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Slide
January 7th, 2004, 02:25 PM
The jDoom Environment Pack (jDEP) is an addon for jDoom that provides settings for fog and Sky boxes for all the original Doom levels (Doom, Ultimate Doom, Doom 2 and Final Doom).

Each sky box consists of a cube that encompasses the entire level, with a texture on each of its (six) interior surfaces these textures make pretty good illusion of an 360 panoramic environment. If you don't like the supplied fog settings just apply the no fog patch and the fog will be turned off by default. If you're lights glare when fog is on use the fog lights patch by Gamedude to fix this behaviour.

Credits: Slide (Main Pack, Skyboxes, Fog), Dani (md2 file), Technomancer (Doom 2 Fog, Doom TNT Fog) , Gamedude (Fog Lights patch).


Download here (http://doomsdayaddons.eduke32.com/)

Screenshots (http://www.doomsdayhq.com/ss.php)

Doom_Dude
January 7th, 2004, 02:31 PM
Keep up the good work Slide. :)

ravenlot
January 8th, 2004, 12:25 AM
Yeah, I really like your work too. Everything looks sharp.

I do have a question. Sometimes I like to turn off the models in Doomsday to make it look much like Doom did originally. But when I do that, I think one the jDEP images causes a problem for the armor. You know how lighting from the armor pickup blinks? Well, it seems to alternate images between those from the WAD file and those from the jDEP, I think. Do you know how to disable that in Kickstart without disabling all the graphics from the jDEP? It's not a big deal but I did notice it.

Another thing crossed my mind only because I like to tweak things. Don't think of it as a request because it's not even remotely important. I was thinking about messing with the jDEP to see if it were possible to add yet another title screen to the package. Doom Shareware had a title picture that was just like the retail title picture except at the bottom of the picture, it had some information about shareware and ordering the game. I kinda wanted to alter it to reflect DOOM's shareware roots. When I figure out this whole DED system out, perhaps I'll try doing that.

Anyway, thanks for sharing all your hard work.

KuriKai
January 8th, 2004, 12:44 AM
you cant cause they use the same images

and i wanted to do the same thing
i just put the demo pic into the jdui.pk3
in here
data/jdoom/patches/doom1-share/titlepic.png

ravenlot
January 8th, 2004, 12:53 AM
Too bad about the first issue but it's nice to hear that's it's easy to replace the shareware title pic.

I guess it's time to make my own interpretation of the original Doom Shareware title pic.

Sin4U
January 8th, 2004, 01:27 AM
hmm.. Ive also noticed that... (the first one) Isnt that the HUD pack (not the status bar, the full screen one) not jDEP? or were those added? It also does it with the keys, noticably, the rocket looks quite good, actually, and so does the bullet pack, and theres the health pack too. Normally this isnt noticable, but I would like a fix (check box to disable patch replacement of world sprites? or a hud subdir somewhere)

ravenlot
January 8th, 2004, 01:58 AM
Sin4U, you know what you're right. I was thinking about the hud pack (jDUI) not jDEP, though that's also cool as well.

Let me just close the off topic subject by saying I just tried adding my own version of the Doomshare title pic using image in the jDUI pak and adding the shareware bar. It matches the size and shape of the original fonts and looks great to me. I placed them into the jDUI pak that I downloaded and it works great.

Slide
January 8th, 2004, 04:58 AM
Hmm I was a little confused there for a while imagining how a skybox texture could be replacing a armour sprite... anyway can we move this over to the right thread now?

Slide
January 10th, 2004, 08:22 PM
Ok it's been a long time coming but here is the patch to remove fog from the jDEP - I'll be honest it's late and I haven't fully tested this so tell me if it doesn't work (don't worry it won't screw up your installation or anything). I've just found my FTP server is done at the mo - so I'll post the link now and you may have to try again later if the file can't be found - it will turn up sooner or later.

Download jDEP No Fog patch (ftp://jfiles@server1.thefourwinds.net/jdoom/slide/jdep/jdep-nofog.exe)

Edit:

The file is up now

Tyberious
January 15th, 2004, 09:44 AM
good work slide. Any plans for the future such as updates?

Slide
January 15th, 2004, 12:23 PM
Not really :)

Well I do but not for a while now, except maybe for a low res pack for those with less powerful graphics cards and fixing a method I developed for turning off fog without a patch.

