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Weenuk
January 7th, 2004, 01:11 PM
Alrighty.

dmitriy167
January 7th, 2004, 03:46 PM
Resurrection it is. Now we have to resurrect the forums.

Slide
January 7th, 2004, 05:41 PM
Doom: Resurrection: Resurrected :)


Since i can't reply to my old resurrection thread i'll start a new one

Here's a new type of door made by Fano++64K, which is my newest member in the project (that man is brilliant with mapping and XG)

This is made by Fano (http://members.lycos.nl/projectsofdamnation/HrtzDoor.zip)
(right click....i always forget to say that the first time)
Gotta make the updates here then i guess....



Been working on some decor items. Lights and such. Forget what else.



Aahh okay, i've been working to complete the first real level for the game. My man for the music is gonna have some really good stuff for us



You got any sketchs and such you can send me or post up? I've basically just been copying Doom64 stuff as of late. Actually, there is quite a bit of original stuff as well. Would be helpful, because I've been getting stumped a little.



Ah okay, there is only one problem here....i don't have any scanner so i need to find a way to get it on my comp and then post it here.



I thought you had a digital camera. That will do just fine. What I really want is tech things that I can make. Making stuff like lights, barrels etc.. is easy enough. Also, all that hell stuff that we need is important as well. I look at other games to see what they have done. I like looking at Doom 3 for details but I don't want to rip off stuff from that games. A few ideas and stuff like that is great.



Yea, my didcam is broken atm so i gtg and get that one fixed.
You'll get the drawings......just hold on a little while longer



Whatever, no rush. I should do some but I am too lazy for that.



Just take a look to this Door :

http://hexagon.freehosting.net/Main.html
[Sorry can not have direct access to this file]

this is a Vertical splited Door.The two parts slide horizontaly on the right and the left....



The door works fine, and it's perfect
Wonder if you can make it work without having so much lines in the door itself.
It's brilliant work Fano...keep it up



trying to improve...
I'm actually thinking to one method to improve it .When i find how to do, i'll do an update.For now, it's a temporary page.I'll change soon...




Just like those Hexen doors. Nice. Can jDoom have those swinging doors and stuff as well? I'm back working on weapons. I have a nice one in the works but no sneak peak until it's done.



What's this Swinging Door exactly ? i have not tried HEXEN...



That HeXen door opens up...splits in the middle and takes the entire door to side (no sliding, it just turn around it's own ax like a normal door does)



Shame
i think it's hard coded in heXen code... :(



We need Doom64 style versions of the missing monsters (Archvile, Chaingun Dude, etc...) so there is a couple of ideas. But as for totally new monsters, we are going to have to do some major thinking in that area, and soon. The weapons are progressing nicely. The Assault Rifle looks great (at least to me). Get some pics back up once I get back to my place. I have found a good number of sounds, but need more stuff for monsters and environment.



You are actually going with the Doom64 style models. Gross, those will look like saturday morning cartoonville.



Ahem, they are based off D64 models and will be altered ;)

Btw, soon i'll send you a peak into the mars levels i have been working on these days :D



Definately, only based off them and changed as we see fit. Already the weapons don't look quite the same (mind you, most of the ones that are nearing completion are new anyway).

Need some original ideas as well. Cyber imps and stuff is one thing, but totally new content would be great. The jumper for example.



Cathoras seporie (claw jump demon) or in common just a plain Clawripper. Build alot of spikes at his back, and add one beneath it's chin



heh, I dont think it HAS a chin... remember, Ive placed the mouth on its "belly", but Ill see if I cant hack in a "chin" spike... Ive also thought about much more claw-y limbs, with acentuated joints... thanks for the thoughts... Ill try for a screeny for say.... wednesday... (I hate promises.. but I wont do anything otherwise...)
CLAWRIPPER! BREEEILIANT! Give that man a promotion!

[EDIT] I got a quikie mesh done, but unfortunatly cant take a screenie, since paint claims I dont have enough memory to paste the screen (the GIMP cant grab the clipboard for some reason) despite the fact that Program Manager reports 415 MEGS free. (this is still VERY bad, I need to restart my computer every week or so at this rate (I am attempting to be humourous if it doesnt come across, although Linux can easily go for years without one. I simply use insane memory hogs that fry my drivers, causeing some interesting graphics at points. I probably need a new mobo too...))
I have replaced the (very) old render of the jumper (dont like wasting webspace, or showing my crappy earlier work ;D) HERE

[EDIT] thats odd, does anyone else have trouble getting the piccie? I keep getting this page.



