yer pain mrinsane but I can't release anything till the sessions working. I'm going for a j and think on the problem.
mrinsane
December 13th, 2004, 08:36 PM
oh well i tryed
DaniJ
December 13th, 2004, 09:43 PM
Update: Theres no reason at all why the session handling code shouldn't work now. Sadly though it doesn't, its either a server varriable that needs switching or something similar. I'm digging through them now.
Technomancer
December 13th, 2004, 09:52 PM
Wow! I'm a sexy registered user type guy! I feel so special! Kinda creepy though, but otherwise O.K. Wicked site, can't wait to get the files :D
Kresjah
December 13th, 2004, 10:04 PM
'morning!
Still problems with the session handling? :\
DaniJ
December 13th, 2004, 10:20 PM
I'm downloading an updated php cgi core now so hopefully the problem will fix itself.
Basic news system is now done due to waiting for the above (83 bloody mb!!) via ftp :\
Kresjah
December 13th, 2004, 10:35 PM
What version of PHP are you currently running?
Caden
December 13th, 2004, 10:42 PM
OK can someone tell me what all this is for? Wouldn't if be easier to upload it to jfiles.org, or share it on bittorrent or something?
Edit:
Welcome Caden
Hey there you sexy registered user you *winky*
Dani, are you still drunk? :p
Kresjah
December 13th, 2004, 10:48 PM
This isn't just about somewhere to upload the stuff to, or a host with a typical download script. He's trying to create a proper system for feedback and bug-reporting on the models. Each package is uploaded seperately (and most of the time, a packet consists of one full model), along with the revision number of the package (let's just say revision 1.0 for the sake of exemplifying). Users download it, and tests the package (e.g. a torch), then the user can comment the package and tell that the dynamic lighting doesn't work correctly on the torch. This comment will be noted as belonging to revision 1.0 of the torch, and when Dani uploads a fixed torch, revision 1.1, users can download the pack, and any new comments will be properly labeled by which revision of the package it belongs to and so on. This makes it easier for him to maintain the pack in the future, and easier for us to report bugs and so on, which in turn should increase efficiency.
I completely understands why he wants this finished before letting us download the stuff.
Lord Kaizen
December 13th, 2004, 10:54 PM
Yeah, I already figured that out. So you can install each pack and test it individually? That will be cool.
DaniJ
December 13th, 2004, 10:56 PM
Dani, are you still drunk?
Not yet but I've got a few cooling for when I sort the sessions I'm starting one of my own :)
I'm running php 4.3.8 but it's in cgi form (finaly finished dl, uploading now (20% done)).
Kresjah
December 13th, 2004, 10:57 PM
Yeah. The final will probably be a full pack, but as for the alpha stages (maybe even beta stages), when packages are updated every now and then due to bug fixes, it's easier to just let people download it one-by-one instead of having to repack it for every little bug fix.
Kresjah
December 13th, 2004, 10:58 PM
Haven't used the cgi form, but it's still odd that 4.3.8 should have problems handling sessions.
DaniJ
December 13th, 2004, 11:01 PM
I think it could be a server side setting...
Due to it being in a cgi I don't have full control as I can't access the shared server (at work). The session varriables register fine but they arn't vissible on any other page than the one that registers them.
Kresjah
December 13th, 2004, 11:08 PM
I see. Let's just pray that the 83Mb download comes to the rescue...
Should it still not work, wouldn't it be possible to throw the PHP scripts on a different, temporary server, and have it access the SQL databases from the PHP files on the temp server?
Lord Kaizen
December 13th, 2004, 11:08 PM
Yeah. The final will probably be a full pack, but as for the alpha stages (maybe even beta stages), when packages are updated every now and then due to bug fixes, it's easier to just let people download it one-by-one instead of having to repack it for every little bug fix.
Especially for those of us who have dial-up. :)
What exactly do you mean by "sessions"?
Kresjah
December 13th, 2004, 11:20 PM
I'm not very good at explaining stuff, but I'll give it a try...
Whenever you open the page, it starts a so called 'session'. When you close the page completely, the 'session' gets closed. So, the time between opening and closing the site is a session. Whenever you log on to the site with your user name and password, it tells the 'session' that for the remainder of this session, you are to be registered as logged on.
The problem he is having is that instead of using a single session that lasts through all the pages, it seems to close the session and open a new one for each time you do anything on the site. This means that when you type in your username and password, it is sent to the server, and it tells the session that the usename and password was valid. Now, instead of leaving it open until you close the page completely (or press a log out button, or something similar), it closes immeadiately after it has registered you as a valid member, thus not remembering that you have been logged in when you click on a link on the page.
EDIT: Please note that this may be partially incorrect as a consequence of simplification, or me not having seen everything happening behind the scenes, but it should give a clue about what the problem is all about.
Lord Kaizen
December 13th, 2004, 11:25 PM
That helps. Thanks Kresjah. :)
Kresjah
December 13th, 2004, 11:28 PM
Lord Kaizen: No problem :)
Dani: Just because I'm curious. You have mentioned before that there might be a merger between the jDRP and the jDUI. Will we see this already in jDRP 1.1, or is this something that is planned for a later release? If it does come with 1.1, will it be in the Alpha?
Lord Kaizen
December 13th, 2004, 11:31 PM
If it will be in the Alpha I don't see what the point will be.
Edit: Although I do recall someone stating that the hud images will no longer be replacing any of the sprites.
Kresjah
December 13th, 2004, 11:35 PM
I was just wondering when we would see the 'new' jDUI if they were to merge as earlier mentioned.
Lord Kaizen
December 13th, 2004, 11:39 PM
Ah yes. ASFAIK, it should be including the missing intermission graphics and the hud images won't be replacing any of the sprites.
Kresjah
December 13th, 2004, 11:41 PM
If my memory serves me correct the HUD images replacing sprites issue was solved quite some time ago, but I can't remember where the fix was.
We'll just have to wait and see.