But in the far distant future:

1024x1024 textures based on 2048x2048 originals.
Update to city skies
Ambient object sounds (torches etc...)
Ambient Stage sounds (wind, wailing)
Scripted effects (little rain maybe needs DED support)
Dynamic lights in the skydome (for sun etc... needs DED support)
Customisations for anything that Skyjake lumps into the Maps.ded really.

New ideas welcome - though remember animated skyboxes are really not on the agenda for now (sorry Sambo).

That all said; Gamedude has come up with a patch that will reduce the glare some people get when using light packs with fog - you don't need this if you're happy with you're current settings or don't use fog.

-Download here- (ftp://jfiles@server1.thefourwinds.net/jdoom/slide/jdep/jdep-lightspatch.exe)

Slide
January 16th, 2004, 06:33 AM
Metal-sonics problem with Windows ME is now here (http://forums.newdoom.com/showthread.php?s=&threadid=20937)

Grimm
January 16th, 2004, 08:01 AM
Hey Slide, is there anywhere I can download the resources without the installer? I like to mix and match. :)

Wicked Anime Kid
January 18th, 2004, 04:54 AM
Scripted effects (little rain maybe needs DED support)
This requires editing in a ded, i have a rain effect somewhere i got from didi. If you are thinking about implenting it i must warn you that this rain is not flawless and will appear incorrect at low ceilings and illusions.

Hey Slide, is there anywhere I can download the resources without the installer? I like to mix and match. :)
You can just install packages into a seperate folder and edit them manually to fit your key:D

KuriKai
January 20th, 2004, 09:20 PM
will the jDEP have coloured levels like red for mars instead of white?

Slide
January 21st, 2004, 12:47 AM
Original Doom never takes place on mars - but funny you should ask about a mars skybox - you been snooping round slidespace?

This requires editing in a ded, i have a rain effect somewhere i got from didi. If you are thinking about implenting it i must warn you that this rain is not flawless and will appear incorrect at low ceilings and illusions.


Rain particle effects aren't the problem they've been around for a while now - the issue is applying it to original levels on a map wide basis without editing the map - so basically support needs to be added to the map info - plus ded scripting support is really needed to make the effects realistic.

XeroTrace AKA sigmst
February 12th, 2004, 01:35 PM
slidism, a cult fallowing of slide or new religon(sp?) in other words, good work!

DaniJ
February 13th, 2004, 10:40 AM
Rain particle effects aren't the problem they've been around for a while now - the issue is applying it to original levels on a map wide basis without editing the map
This is possible already (simply assign a flat type generator to the FSKY flat). The only problem is that it will appear on every level regardless of the actual sky texture (which is defined in MAP INFO now).

Wicked Anime Kid
February 13th, 2004, 10:46 AM
yea i don't know why iD made the wad itself very well editable but the flat data is hard to crack/code.

XeroTrace AKA sigmst
March 6th, 2004, 08:04 AM
i want rain and snow!

Master Toddy
March 6th, 2004, 03:37 PM
Actually, maybe ash storms would be a good weather effect, if weather effects were to be implemented? especially for some of the hellish levels, like the ones in episode 3.

KuriKai
March 6th, 2004, 04:33 PM
i like that idea

XeroTrace AKA sigmst
March 11th, 2004, 05:06 AM
even better! maybe rain for addon lvls or doom 2?

Da_maniaC
March 11th, 2004, 09:34 AM
Hmmm it all looks nice, i love what u guys doing With the Resource and enviroments packages.

Only in the screenshots, i still see u have other weapons and hud icons than me....

Is thare yet again a new version of JDRP?
(I have 1.01) :)

Slide
March 11th, 2004, 10:00 AM
HUD stuff is in the ol' jDUI

Da_maniaC
March 11th, 2004, 10:26 AM
yep i found that.... but i saw some screenshots also in that topic that had a different shotgun and stuff. ;)

[EDIT]

These ones to be exact:
http://slide.newdoom.com/gallery/jdui/jdui-hud.jpg
http://slide.newdoom.com/gallery/jdep/jdep-doom-sky2.jpg
http://slide.newdoom.com/gallery/jdep/jdep-doom-sky1.jpg

Is that because there are new JDRP packages, or is it just because the guy tha does the editing is still the only one that has those? :P

Slide
March 11th, 2004, 02:52 PM
Oh that's Abbs pack stuff I was gonna release those modified versions but Abbs is redoing them himself now - except for the shotgun - that's Dani's jDRP one with a customised version of the texture

KuriKai
April 1st, 2004, 02:53 AM
is it posible to have fog only in low lying areas? cause that would look alot better.
like on level 30 the lower you go the thicker the fog

Da_maniaC
April 5th, 2004, 10:59 AM
I still think, the fog in map 32 is way to thick though.
I mean, u can barely see across :P.
It is normal for a big old stone room, to have some dew because the air is moist, but this is way too excagerate, looks like there are some fucking smoke machines around :P

The Undertaker
April 5th, 2004, 06:11 PM
Nazi's gotta do something while they're waiting for you. Lung cancer is nothing when you got a cyberdemon behind a big metal door waiting to kill.