Heh, glad to help. I just got a bit around the level progression and i'm working on the mars levels. Gotta send my betatester the new stuff How can i give myself a promotion



near start of mapping
ouf!!!

I've find some textures for Venus épisode....now have to create PWAD with theses textures before i start to map .....




Aahh okay, what you can also do is just download texture pwads. I got some textures from a site that are really good but i gotta downsample them to fit the game.



perfectionnist
I was looking for very specials textures ....
I find some looking very good at:
http://evillair.net/textures.htm
I'm waiting for the author permission.....
*THERE WAS AN IMAGE HERE -Slide*
eye candy no ???



Yea, i found some sweet looking textures there too :D



Ahh, i finally finished my design (completely different then the other one i showed in rants).
Check out the website quickly before i roam through it with another design (prolly not within 2 months or so but heck).
When i can come aroud, i'' update the weapons section with screenshots and a neat system to check out the weapons
That's all for now, please if you are interested sign up for levels or something





That site that Fano put up has some good music (at least in my opinion). I think the later songs would fit better in a Heretic/Hexen type mod, but still. Those wall lights are also good as well.



Ugh, stop judging, people. You call DooM 64 cartoony when comparing that to the original DooM??!! If DooM 64 style is what they want then that is what they will do, christ, its their game not yours.



what what what i i i misss ???

Originally posted by main_bit
You are actually going with the Doom64 style models. Gross, those will look like saturday morning cartoonville


witch cartoon is it saturday morning ??? who's not happy ??? Where is the problem ??? what i miss ??? you you to fight ??? where are you ?? come on !!!

note to Sambo:when you QUOTE someone, think to put te name, please...

And i'm sure models designers will give the better of themselves to do models for ressurrection !!!!

et pis d'abord le style DooM64 est vraiment pas mal, NA ! non mais ....



OH good, he speaks french. I can understand that. Yah, we are going to base them on Doom 64 and that is final people. We haven't even really started the baddies yet. Just wait till you see a preview pic before you say anything. Me and WAK like them, and I think most of the team does as well. Sure , some aren't the greatest. We know which ones don't look the best or we don't like and will change them to suit our needs. I think that's enough on that subject. On to more important matters people.



I LIKE saturday morning cartoons! Doom does look REALLY cartoony, seen objectivly, but GOOD cartoony. kinda weird artistic style though, I dont think they really came up with a real design guidline... Thakfully it all somehow works... Doom64 is a totally different game, you cant compare the two.




Doom is a totally different looking game. If you notice, nearly all of the game physics, weapons and enemies behave exactly the same, from an engine standpoint.

Anyway, It's good that Doom: The Resurrection is going for D64 styled models, I haven't seen any of these yet, and I think it could look good.

WAK: The sliding doors you speak of are polyobjects, which were implemented only in Hexen. I think Jdoom may go down Zdoom's path of supporting the Hexen wad format in either the Heretic, Doom or Hexen gamemodes though - I definitely remember Skyjake talking about this somewhere. In which case you'd have a lot more flexibility for your mod.



Yeah it would give a great new inspiration for me and other mappers that use doomsday.

Would paople please stop talking about the freakin doom64 models. We are here to discuss stuff about the game, not about who thinks what about sprites and models from other games.



Oh, I'm sorry. I was only commending a decision which you made about your project, one of the many decisions you will make which will ultimately affect how it is received. Also, since you are going to base your enemies on the D64 title, it's got a lot to do with your project.



Yeah, well i don't mean all people. But there where a few meaningless posts. Not gonna say any names or something but people will know i meant them (not you toxicluff, your post cleared some stuff up)



Updated the enemies section. This might give you a look to think of some stuff

http://members.lycos.nl/projectsofdamnation

Sketches wil be there soon

Weenuk
January 7th, 2004, 05:42 PM
Thanx slide.

Hexagon
January 8th, 2004, 12:39 AM
Thank you a lot Slide;)

Sin4U
January 8th, 2004, 01:07 AM
Hmm, WAK, those enemy descriptions are a bit heavy on the "avoid at all costs" bit. Kinda annoying if you figure out their trick, cause then its bye-bye unstoppable demon... The same thing can be found with Quake 2, I mean, the Tank Commander isnt exactly a walk in the park, but as long as you still have a few cell's left, your fine.
All Im saying, is tone down the descriptions... otherwise good, like the names...
Im also thinking the Clawripper could attack with the tip of its tail
The piccy is here (www.freewebs.com/sin4u/rend-jumper.jpg)

Hmm, does this link work for anyone else? Not for me... strange... I know the url is right.
Try this page, its about halfway down (www.freewebs.com/sin4u/index.htm)

Weenuk
January 8th, 2004, 10:01 AM
That little guy is definately interesting.