Lord Kaizen
December 13th, 2004, 11:44 PM
If my memory serves me correct the HUD images replacing sprites issue was solved quite some time ago, but I can't remember where the fix was.
Oh crap, where was I? I'm going to have so many things to download. Hopefully I will be getting DSL shortly.
Kresjah
December 13th, 2004, 11:47 PM
I don't think it's hard to actually fix it (although I haven't tested doing it myself). If you want me to, I could have a go at it now (it'll probably take some time before jDRP 1.1 Alpha is up anyways, and I don't even know if the new UI is in there).
DaniJ
December 13th, 2004, 11:49 PM
Yes the jDRP 1.1 ALPHA will contain the new merged jDUI. Yes I did fix the sprite = HUD icon problem and there are a couple of new bits in it.
Update: The new cgi core didn't work so it's more than likely a limitaion of running PHP this way (I don't have much choice). I was trying to be a bit too clever with the sessions.
There are many ways to record data from one page to the next, (client browser)sessions is one way but there are other choices like cookies. I was going for a server manged session system but it doesn't look like thats gonna work. Instead I'm now recoding it using a database-driven session mechanism.
As you'll see it is now possible to login and a session is registered in the db. Still forgets who you are though... thats next.
Lord Kaizen
December 13th, 2004, 11:51 PM
Sure thanks. Just give me the modified ded. :)
@ Dani: That's good news. :) How soon do you think you can start uploading?
Kresjah
December 13th, 2004, 11:53 PM
Dani: How long will it be 'til the Alpha is expected up? Just asking, 'cause if it ain't very long, then there isn't much use in me scouring the .deds for the HUD info and fixing the sprite if the new one is available online just a few secs later.
EDIT: Sessions are my preferred way of handling logged in users. The problem with cookies is simply that cookies can be turned off, thus disabling the chances of logging in for that user. When making sites, I try to refrain from using any functions at all that can be turned off (like cookies and JavaScript).
Lord Kaizen
December 13th, 2004, 11:56 PM
Don't worry about it Kresjah. The problem with the jDUI doesn't bother me that much. I rarely use it without the models anyway.
Caden
December 14th, 2004, 12:00 AM
Thanks for explaining that Kresjah.
Organicjerk
December 14th, 2004, 12:00 AM
Can we get some screenshots of some models or something to satisfy our palette's just a tad? You don't need to worry about labeling or cropping...a "printscreen" image will do fine...
As a designer/developer:
I totally understand needing a coherent and effective testing system out before the product is out, so as to keep everything organized and efficient. As you consider user input and make necessry changes, it not only helps, but keeps things from going haywire, especially when you start replacing models and such.
As a user/consumer:
You have to understand that there has been an invisible carrot dangling in front of our hungry mouths for 3 straight days. As soon as midnight Friday, I'm sure people were hoping to see the jDRP. That's 72 hours. I don't know for sure, but I dont think many of us knew there was going to be a long "preliminary" stage of creating a php system. We, as the users, expected some uploads and a , "go at it and have fun" kinda thing. I guess just for future reference we know this now (again, just may be me)..some sort of heads up that "yeah its not gonna just be uploaded guys" would have been nice..
When I give a client a specific time period for their web site to be up and running, they will expect it to be up by then. If at the same night I surprise them with a totally new process that they didn't know of before, and a day after have not even an "in-progress" product to even show them, they won't be happy, whether the site be for a business, or for free to a non-profit org.
Before the sidekicks jump on me with daggers, understand that I know this is a voluntary thing. If Dani felt the need, he could ultimately quit right now, and leave us all hanging. Believe me we ALL LOVE the work, which is why we're so crazed. We appreciate it a thousandfold, but if you say the weekend, and at 3am monday night we still havent been drooling at even one model, it will only create more panic.
As much as we all should realize that Dani is only human, it should be said that WE are only human as well, and we have been looking forward to this for a long time. We're all waiting with smiles on our faces, but don't point guns at us if we fidget.
I guess in the end, We're ALL very stressed right now.
(As I finished this post and read it over, I considered not posting it.... One of my main problems is I often have a lot to say, but I hate to sound confrontational in situations where I should not. Just know that I have the utmost of respect for everything.)
Kresjah
December 14th, 2004, 12:01 AM
Caden: No problem :)
Lord Kaizen: I think I'll do it anyway, just for the sake of knowledge (and the fact that I hate to not figure it out now that I've started looking for the solution :p).
EDIT: Organicjerk: I know I've been 'defending' Dani as I understand the pressure he's in, but I think you've given a more than good enough speech for both 'sides', not to mention that you said it in a decent way, so I won't jump at you with the daggers :p
Lord Kaizen
December 14th, 2004, 12:06 AM
Lord Kaizen: I think I'll do it anyway, just for the sake of knowledge (and the fact that I hate to not figure it out now that I've started looking for the solution :p).
LOL GROOVY! :D
DaniJ
December 14th, 2004, 12:10 AM
I agree with everything you said Organicjerk can't fault you there. Yes I should really have announced making the cms earlier, I'm sorry about that but I didn't forsee having these problems.
I'll see about a pic once I've gotten the session varriables to carry.
EDIT: I've manually uploaded the RocketBox to test the system. I'll go back and manually add the ver tracking stuff latter. Let me know here if you have any problems downloading it.
Please wait for the comments and bugs system to go live and post any feedback on the model/skin whatever there.
Caden
December 14th, 2004, 12:21 AM
Dani pulled a Valve on us :P Just dont delay the alpha another year ;)
Im glad i got some extra time, i need to download Doomsday again and do a clean install.
Lord Kaizen: Depending on your location, you might want cable. I got DSL about half a year ago, and it is crap compared to cable. (The guys i know around with cable get up to 100 -150k a sec for downloads, i get 25 max.) If your close to your isp it could be better than cable though Either way you wont be waiting so long for the models :D
Lord Kaizen
December 14th, 2004, 12:27 AM
I feel that it's almost a crime to be receiving such wonderfull work for free. I think we should all pitch in start giving Dani donations. :)
@Caden: I don't think cable is really an option for me. :/ But hey, anything is better than what I got. I do think I'm close to my isp, but I'm not sure.