KuriKai
April 5th, 2004, 09:11 PM
lol good thinking
were is slide?

Slide
April 6th, 2004, 12:40 AM
It is normal for a big old stone room, to have some dew because the air is moist, but this is way too excagerate, looks like there are some fucking smoke machines around :P
It was supposed to give a smoggy Hell feeling but I seem to get split opinions on most of the levels - the level of fog is more pronounced on areas with large open spaces - but I will review it at some point.


is it posible to have fog only in low lying areas? cause that would look alot better.
like on level 30 the lower you go the thicker the fog

Quake 3 style ground fog is impossible with the current Doomsday Engine - maybe in the future.

I will do some more work towards the jDEP 3 at some point but I've other projects I want to do first - also I certainly don't intend to do another release for the 1.7 branch.

Abrax
April 18th, 2004, 03:58 PM
I downloaded this today, and it looks amazing, will there be any 32bit skyboxes, because they look like theyre in 8bit (hideous banding).

KuriKai
April 18th, 2004, 04:15 PM
theres a fix for that

i think you have to dissable texture compression in kickstart

Evil Incarnate
April 18th, 2004, 05:05 PM
Metal Sonic: Its actually paletted textures that need to be disabled. Turning that off will take care of it

Envid
June 29th, 2004, 06:08 AM
rain would rock, option for snow? meteor showers for hell-like levels?

KuriKai
June 29th, 2004, 01:29 PM
rain and snow are possile but it slows dow the ame alot if you ant get it just right. specially in massive rooms

Midnight
June 29th, 2004, 01:35 PM
sooo much, and deppends on what how your doing the effects too.. In one game there is rain, and it barely touches my FPS, but in another, performance takes a hit from 87 to 3 in a matter of moments. Very hectic, especially when your fighting, and turn toward a window open to the rain and see everything go slooowww hehehehe.

KuriKai
June 29th, 2004, 02:44 PM
a nice ambient rain sound would e cool too

Lord Kaizen
June 30th, 2004, 10:15 PM
Hey, Slide!

Now that I have 1.8, the problem that I had with the skyboxes not working in TNT is no more! :D

Slide
July 1st, 2004, 08:21 AM
Hey, Slide!

Now that I have 1.8, the problem that I had with the skyboxes not working in TNT is no more! :D

I knew it wasn't me that broke it ;)

KuriKai
July 1st, 2004, 03:26 PM
that good to hear :)

Envid
July 1st, 2004, 03:40 PM
well id still like the option for some sort of rain, people on 386s of course could turn it off. Maybe some lightning in the clouds? I can render those kind of things at whatever res you need along with each frame of the animation.

KuriKai
July 1st, 2004, 03:51 PM
well heres a ded i had for one of my maps in jda ut i took it out cause it was givin me slowdowns just edit it, so it works 4 you
Generator {
Flat = "f_sky1";
Flags = "gnf_static gnf_roof";
Speed = 3;
Speed rnd = 1;
Spawn age = -1;
Max age = -1;
Distance = 1500;
Particles = 200;
Spawn rate = 15;
Vector { 0 0 1 };
Presim = 70;
Stage {
Type = "pt_line";
Flags = "ptf_bright ptf_stagetouch";
Tics = 50;
Rnd = 1;
Bounce = 1;
Gravity = 2;
Radius = 15;
Color { 0 0 4 .2 };
};
}

DaniJ
July 1st, 2004, 06:35 PM
Try this and see if it's any better:

Flat = "f_sky1"
Flags = static | roof | density
Speed = 3
Speed rnd = 1
Spawn age = -1
Max age = -1
Distance = 1024
Particles = 40
Spawn rate = 5
Vector { 0 0 1 }
Presim = 70
Stage {
Type = "pt_line"
Flags = stagetouch
Tics = 50
Rnd = 1
Bounce = 1
Gravity = 2
Radius = 15
Color { 0 0 4 .2 }
}
}

Lord Kaizen
July 1st, 2004, 08:43 PM
Rain would be apropriate in most of the Doom 2 levels, since they take place here on earth.