On another note, we only keep preview stuff on the webpage and not go into too much detail about things. That way everyone will at least be a little surprised when they go and play

Wicked Anime Kid
January 8th, 2004, 11:53 AM
Oooeeerrrss jumper looks good:D
Thx a million slide:D

Tyberious
January 8th, 2004, 12:15 PM
I like the new stuff you are doing with this project, when will it be done? Also the cell canister kinda looks like a deus ex augmentation canister in my opinion but it suits a better more futuristic look.

Weenuk
January 8th, 2004, 12:22 PM
Who knows. Not anytime soon.

DaniJ
January 8th, 2004, 01:16 PM
If I get time tonight I'll do a few rough sketches for some of the monsters, I'll only do the concepts when I've got a good feel for the monster.

Do you have any more detailed info on some of these new monsters?

Weenuk
January 8th, 2004, 02:16 PM
He's gone to sleep right now. We still have some more ideas not posted up (boss ideas, zombies, etc...). I had the idea for a melee zombie (fire axe) and a chainsaw zombie (before I saw Doom 3, lol). I think WAK also wanted specific zombies for different areas of the games (civilians, cops, marines and soldiers for earth, different uniforms for the various space bases as well as scientists, and I guess undead squeleton guys for Hell. Maybe WWII based, who knows). Also a demonized type marine. Also, new versions of the imp (cyber imp), Revenant, Arachnotron and an assault rifle marine are planned. Can't really give you more then that.

Tyberious
January 8th, 2004, 03:24 PM
oh man!I love what im hearin'! I can't wait till it comes out! Great work, don't forget to post screenies!*bliss*

nomatter about the limited info, thats enough to throwme in DooM rehap really freakin soon!

Weenuk
January 8th, 2004, 03:30 PM
Screenies. I could get WAK to post up some stuff of mine if he is not too busy. I don't do none of that. Where still looking for more people to do some work. We need people to do textures, sounds (I think music is covered, not too sure if all of it will be), program, and another couple mappers and modelers would help out. I got the HUD weapons covered (along with Sin4U) but we probably could use a hand developing decor models and monsters. And if doomsday could support 3D switches, that would be great. I could go on and on.

Weenuk
January 8th, 2004, 04:39 PM
I have four screenshots of the plasma thrower. Guess you guys will have to wait until tomorrow, lol.

Actually, I just went and made a bunch of pics of some of the weapons that I am working on. One of them will unfortunately make it into the game, but oh well you guys can still look tommorrow.

Sin4U
January 9th, 2004, 03:27 AM
Note that the site I linked to is VERY old, and so the cell wont be used, and Im pretty sure that marine model will get the kind of makeover you normally only get on Queer eye for the Straight guy. Or a home improvement show, take your pick.
Or he'll be regected anyway. meh...

Wicked Anime Kid
January 9th, 2004, 01:42 PM
Updates ladies and gentlemen.
Weenuk's models:

http://members.lycos.nl/projectsofdamnation/i/Arifle1.jpg

http://members.lycos.nl/projectsofdamnation/i/chaingun2.jpg

http://members.lycos.nl/projectsofdamnation/i/COBRA1.jpg

http://members.lycos.nl/projectsofdamnation/i/Jack1.jpg

http://members.lycos.nl/projectsofdamnation/i/PlasmaThrower4.jpg

http://members.lycos.nl/projectsofdamnation/i/PPP1.jpg

Tyberious
January 9th, 2004, 02:14 PM
nice, just a couple of things, the chaingun (not the parrel part) but the other box like part looks like tis a tad too long, and the jackhammer is a tad too short (has a few books on guns) but, otherwise it looks damn good. keep up the good work

Weenuk
January 9th, 2004, 02:26 PM
Jackhammer just for me. We are switching over to a more conventional shotgun You say it's longer. OK

Tyberious
January 9th, 2004, 04:05 PM
ill get the offical measurements jsut to be fair, if I am going ot make a claim ill have to back it up, just please don't take offense in amy of my posts, still love what I am seeing.