Kresjah
December 14th, 2004, 12:32 AM
If I actually had a job and money, I'd be more than happy to give donations to Dani :)
Hmm... wonder if I should do a clean install too.
Organicjerk
December 14th, 2004, 12:34 AM
EDIT: Organicjerk: I know I've been 'defending' Dani as I understand the pressure he's in, but I think you've given a more than good enough speech for both 'sides', not to mention that you said it in a decent way, so I won't jump at you with the daggers :p
Heh, it's all good..
Organicjerk
December 14th, 2004, 12:36 AM
I feel that it's almost a crime to be receiving such wonderfull work for free. I think we should all pitch in start giving Dani donations. :)
Truthfully, if a secure paypal account or something gets set up, Dani's got at least $25 from me.
(Sorry about the double post)
Lord Kaizen
December 14th, 2004, 12:37 AM
I just downloaded it. YAY! See? Staying up so late on these forums was worth it afterall! :D
I don't think I'll bother with a clean install. I can disable everything I have installed in the tabs.
salaciouscrumb07
December 14th, 2004, 12:39 AM
where do you put this at again? i haven't played jdoom in so long i forgot..:(
DaniJ
December 14th, 2004, 12:43 AM
Glad to hear it! Did it install ok?
Update: I've isolated the problem (finaly) and I know roughly what I need to do to fix it.
Organicjerk
December 14th, 2004, 12:44 AM
That rocket box is HOT...
Man, this is gonna be good.
I've got some comments, but I'll keep them until the comment system comes up.
I've gotta say man, when this is all over, with the input and eveything, you'll really have some work you can show off professionally. It's great that you can practice such a honed skill on something that you not only love, but will entertain so many people as well. You learn not only the obvious technical skills, but how to effectively take criticism from the consumer, analyze it, and make the changes you see fit.
I can finally go to sleep in peace...
Kresjah
December 14th, 2004, 12:52 AM
Now that was one godly rocket box! It felt even better than in the earlier screenies! :D
Heh, I made a fresh install of Doomsday, and suddenly, I get a GL error when trying to launch it. Of some strange reason, the install refuses to load OpenGL... thank God that I didn't delete the old install (which seems to run perfectly oddly enough).
Lord Kaizen
December 14th, 2004, 12:58 AM
http://img95.exs.cx/img95/1034/jdrparockbox4jv.jpg
The color depth looks a little...off to me....is there something wrong with my settings or is that how it is?
Edit: I'm not complaining about it. I'm just woried that somethings not workin right.
salaciouscrumb07
December 14th, 2004, 12:58 AM
my fresh install says that it can't find glBSP to run on the WAD files. And the rocket pack isn't working for me, it's in the Auto folder in Jdoom folder. Any idea how i can get it to find the glBSP and why the rocket box isn't working?
Lord Kaizen
December 14th, 2004, 01:01 AM
Disable glBSP, you don't need it. Stick the pack3 file in the data/jdoom/auto folder.
Kresjah
December 14th, 2004, 01:01 AM
Kaizen: That's ood. It looked nice on my computer.
salaciouscrumb: In Kickstart, go to the Misc. tab and make sure that the "Check if glBSP needs to run" is NOT checked. The newest versions of the Doomsday Engine runs glBSP automatically when it needs to, and so it doesn't need to be done through Kickstart. It should still work.
--
But I did find the problem with my fresh install. Kickstart doesn't like running in folders with names containing spaces.
salaciouscrumb07
December 14th, 2004, 01:03 AM
yeah this is the dir that it's in:
C:\Doomsday\Data\jDoom\auto
it doesn't show in the game.
Lord Kaizen
December 14th, 2004, 01:04 AM
Kaizen: That's ood. It looked nice on my computer.
Um, are you sure it's not supposed to look like that? *what*
Edit: @salicioscrumb: Go to the model options tab. Make sure there is nothing checked.
Kresjah
December 14th, 2004, 01:07 AM
Lord Kaizen: I'll throw up a screenie of it from my game... 2 secs...
EDIT: salacious beat me to it. :p In addition, you could just open up the skin from the PK3 file, and you can clearly see that it looks completely normal there (as opposed to your in-game screenshot).
salaciouscrumb07
December 14th, 2004, 01:09 AM
nevermind i found the problem. I had the old JDRP pack still in there lol.
here you go
http://img91.exs.cx/img91/8541/image11lo.jpg
im looking forward to more tonight!! or tommorrow!
i mean this morning and later today!
Lord Kaizen
December 14th, 2004, 01:18 AM
EDIT: salacious beat me to it. :p In addition, you could just open up the skin from the PK3 file, and you can clearly see that it looks completely normal there (as opposed to your in-game screenshot).
I looked at the skin and I see what you mean.... However I see no difference in salaciouscrumb's shot...
Anyway, I think I'll be going to bed...after I take a moment to admire my rocketbox some more. Still looks cool.
Kresjah
December 14th, 2004, 01:20 AM
I'll take a 1024x768 screenie, and throw it up, so that you can see it in it's full form. If you've gone to bed before I get the screenie up, then I'm saying good night now :)
Lord Kaizen
December 14th, 2004, 01:29 AM
HOT DIGGIDDY DANG!!!! I switched the color depth from 16 to 32 bit...and it FIXIT IT. NOW THAT IS ONE SEXY BOX! :D
Kresjah
December 14th, 2004, 01:31 AM
DOH! I had just finished uploading the screenie :p
Oh well, for those of you who still haven't seen it, here's what you're in for (and damn, I'm still drooling from when I first saw the box :D)
In-game jDRP 1.1 Alpha rocket box - 1024x768 (http://home.no/fragagib/jdrp11/doom2-001.png)
Enjoy!
EDIT: 41 members registered on the Alpha site already. Damn! :D
Lord Kaizen
December 14th, 2004, 01:35 AM
That link ain't workin' dude.