I wish the environment and interface packs could be disabled via Kickstart's add-ons tab. It would be much more convienent this way, because they conflict with custom pwads and the Doom64 resource pack.

Ton80
July 2nd, 2004, 03:26 AM
[Addon]
Name=jDoom Environment Pack ( jDEP )
Profiles_To_Apply=sharedoom doom doom2 plut tnt
Command_Line=*data\jdoom\jDEP.pk3 *data\jdoom\jDEP-Ext.pk3
Do_not_use_standard_definitions=0
Class=EnvironmentPack
Story=jDoom Environment Pack 2.03\n\nThe jDoom Environment Pack (jDEP) is an addon for jDoom that provides settings for fog and Sky boxes for all the original Doom levels (Doom, Ultimate Doom, Doom 2 and Final Doom). Please check the Newdoom Forums for updates. Created by Slide <http://slide.newdoom.com>

[Addon]
Name=jDoom User Interface Pack ( jDUI )
Profiles_To_Apply=sharedoom doom doom2 plut tnt
Command_Line=*data\jDoom\jDUI.pk3
Do_not_use_standard_definitions=0
Class=userinterface
Story=jDoom User Interface Pack\n\nThe jDUI pack is a 'roll up' of some of the most popular graphical updates available for jDoom. For more information please check the Newdoom forums (http://forums.newdoom.com). Created by Slide <http://slide.newdoom.com>

[Addon]
Name=jDoom Texture Pack ( jDTP )
Profiles_To_Apply=sharedoom doom doom2 plut tnt
Command_Line=*data\jdoom\jDTP-TEXTURES.pk3 *data\jdoom\jDTP-FLATS.pk3 *data\jdoom\jDTP-DOOM1TEXTURES.pk3
Do_not_use_standard_definitions=0
Class=Textures
Story=jDoom Texture Pack\n\nThis pack contains high resolution textures for Doom, Ultimate Doom, Doom2, and Final Doom. Please check the Newdoom Forums <http://forums.newdoom.com> for updates.

I think the jDRP already has one in it.

sirsinalot
November 2nd, 2004, 08:28 PM
Rain and snow in doom would be pretty cool, if it had some way of accumulating, or leaving a residue or a pile on the ground.

Juan_Fraglef
November 2nd, 2004, 09:13 PM
I have 2 deds made for the jDEP to turn it on and off with instructions. Check under the post "in case of emergency" under resources

Majuub
December 10th, 2004, 08:04 AM
I was getting serious banding in the skys and i tried everything to get rid of it but nothing was working, then i remembered reading about Catalyst AI that was introduced With the new Catalyst Control Center . What Catalyst AI does (for those of you that don't know) is use artificial intellegence to examine the textures in a game and filters them independantly to improve overall performance without losing eyecandy, eg: if the AI determines that trilinear filtering has no real visual benefit over bilinear filtering then it will, to coin a phrase, "choose the lesser of two weevils"
My point is that the jDEP does not like Catalyst AI and when i turn off said AI the banding is no more.
I hope this helps any others who may be experiencing the same problems.

sirsinalot
December 12th, 2004, 01:39 PM
i was playing doom 3, and noticed that the lava had sort of a thin layer of fog over it, could it be possible to do this with the lava in doomsday? or in other words, is it possible to associate a texture with fog, or certain particle effects?

Gravel-Pit
December 15th, 2004, 03:14 PM
particle effects to a texture. yes.
I have already a ded at the jfiles forum for some lava particles. Be warned You need massive cpu power to run it on most levels

Lord Kaizen
December 15th, 2004, 03:33 PM
I'll have to check that out. However alot of CPU power is something I do not have. I tried making some lava particles myself once, but they tended to look blue instead of orange because I'm not very skilled at making deds. I also had the idea to create an effect for the slime that looks simlar to the slime particles in Half-life. It didn't turn out too good either.

Kresjah
December 15th, 2004, 03:57 PM
The ultimate test with that one is running Doom 1's "Mt. Erebus" (E3M5 or E3M6 if I'm not mistaken). The one with the insanely large lava field...