Sin4U
January 9th, 2004, 09:28 PM
whoa! lot of poly's there... maybe I should get to work.

Wicked Anime Kid
January 10th, 2004, 12:05 AM
Official site forums have been released, go and see the website as soon as you can:D

http://members.lycos.nl/projectsofdamnation

Sin4U
January 10th, 2004, 02:59 AM
Okay, thats nice and all, but I cant do anything. Do I have to wait a day or something? I KNOW the p/w is correct.

Wicked Anime Kid
January 10th, 2004, 03:06 AM
Uhm, talk to fano he knows how because it instantly worked for me

Hexagon
January 10th, 2004, 03:10 AM
When you register on forum, first you'll recieve by mail a temporary password....

Change this password when you come back else you'll can not post !!!!

Second thing, if you have problem to login, quit this forum, kill your cookies about this site and come back.Normally aftet that, it will work !!!

Weenuk
January 10th, 2004, 05:33 PM
No offence taken at all. If you could get those measurements for me that would be great :) . Anyway, it might end up in there one way or another, who knows. Also, working on the rocket launcher right now. I went with a different design because I can't figure out what the regular one is supposed to look like. The barrel piece should look similar. This one is a shoulder mounted gun.

Blue
January 10th, 2004, 06:46 PM
This looks wicked! HOpe this new forum doesn't mean you guys are gonna stop postinghere?

Sin4U
January 10th, 2004, 08:04 PM
kool, it works now I got rid of that cookie. Annoying MS, why do they have to bury all their files?

Tyberious
January 10th, 2004, 09:48 PM
to Weenuk:

I will have to get those measurements tomarrow maybe, I am somewhat busy but if you want more opinions or information maybe I cna help, aslo about eh cobra cannon rifle (forget the real name) which looks alot like a Barret Light 50. anti-personnel rifle without the barrel, you should make a snaller more snub nose barrel coming out of it, ill draw up a conselt if you have trouble understanding what I mean, plus I have some consept drawings I could show you to get ideas off of, also make the pistol look a little mroe realistic or more powerful looking or somthing, its missing somthing but not sure, those are just my opinions of course but damn fine models if I may say so myself.

Tyberious
January 10th, 2004, 09:49 PM
I also made a really neat shotgun (auto). Maybe we could collaberate (pardon my typos)? Keep that info and pictures roolin' I can't wait till I get my hands on a new doom witha new playing style plus and new story line.

Wicked Anime Kid
January 11th, 2004, 12:16 AM
This looks wicked! HOpe this new forum doesn't mean you guys are gonna stop postinghere?
Nope, we're still here and won't laeve;)

Keep that info and pictures roolin' I can't wait till I get my hands on a new doom witha new playing style plus and new story line.
Be patient my young padawan;) We'll keep all info rolling here together with screenshots, but we'll do it on different places (own forum;))

Hexagon
January 11th, 2004, 01:38 AM
This looks wicked! HOpe this new forum doesn't mean you guys are gonna stop postinghere?

No problemo guy, we won't make a clan...

Tyberious
January 11th, 2004, 12:50 PM
patience is a virtue, of which I found out I donot have but, this time I can wait. Also forgive my typos, I try to correct as many as I can.

Wicked Anime Kid
January 11th, 2004, 01:16 PM
Same here Tyberious, i make alot of typos too when it comes to adding reading signs;)

Tyberious
January 11th, 2004, 01:56 PM
the measurements for the jackhammer shotgun are as follows

the length is 787mm/31Inches and I guess thsi book doesn't have width and heigth But, I have some information off the web.

http://www.geocities.com/project2034/weapons2.htm

here is an assault rifle you should use, its really cool the G36C and the one to the left of it
http://www9.ocn.ne.jp/~survival/member/weapon.htm

more info on auto shotguns
http://www.angelfire.com/d20/autumnblade/shotguns.htm

here is a place to do research for weapon pics
http://www.geocities.com/specialairservice22nd/weapons.html
more info on shotgubs and the like
http://images.search.yahoo.com/search/images/view?back=http%3a//images.search.yahoo.com/search/images%3fp=pancor%2bjackhammer%2bshotgun%2bpicture s&h=40&w=130&imgurl=www.freelancer.ag.ru/fallout/sprites/jackhammer.gif&name=%3cb%3ejackhammer%3c/b%3e.gif&p=pancor+jackhammer+shotgun+pictures&rurl=http://www.freelancer.ag.ru/fallout/bos_shotgun_eng.shtml&type=&no=7&tt=9

another image
http://images.search.yahoo.com/search/images/view?back=http%3a//images.search.yahoo.com/search/images%3fp=pancor%2bjackhammer%2bshotgun%2bpicture s&h=309&w=643&imgurl=www.rps.net/QS/GUNS/jackhammer.jpg&name=%3cb%3ejackhammer%3c/b%3e.jpg&p=pancor+jackhammer+shotgun+pictures&rurl=http://www.rps.net/QS/guns.html&type=&no=5&tt=9

sorry for making this so big but, i really have no choice. Hope this information is helpful.