Anyway I'm off to bed...after I take another look at what is now one sexy box. *Wonders how high-res textures will look now in 32 bit...*
Kresjah
December 14th, 2004, 01:44 AM
Looks like the host is dead. Just have to wait for it to come up then.
DaniJ
December 14th, 2004, 01:54 AM
Yay! session data is now being carried across pages. The problems are due to session_start() not working within a function.
I now need to go and change the login script.
Kresjah
December 14th, 2004, 01:59 AM
Hmm... I didn't know that, although I'd never had the need to run it from inside a function.
But does that mean what I think it means... "I love the smell of jDRP in the morning!"? :p
DaniJ
December 14th, 2004, 03:09 AM
Ok we're ready and rockin.
Now I need to start uploading some stuff :)
Kresjah
December 14th, 2004, 03:11 AM
Good to hear that you solved the problem. Just checked the site after some time off from the forums and site working with music, and then I come back to this. I'm one happy chap now *thumbs*
I'm looking forward to the honour of testing jDRP 1.1!
EDIT: When I take a closer look, I had a great timing in when to return to the forums :p
DaniJ
December 14th, 2004, 03:55 AM
Anyone having any issues with the sessions?
I'm uploading around 8 modules atm, look out for updates on the jDRP ALPHA (http://daniel.ddsdesign.co.uk/jDRPAlpha/) homepage soon.
Da_maniaC
December 14th, 2004, 03:59 AM
Sweet! :)
I just registered....
But all i could download was the rocketbox :(
The other 2 didnt seem to be workin :(
Kresjah
December 14th, 2004, 04:15 AM
Da_maniaC: The two other were dummy tests that he used when he tested the CMS system. Only the rocket box is a real.
Dani: Sessions are working wonders here :)
---
Actually, I'm sitting here compiling verious music packs.
Da_maniaC
December 14th, 2004, 04:21 AM
OH i see. :)
Anyhow, i had a look at it, and i must say, its even better then the previous model. :)
Dani: One more question: Am i allowed to post screenshots in this topic, for other ppl to see, that arent testing the alpha version?
Kresjah
December 14th, 2004, 04:31 AM
Ignore this post. Rendered useless within 5 seconds due to you (Dani) uploading the file I said was missing :p
EDIT: That candle was just lovely!
DaniJ
December 14th, 2004, 04:40 AM
Sure feel free to post screenies. At some point I'll add mini pics to the downloads page and probably a a random pic thingy too.
Chilvence
December 14th, 2004, 04:53 AM
Just had a quick look at the new models, all very nice, no bugs to speak of :)
Shotgun Shotgun Shotgun Shotgun
I may be late and have missed something, but how do we use the comments system on the Alpha page?
DaniJ
December 14th, 2004, 04:56 AM
The comments system isn't active yet, I'm still fleshing it out. I'll make an annoucement when it's working.
Da_maniaC
December 14th, 2004, 05:01 AM
Cool, feel free to use any screenshots i post here then. :)
http://members.home.nl/djthesp/Rocketbox_alpha_001.jpg
eX_Do0mY
December 14th, 2004, 05:18 AM
Hmm, when doomguy is in pain, the screen turns white instead of red. Everything else is excellent though.
dd_133
December 14th, 2004, 05:24 AM
Will there be a all-in-one pack uploaded eventually?
Kresjah
December 14th, 2004, 05:25 AM
Hmm... I didn't notice that until now. It doesn't exactly turn white. It seems like there is a combination of red and white "film". The red film almost always activates to a visible extent when you get shot. When you get whot badly, then it seems to first activate the red 'film' and then quickly fade the white in (which is MUCH stronger than the red one). Umm... it's hard to explain, but...
Intentional?
DaniJ
December 14th, 2004, 05:27 AM
Cheers I know exactly whats causing that. Updated version uploading now...
Chilvence
December 14th, 2004, 05:32 AM
Heh, neat. I had no idea you could do that...
Kresjah
December 14th, 2004, 05:36 AM
Yep, the new version works perfectly.
Also noticed the flash on the BFG... NICE :D
Caden
December 14th, 2004, 06:02 AM
When i hit log in:
Parse error: parse error, unexpected T_STRING in users on line 62
I think it also came up witha line 128 error too. Refreshing and cleaning out the history didnt do anything.
// Sorry to edit, don't want to expose my url path - DanIJ
DaniJ
December 14th, 2004, 06:07 AM
Caden = Thats fixed now, I was adding stuff to remember when you last logged in. So that I can automatically check for you if anything has been released since your last visit (not working yet).
The screen effects are still WIP, you'll notice a definte line across the blood drip graphic where it meets the alpha'd Rect.
Da_maniaC
December 14th, 2004, 06:13 AM
I just wonder, whats all in the particles though, cause i havent seen anything much there (Haven't looked at anything plasma related though) Just blood...
Anyway, here's some more eyecandy :) :
http://members.home.nl/djthesp/Shells_alpha_001.jpg
http://members.home.nl/djthesp/Radiation_Suit_alpha_001.jpg
http://members.home.nl/djthesp/Candle_alpha_001.jpg
The candle look so real as well as the shells, really nice work Dani. :D
Kresjah
December 14th, 2004, 06:20 AM
Didn't know about the blood effect before you said it. Went straight into the game and made sure I died. I must say that it really rocked. It's one of those details which actually make it "fun" dying again :p
Chilvence
December 14th, 2004, 06:24 AM
Oh no, you've started an epidemic of people committing barrel suicide *grin*
I noticed theres quite a nice slow fade, but then it stops halfway. Did you have plans to make the screen fade completely to black?
Gamedude
December 14th, 2004, 06:24 AM
The death effect doesn't work right for me. I just get a white and red bar falling down the screen, as shown below:
http://www.personainternet.com/gamedudesfiles/jdrp.jpg
I downloaded the latest core pack but it doesn't work. Everything else is fine. Also, the pain flash is all white instead of red.
It seems like the textures aren't working, but I have them in the Graphics directory.