...which happens to crash Doomsday on this computer when running the DED. That is how much power it requires! :p

apoptygmavnv
January 26th, 2005, 09:07 PM
Is there any way you could make a .zip or .sit of the pack? I have a Mac and can't run the .exe file.

Slide
January 28th, 2005, 02:36 AM
I'll see if I have time over the weekend

Slide
January 30th, 2005, 03:36 PM
Hmm couldn't find the files - I'll have to dig them out of a backup... when I find the backup...

Lord Kaizen
January 30th, 2005, 05:33 PM
The sky boxes are wonderfully done, but I feel that some of them don't really fit with the original style. To me the Hellish skys are too bright and the atmosphere should be smokey instead of having fluffy pink clouds. I also feel that the city skys are also heck of alot too bright and cheerful. I think the buildings should apear to be smoking, war-torn ruins.

Tolwyn
January 30th, 2005, 07:46 PM
nt nt nt nt

Slide
February 1st, 2005, 10:00 AM
erm the city scapes are ruined if you look - all the boxes are complete so you can noclip out and see the bases (where the city looks more demolished). I'll look into editing the pack textures when I re-release it in broadband size. Remember though the original skies actually used the same colour schemes - I only tweaked them I didn't make them up.

FreeLanZer
March 5th, 2005, 08:53 AM
Well as mentioned before, is it possible to add ligtning and rain to the JDEP?

primus1236
March 5th, 2005, 09:09 PM
Rain, I know would be possible, but where in the game would it be put? Remember the jDEP is supposed to make DooM look cool, it's not a modders toolkit, so if something were added it'd have to be something everyone knew was supposed to be in some part of the game.

FreeLanZer
March 10th, 2005, 01:57 PM
Fog was NOT supported in the original game! So why not lightning???

Anyway, is it possible to make heat waves over lava???

And maybe moving clouds in the sky...?

deus-ex
March 12th, 2005, 08:12 AM
Fog was NOT supported in the original game! So why not lightning???You got a point here.


Anyway, is it possible to make heat waves over lava???You did'nt play to much DOOM3 or Tomb Raider - Angel of Darkness by any chance? :D


And maybe moving clouds in the sky...?This should'nt be to hard to do with the next Doomsday incarnation (Hawthorn) i suppose. Two layers of Skytextures constantly moving ala Unreal/Quake or the like. This would definetly add to the atmosphere. Or maybe pixelgenerators like used for the fog....

DaniJ
March 12th, 2005, 08:43 AM
Two layers of Sky can easily be done now. It's just a case of setting up a new sky model. Speaking of which I did finish a new Sky Dome that can be used with or without a sky box. If anyone wants it let me know. You can create a very sweet Unreal style sky with it but I didn't get around to creating the needed textures (I ripped some from PainKiller to test it with).

FreeLanZer
March 12th, 2005, 01:57 PM
Ok, so the only thing we need is the texture or what...?

:) Thanks for the support there deus-ex...

DaniJ
March 13th, 2005, 05:07 AM
Yep, all you need is the textures.

FreeLanZer
March 14th, 2005, 04:38 AM
With clouds? or what?
and how big?
and so on...

DaniJ
March 14th, 2005, 09:41 AM
you can put anything you want on the textures, including moving clouds.

FreeLanZer
March 14th, 2005, 01:19 PM
I thought of, could you make splashes in liquids when you shoot on them???

DaniJ
March 14th, 2005, 02:36 PM
Not atm.

Skyjake added a stub to the movement code in jDoom recently that is called when a player is on the floor of a sector when the sectors floor is water. Which means at some point splashes will be implemented when the player jumps.

Water splashes when you shoot a certain texture is something different of course.

Personaly I would like to see the ability to define the properties of a texture similarly to the way the the texture enviroment definitions (used currently for 3D sound properties (echo,reverb)) so that a new THING can be spawned when a weapon hit occurs (the definition dictating which THING). Then generators,models,lights etc can be defined so that metal walls spark, water splashes...

primus1236
March 14th, 2005, 04:42 PM
I recall seeing a request on sourceforge you made about bullet marks, you said they would be created but not remain, how did you get the bullet marks to appear? Was that based on weather it was a wall or floor, both or was it texture based? Perhaps something like that could be used?

FreeLanZer
March 15th, 2005, 01:54 PM
Yeah bullet marks would be nice...:D
About the fog... can someone make a ded file so that the fog is lower than usual like mist?

Mr. Chris
March 19th, 2005, 01:46 AM
Very good work!