Kresjah
December 14th, 2004, 06:30 AM
Hmm... that didn't look good gamedude. What graphics card do you use?
Dani: Just a question that I came to think about after seeing that last picture. Do you still use effects that have a tendency not to work on certain ATI cards? (I luckily have a GeForce, but I know this was a common problem with 1.0).
EDIT: On the other hand, it just seems like it refuses to load the PNG file for the blood drippings from the looks of that picture...
DaniJ
December 14th, 2004, 06:32 AM
All the PK3s should go in Data/jDoom/Auto unless stated on the download page. Anywhere else and they won't work at all. Yeah from the looks of that it isn't loading the texture.
Fade to black - I was undecided about that. I think I prefer leaving it so you can see through it a bit.
The stuff in Particles.PK3 is global definitions for model particles and other stuff. Once I release some of the other packs you'll see them working.
dd_133
December 14th, 2004, 06:34 AM
Dani: When will a full pack be uploaded, if ever? :p
Gamedude
December 14th, 2004, 06:41 AM
I tried putting the deds in the auto directory, but it still doesn't work. I'm using an ATi Radeon 7500, I don't know if that has anything to do with it.
DaniJ
December 14th, 2004, 06:51 AM
You shouldn't need to unpack it. Does it not work in Data/jDoom/Auto?
It could be another ATI only bug. Anyone else confirm?
dd_113 - A full pack will be released once into the BETA phase.
Da_maniaC
December 14th, 2004, 06:52 AM
The stuff in Particles.PK3 is global definitions for model particles and other stuff. Once I release some of the other packs you'll see them working.
Oh i see, okay. :)
Btw,
I have a Geforce, so ive never encountered any of those problems before...
Kresjah
December 14th, 2004, 07:01 AM
My undying jDRP lust forces me to ask when the next batch of modules are released...? :p
Gamedude
December 14th, 2004, 07:02 AM
I tried leaving it in the pk3 but that didn't work. I also tried playing it using my integrated Intel card and it still didn't work. Then again, there's a lot of things that don't work right on my integrated card, lol. I only get about 10 fps on it.
Khaveen
December 14th, 2004, 07:08 AM
It could be another ATI only bug. Anyone else confirm?
Nope. I have the same bug on my GeForce 2 MX 100\200 card.
(Gee, it's been a while since I was here. My first post after a loooooooooong break!)
Kresjah
December 14th, 2004, 07:13 AM
That's odd, I'm using a GeForce 2 MX, and I'm not experiencing this issue (other specs if needed: Abit BL7-RAID mainboard, 512 MB RAM, Socket 478 Intel Pentium 4 @ 1.6GHz).
Those of you who have experienced this problem, have you made sure that all other packs have been disabled? Have you tried with a fresh install of Doomsday?
Khaveen
December 14th, 2004, 07:15 AM
No other packs are present except some unpacked png textures by envid (just a one or two).
I use DirectX 9.0b and Windows XP SP2, 160 MB of RAM. Is it gonna help?
DaniJ
December 14th, 2004, 07:24 AM
Ok those having the problem with the screen effects try extracting JUST the textures and put them in Data/Graphics.
If that doesn't help open up Deaddrip.png and resize it to 256x256. Let me know if that fixes it.
More packs will be uploaded soon I'm trying to get the comments finished first though.
What is it with all you guys who won't register your names? What do you think I'm gonna do with them?
salaciouscrumb07
December 14th, 2004, 07:31 AM
i just don't like putting my full name on the internet, just like i don't like leaving my car running when i leave it..
Khaveen
December 14th, 2004, 07:31 AM
What is it with all you guys who won't register your names? What do you think I'm gonna do with them?
You mean real names?
Extracting and resizing did the trick. Thanks!
Kresjah
December 14th, 2004, 07:32 AM
*Feels like a decent guy since he actually did register with his name* :)
SP2? Hmm... it probably hasn't got anything with it to do, but I ALWAYS get suspicious whenever I hear SP2 in connection with problems of any kind.
Dani: Sounds good. Didn't mean to rush, just that having tasted the apetizer, I'm desperately looking for the main course :p
Harry
December 14th, 2004, 07:33 AM
SWEET! I love the infine FX! especially the death one:D
There is a slight skinning error on the radiation suit, it has the black neck hole slightly overlapping the normal jumper, I love the rocket box:D I have not got round to viewing the candles and stuff but I can just tell that they're going to be great:D
DaniJ
December 14th, 2004, 07:39 AM
So resizing worked? Can you confirm that Gamedude?
If so then it's not a bug in the jDRP its something wrong in either your video driver or Doomsday itself. At 256x256 it'll look very BAD though.
dd_133
December 14th, 2004, 07:41 AM
Ok those having the problem with the screen effects try extracting JUST the textures and put them in Data/Graphics.
If that doesn't help open up Deaddrip.png and resize it to 256x256. Let me know if that fixes it.
More packs will be uploaded soon I'm trying to get the comments finished first though.
What is it with all you guys who won't register your names? What do you think I'm gonna do with them?
Eh...I don't like anyone to know who I am, stalkers, creepy.
Khaveen
December 14th, 2004, 07:43 AM
At 256x256 it'll look very BAD though.
I resized the width to 640 though, since 640x480 is the resolution I use. So it looks great, don't worry.
DaniJ
December 14th, 2004, 07:56 AM
Yep that is definetly a driver+doomsday issue. I'll post it at sourceforge latter.
Lenias
December 14th, 2004, 07:57 AM
Alright, what am I doing wrong? Downloaded each of those files into the appropriate folders. But I've not noted any difference. And the shells I'm coming across appear to be the same old shells.
Couple thoughts occur to me - should remove the old JDRP presumably - but I can't find it! Nor can I find the new files I just downloaded. They're there, I know that, because when I downloaded them a second time it confirmed that I wanted to overwrite the old, identical files. But if I go in the folders to look, I can't see them.
How do I get this working? Is that enough detail to resolve this problem?
Lenias
December 14th, 2004, 08:10 AM
Okay, one of those issues has been resolved, and I must confess - nothing more than lame ass user error. Wasn't unzipping them to the folder I thought I was. So everything is where it should be now. However, I still don't detect any difference - the shells are still the old shell model. How do I get around that?
-RightField-
December 14th, 2004, 08:11 AM
I can't for life seem to understand why I can't log in after registering. Says the account doesn't exist.
Da_maniaC
December 14th, 2004, 08:15 AM
Okay, one of those issues has been resolved, and I must confess - nothing more than lame ass user error. Wasn't unzipping them to the folder I thought I was. So everything is where it should be now. However, I still don't detect any difference - the shells are still the old shell model. How do I get around that?
If they look like this (http://members.home.nl/djthesp/Shells_alpha_001.jpg) , then you're ok.
Lenias
December 14th, 2004, 08:15 AM
No, they still look the old way - brass caps on the bottom.
Lemme put it this way:
A. Do I need to remove JDRP 1.01 to get this to work?
B. If so, what is the exact name and location of any files that need to be removed?
DaniJ
December 14th, 2004, 08:16 AM
Lenias - You'll need to dissable the jDRP 1.01 in Kickstart. The shells and the shellbox ARE the old models, nothing really wrong with the models but the skins will be improved.
RightField - Can you pm me your details and I'll check it out.
Kresjah
December 14th, 2004, 08:18 AM
I would try to give you constructive critisism on your work Dani, but most of the stuff I've seen far is too good to find any faults in, at least for me. The only thing I've seen is the thing Harry pointed out with the rad suit.
And that cell... that's perfect. Just... perfect!
Lenias
December 14th, 2004, 08:23 AM
Lenias - You'll need to dissable the jDRP 1.01 in Kickstart. The shells and the shellbox ARE the old models, nothing really wrong with the models but the skins will be improved.
The shell skin is definitely the old one then. Red on top, brass on the bottom, the opposite of the screenies I've seen for the new skin.
Forgive the ignorance - but where in the kickstart menu is one able to disable it? I just checked through all the tabs and see nothing labeled JDRP 1.01. I used to download stuff when it was put out by individual authors - could be that I've just cobbled together all kinds of options, etc, and not the true JDRP 1.01. Don't remember. But what would I be looking for?
DaniJ
December 14th, 2004, 08:24 AM
Under Addons should be listed jDRP 1.01 :)
If all else fails try a new install and work backwards adding your "normal" files till you know whats breaking it.
Darmuss
December 14th, 2004, 08:25 AM
Was it Lord Kaizen who made that small showcase map? Could someone host it for testing purpose?
If not, I would like to PM someone my email, who has the map.
Lenias
December 14th, 2004, 08:29 AM
Under Addons should be listed jDRP 1.01 :)
If all else fails try a new install and work backwards adding your "normal" files till you know whats breaking it.
Grr... No JDRP 1.01 under addons. Just a bunch of options like Heavy Smoke Trails, etc. I've disabled everything there and the problem continues. I'll try a new install, but I dread it - seem to remember having a lot of problems setting this up when I did it the first time. (Plus I've added in so many custom things that will have to be transferred over - textures, etc...)
DaniJ
December 14th, 2004, 08:31 AM
Yep sounds like your running a very old version (most likely the old modelpack by cheb). In all honesty I think it would be easier to start again.
Lenias
December 14th, 2004, 08:45 AM
Just set up a new version. Downloaded the JDRP core pack, particle pack, shells and medikit, to test. But I don't get any models. Still flat, horrible sprite shells on the floor. Models are turned to enabled....
Damn. It's telling me glbsp not detected. Is that a separate download? Surely that's the problem...
BTW - only saying this in the new install on my C: drive, not the old one on my D: drive.
Lenias
December 14th, 2004, 08:58 AM
ALRIGHT... Now we got it figured out. Had to download JDRP 1.01 as well to get the basic models, then disable it to feature the new skins. Keen. Alright. Should be back on track now.
Kresjah
December 14th, 2004, 09:00 AM
I didn't have to do that... I'm running it on a fresh install, without jDRP 1.01...
Kresjah
December 14th, 2004, 09:27 AM
I took a look at your new batch of models. There were a few things that I noticed:
Computer Map - I really love the way you've captured the old, blocky look, but the screen itself is puzzling me. Have you used a shiny skin on it? It looks good and sharp when I look at it from the side in a 45 degree manner, but standing right in front of it, the screen becomes bright... maybe a bit too bright.
Spiritual Armor - As for the armor, I was surprised at how 'new' it looked as opposed to the original one. Maybe you should go for a darker, more raw material/metal maybe? Or give it some more rust?
The Evil Eye - The candle and the eye looks great... the triangle thing, well, no personal offence, it looked bad. It seemed to be a bit too rough around the edges, blocky animation, too transparent. I know it was experimental, but I'd thought I'd give you my honest opinion anyways.
I've missed the Health Potion and one of the lamps. Heading back into the game to try to find them...
EDIT: Ok, here goes for the rest of the models (by the way, I'm only mentioning those that I feel can be improved):
Health Potion - I know the skins are unfinished, but I think the liquid itself should be vaguely animated (don't know if you have plans on doing this), and the bottle itself should be a tid bit less transparent. The bottle was lying on the blue UAC rug floor, and it would have been easier to spot it in the midts of a firece fight if it wasn't that transparent. Not much less, but a little less.
Small Lamp - I think you should smooth the light cover a bit more... it seemed too, well, 'griddy' when I was in-game.
---
Hope you take this as an attempt to give constructive critisism rather than me being rude or something. I still love your work :)
DaniJ
December 14th, 2004, 09:40 AM
If you could all keep track of any comments you post here and be sure to upload them when comments system goes live, otherwise I'll probably loose track of them.
Thanks for the feedback.
Yeah I'm not happy with the Evil Eye either, I'm gonna rethink the triangle/cricle thing and see if I can come up with another way of representing it.