Blade Nightflame
April 18th, 2005, 08:26 AM
Am I the only one around here who has had THIS problem while installing this?

"Cannot open C:\Documents and Settings\Blade Nightflame\Local Settings\Temporary Internet Files\Content.IE5\KPQ7STQ3\jdep-lightspatch[1].exe
Extracting defs
Extracting defs\jDoom
Extracting defs\jDoom\auto
Extracting defs\jDoom\auto\jDEP
Extracting defs\jDoom\auto\jDEP\jDEPDoomLights.ded"

After that last line, it just stopped

Slide
April 21st, 2005, 03:36 PM
sounds like your download corrupted try a fresh download - you may need to clear your cache

Romanov77
May 9th, 2005, 04:18 AM
Man, the new sky textures makes the download worth alone!!! Thanks!

Romanov77
May 9th, 2005, 04:39 AM
A note:

While everything works on Doom1 & 2 this pack doesnt work on TNT and plutonia...I just see messed textures in the place of the sky (like when you use idclip)

Any solutions??


EDIT:

Solved. I didnt installed the 2nd pack.

The guy that made the sky is great. I really love the space-sky, its *jawdrop*

DistantJ
May 9th, 2005, 12:19 PM
I still hope for my fire skies. heh

[ZAS]_theshooter7
June 26th, 2005, 11:52 AM
*sulk* Argh. I have spent 2-3 days attempting to get this pack working, and I cannot. I have tried EVERYTHING. So now I turn to your help. what do I do? Yes, I used the installer and I still have the stuff in my Data/JDoom/auto folder. what could be wrong?

Seikken
November 10th, 2005, 03:10 PM
I have the same problem. At first, I installed the package and it run with no problems with skies n fog, but i made another installation of Doomsday n the pacakge doesn't work anymore!

I've tried to run the installer, to install it manually, I installed the patch, I did what they say at the readme if you have problems, but it doesn't work yet.

I have download all the packages a hundred of times n I don't have any problems with anyone but this one.

FreeLanZer
November 10th, 2005, 09:50 PM
Have you guys remembered to check the "Use external textures with all PWADs" under the graphics section in Kickstart..?

Gordon228
November 10th, 2005, 09:52 PM
That would work, but do you have it in the auto foler and if so then it should work fine.
It dose for me.

Seikken
November 11th, 2005, 06:50 AM
At laaast!

That's what i did: I opened manually the package, paste the models in Data\jDoom\Models n the deds in the ded folder. I manually add the deds from kickstart n activated Use external textures with all PWADs. Now it works. Thanks u for da help! ^^

Dreadus
June 20th, 2006, 09:37 AM
Actually, maybe ash storms would be a good weather effect, if weather effects were to be implemented? especially for some of the hellish levels, like the ones in episode 3.
Itd be cooler to just see hot dust and stuff rushing past, just a really faint effect. I think the phobos surface can be pretty turbulent... or was that mars <_<

-Ghost-
June 26th, 2006, 06:50 PM
Current JDEP is looking pretty good, I like the effects.

Martini1992
February 2nd, 2007, 03:38 AM
can sumone tell me where to find the most recent version of the full jDEP. (or list if there is more than 1 download needed.)

-= Mancubus =-
February 2nd, 2007, 05:29 AM
can sumone tell me where to find the most recent version of the full jDEP. (or list if there is more than 1 download needed.)

Google rules: http://slide.newdoom.com/

Einheriar
February 2nd, 2007, 06:05 AM
Maybe this page too : http://doomsdayaddons.eduke32.com/ ^^

Cheers

Martini1992
February 3rd, 2007, 04:42 AM
thanks guys

Einheriar
February 4th, 2007, 04:07 AM
You're welcome ^^ And try to think about this : bookmark http://www.doomsdayhq.com/

As far as I know, all links that are useful are here, and it's updated when it needs to.

Regards :)

Zhanavahn
February 4th, 2007, 11:52 AM
It´s all good, but can you make a skybox imitating the night?

Einheriar
February 4th, 2007, 12:05 PM
I didn't know there was any night sky in Doom, or did I miss something? *owell*

Anyway, I don't know who can make it, hope someone can make it ^^

Cheers

Zhanavahn
February 4th, 2007, 02:50 PM
I didn't know there was any night sky in Doom, or did I miss something? *owell*
That´s the fun, pal,that´s the fun...i´m lookin´ for someone to do it if possible pleease