The trick with the screen on the computermap was an experiment again. It was intended to mimic a backlit screen but the angle at which it brightens depends on the angle of the object. I may need to rotate the shinemap on it and reduce the effect somewhat.
EDIT: I apreciate ALL constructive feedback Kresjah.
Lenias
December 14th, 2004, 09:43 AM
Ok - like I said, problem with my old setup was there was no JDRP at all. I was downloading individual models and skins back when you were posting each of your Sarge heads one by one, Dani.
But I think I still have an issue. Hard to tell, since I didn't have the JDRP 1.01 to compare to previously. My shells now look like the screenie, so I thought I was on track. But I noticed the medkits and stimpacks still looked a little feeble. This was with JDRP 1.01 still checked. Problem is, if I uncheck it, we're back to just basic sprites. So I think all I got working was JDRP 1.01, even in the new install.
Lemme run my file folder breakdown here for you, to see if it's right:
I was downloading each file to:
c:\Doomsday\Data\jDoom\Auto
Which means that the new shell skins (for instance) are located in:
c:\Doomsday\Data\jDoom\Auto\Data\jDoom\Models\Item s\A-Shells
Is that right?
Kresjah
December 14th, 2004, 09:52 AM
Dani: I'll be sure to add the comments I give you here to the CMS when commenting function is enables.
Yeah, that's what I thought you were trying to do with the computer map, except that it worked oppositely of what it should have done. But it was a good idea though, and you should be able to 'flip' the effect (I think).
Regarding the eye. How about just having it simple, everything rotates...? Either by making the circle and triangle as one 'unit' and rotating them one way, while the eye goes the other way, or by having the eye and circle spin the same way, the triangle spins in the opposite direction, with the little twist of having them twist at different speeds. Or would that be too hard to do?
I'm testing with Kaizens test map, and there is one model in the decorations room that makes the game skip when walking (acts more like jerky movement than frame rate loss), I just haven't figured out which one yet. I'm going to check it out now.
EDIT: Heh, I managed to trigger it 3 times in a row before I posted this. Now, when I'm actually trying to find the reason why it happened and re-trigger it, it plays normally. Just disregard what I've mentioned about that for now.
DaniJ
December 14th, 2004, 10:01 AM
I don't know what your doing there Lenias :) You don't need to unpack the PK3 files, just save them directly into c:\Doomsday\Data\jDoom\Auto
Regarding the eye. How about just having it simple, everything rotates...? Either by making the circle and triangle as one 'unit' and rotating them one way, while the eye goes the other way, or by having the eye and circle spin the same way, the triangle spins in the opposite direction, with the little twist of having them twist at different speeds. Or would that be too hard to do?Have you dissabled model spinning perchance? Thats what it does currently if spinning is turned on. Have a look at the DED for an idea of complicated it is:)
Re:jerky thing - hmm, let me know what you find.
Kresjah
December 14th, 2004, 10:05 AM
No, it spins, but it doesn't exactly spin in a smooth manner... It's hard to explain.
Wicked Anime Kid
December 14th, 2004, 10:09 AM
Jebus I missed out 1 evening and 6 pages are added to this thread.
Glad to see you are still alive there Khaveen:D
Still have to download the Alpha, or I could just wait untill the full version arives;)
Dani you think I'm that sexy?? *wink*:p
Darmuss
December 14th, 2004, 10:12 AM
I think the problem with the evil eye is, that the model is always in front of the particles.
Kresjah could you email me Lord Kaizen's testmap if I PM you my email?
eX_Do0mY
December 14th, 2004, 10:13 AM
The death effect doesn't work right for me. I just get a white and red bar falling down the screen, as shown below:
http://www.personainternet.com/gamedudesfiles/jdrp.jpg
I downloaded the latest core pack but it doesn't work. Everything else is fine. Also, the pain flash is all white instead of red.
It seems like the textures aren't working, but I have them in the Graphics directory.
It happens on my GeForce FX 5200 Ultra also.
Ton80
December 14th, 2004, 10:14 AM
To Dani:
Don't know what's going on here but:
When using Slide's BOTH versions of jDUI on Slidespace, the green armor on UD E1M1 flashes between old and new images. Without either of both jDUI versions, no problem old sprite unless of course you had included it which then oops.
BTW very nice touch on health bottles with the bubbles, very nice. Bravo on attention to small details.
Also Bravo on the medkits too; I caught myself looking to see if the top flap was modeled where it attaches to the back, it looked so real. Great job on shadowing/highlighting the texture. I swear that you added a couple of very small polygons to that flap when looking at it from the side to give it that slight thickness/overhang. Did you? I really can't tell.
indrema
December 14th, 2004, 10:14 AM
Use the new 1.1 alpha model whit the old 1.01 is really simple:
1) Rename "jDRP.pk3" in "zjDRP.pk3"
2) Put the new PK3s in auto folder whit the old one
3) Play ! *munch*
Bye !
Kresjah
December 14th, 2004, 10:21 AM
Just PM your e-mail, and I'll forward it.
DaniJ
December 14th, 2004, 10:41 AM
white and red bar falling down the screen
It looks like we've found a bug in Doomsday but we'll have to get Skyjakes verdict.
EvilEye:
This is how its set up atm: the eye and candle spin anti-clockwise at the same speed. The triangle and circle spin in opposite directions neither at the same speed as the eye. They are supposed to flicker and stretch around rather than rotating smoothly. Particles have to be rendered behind the model due to not having per pixel alpha depth testing (very very few engines do that correctly), otherwise you get linear clipping around the pivot point (nasty).
When using Slide's BOTH versions of jDUI on Slidespace, the green armor on UD E1M1 flashes between old and new images. Without either of both jDUI versions, no problem old sprite unless of course you had included it which then oops.The jDRP version has this fixed, I'll be uploading that soon.
I swear that you added a couple of very small polygons to that flap when looking at it from the side to give it that slight thickness/overhang. Did you? I really can't tell.Yes I did, although subtle it improves the silhouette a lot.
I need to brake from this for a few hours, I'll be back on latter this evening.
Lenias
December 14th, 2004, 10:42 AM
Okay, okay. Just right click the link and save as... I was clicking on the link which would automatically cause my computer to unzip everything. Got it. Works great. LOOKS GREAT! Fabulous work! And, as a bright side, no longer have to continue trying to reconfigure my new Doomsday engine. I can just use the old. Works fine there.
THANKS!
Kresjah
December 14th, 2004, 10:46 AM
Dani: Hmm... I feel that this flickering (or what looks like sudden small expanding and such) kinda ruins the feel of it. It would propably put extra stress on the engine doing it this way, but wouldn't it work adding the animations to the model itself?
You deserve a break. As far as I've gathered, you've been up all night, and you have more or less been working on this constantly since then... or is it just me? Anyways, I wish to thank you for giving us this great pleasure :)
Khaveen
December 14th, 2004, 10:49 AM
I need to brake from this for a few hours, I'll be back on latter this evening.
Thanks for everything.
I have some suggestions on ammo models, but I'll tell you as soon as the comments system is launched.
DaniJ
December 14th, 2004, 11:05 AM
EvilEye = it already is animated to some extent but you can't animate a spin and other animation without the two are linked. Eg the eye would move at exactly the same point in every rotation. I'll just have to experiment some more.
I'm off to drink brown ale and eat mince pies n stuff, be back latter.
Ton80
December 14th, 2004, 11:07 AM
Yes I did, although subtle it improves the silhouette a lot.
I thought so after continuing on furthur to the next level. You did damn good job on that, Dani. I can't wait to see the weapon and monster stuff.
putzboy
December 14th, 2004, 11:20 AM
Imp! Bring on the Imp! :)
Lenias
December 14th, 2004, 11:23 AM
What level would I have to start at to check out this evil eye? (And whats the code again? idcleve1m3 for instance?)
Wicked Anime Kid
December 14th, 2004, 11:29 AM
drop down the console and typ map E#M#
sLydE
December 14th, 2004, 11:45 AM
uh oh, is it me, or is the link down? I hope we haven't overloaded his server.
edit: for anyone who can't get to it, here is a distributed link:
http://daniel.ddsdesign.co.uk.nyud.net:8090/jDRPAlpha/
I'm unsure how this messes with the session variables though.
edit2: I guess since the server isn't running, I get an error when trying to log in. oh well, i'll try again later
Lightning_Hunter
December 14th, 2004, 11:49 AM
Nice testing system, Dani. When I get the chance, Ill go down the list and give you comments about every item that I think needs tweaking.
I seem to be having a problem with both armors and the single rocket pickup though. I just see a flat high quality sprite image of the rocket, and the armor models are the regular sprites except for the blinking animation, in which it turns into the 3d model for a quick second. I'm using a fresh installation of Doomsday...
Darmuss
December 14th, 2004, 11:53 AM
The armors are not released yet, are they?
The spiritual armor is the helmet pickup.
Lightning_Hunter
December 14th, 2004, 12:09 PM
Hmm, actually I don't think the single rocket pickup has been released yet. As for the armor, I always thought spiritual armor was not the helmet...
Gamedude
December 14th, 2004, 12:57 PM
Hmm... Lots of posts since I was gone today... Anyways, the problem I had earlier this morning had nothing to do with Doomsday, my card, or the jDRP. It was all my fault, lol. I must have been half asleep not to notice it, but I had the death screens in the "Data\Graphics\Graphics" folder instead of "Data\Graphics". I moved them to the proper folder and it worked. Strange how it still didn't work when I left the PK3 unextracted. Anyways, this means that it isn't an ATi problem, just my own mistake, lol *roflmao*
Lord Kaizen
December 14th, 2004, 01:11 PM
Looks like I'm missing out on a lot of stuff. :) Can't wait to test all this out.
SgtMagor
December 14th, 2004, 01:34 PM
was the Core.pak3 updated to 91., cuase when i first downloaded i wrote down ver.90...
Chilvence
December 14th, 2004, 02:07 PM
What is it with all you guys who won't register your names? What do you think I'm gonna do with them?
Haha. After years of registering on hundreds of different internet sites with names like "Rodney Thornbangler" and "Ms sadfsdf lkjlkjlj" I just found that, even though I know its you at the other side, its an almost unbreakable habit *grin*. You've got my real first name though...
Lord Kaizen
December 14th, 2004, 02:11 PM
I have a horrible problem. I receive this error while using the cell, computermap, core, evileye, healthpotion, mediumlamp, particles, radiationsuit, shellbox, shinemaps, smalllamp and spiritualarmor:
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.3 Oct 23 2004 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\jDoom\DOOM2.WAD
IWAD identification: 00f36acb
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\jDoom\jDoom.wad
IWAD identification: 00056533
W_AddFile: C:\EDITIN~1\DOOM\MYWADS~1\JDRPTEST.WAD
W_AddFile: Data\jDoom\Auto\RocketBox.PK3
W_AddFile: Data\jDoom\Auto\Clip.PK3
W_AddFile: Data\jDoom\Auto\Cell.PK3
Zip_Open: Data\jDoom\Auto\Cell.PK3: Central directory not found.
I've noticed when I downloaded the above files the download progress went slowly up to between 45% to 60% completed and then went to 100% instantly. I opened these packs with winzip and they appear to be empty. I've tried dowloading cell.pk3 several times and I get the same deal. The other packs are working however.
EDIT: cell and core apear to be working finally, but I haven't actually tested them. I guess Dani must have been tinkering behind the scenes. :)
EDIT: Arrrrrrggghhhh, some of the stuff still isn't working. I just downloaded cell.pk3 again just as a test and it insn't working again either. I'll have to try again later.
ChexBoss
December 14th, 2004, 02:49 PM
Question: When will all of these be able in one pk3 file? I just wanna know if there is a way to avoid them one by one.
And it's not working. They are not activating.
Caden
December 14th, 2004, 02:54 PM
Good work :D I love those bubbles on the potion.
Also when you die that blood is cool.
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