Wicked Anime Kid
January 11th, 2004, 01:58 PM
Thank you kindly for these links Tyberious:D (now get the hell outa my thread....j/k;))

Tyberious
January 11th, 2004, 02:06 PM
lol! If I can help in other ways, let me know.

Wicked Anime Kid
January 11th, 2004, 02:08 PM
We'll do:D
Back to topic: Didi made a few textures for fano to be used in his jupiter maps. Check out our forums now:D (click photo album to see more:D)

http://www.vivre-en-corse.net/doom/forums/index.php

Weenuk
January 11th, 2004, 04:29 PM
Thanxs for the help Tyberious. It is appreciated believe me, but the assault rifle is already chosen and done actually. And the COBRA was just based off of the M82, I think I changed quite a bit in the design (at least the barrel).

Tyberious
January 11th, 2004, 05:07 PM
hopefully I can do more, or be of service, maybe ill make a thread titled consept art or somthing. I have alot of art made and ideas that I wish to use, but most will only work in future versions of doomsday.

Weenuk
January 11th, 2004, 05:35 PM
Well, go ahead and post the stuff up. Won't hurt for nobody to take a good look, even if it can't currently be done or at least supported.

Weenuk
January 11th, 2004, 09:18 PM
Started work on grenade launcher (really must update that weapons section). Anyone with some good pics of real grenade launchers with the drum style magazine ( like in Terminator 2/3, Duke 64 and Generations Arena) could you post them up or something. Thanks.

Tyberious
January 12th, 2004, 05:29 AM
ill see what I can do when I get home from college, I know I cna get alot of pics, maybe if you/me are lucky I can stop by here and drop em off.

Wicked Anime Kid
January 12th, 2004, 11:33 AM
here's the rocket launcher done by weenuk. If i have to be honest i like this model as one of his best (next to the assault rifle which i really really like)

Rocketlaucher (http://members.lycos.nl/projectsofdamnation/i/rocketlauncher.JPG)

Weenuk
January 12th, 2004, 04:21 PM
Also have a grenade launcher and a shotgun that require feedback. Those should be up tomorrow sometime. Will start the BFG when Dani has his sketch done (no rush, I have enough to do already).

Weenuk
January 12th, 2004, 04:21 PM
Also have a grenade launcher and a shotgun that require feedback. Those should be up tomorrow sometime. Will start the BFG when Dani has his sketch done (no rush, I have enough to do already).

Tyberious
January 12th, 2004, 07:18 PM
sorry, I tried to get the grenade launcher but, the maintenance knocked my forum down so I wasn't able to post....

Weenuk
January 12th, 2004, 08:35 PM
No problem, I just wanted to see one to add the subtle details to it. I want most of that stuff modeled onto the weapons instead of just being skinned.

Wicked Anime Kid
January 13th, 2004, 07:46 AM
Okay people i made an update on the weapons FAQ.
Check the site out ASAP!!!!

http://members.lycos.nl/projectsofdamnation

Tyberious
January 13th, 2004, 10:02 AM
nice work WAK and weenuk! You both make a great team, I love the work I am seeing now and think its really great. I am actually impressed with the quality. Keep up the good work, love those descriptions! Keep it up.

Weenuk
January 13th, 2004, 10:20 AM
Yeah, the descriptions don't really tell you exactly how the weapons work so you can be at least a little surprised when you first use them.

Wicked Anime Kid
January 13th, 2004, 10:24 AM
nice work WAK and weenuk! You both make a great team, I love the work I am seeing now and think its really great. I am actually impressed with the quality. Keep up the good work, love those descriptions! Keep it up.
Soon i'll update the monster FAQ so if you want you can do some concept art:D

Tyberious
January 13th, 2004, 12:16 PM
can't wait man! Keep up the good work you two. I doubt I cna really be of help due to the fact with college so ill see what I cna do every once and a while. Cheers!

Wicked Anime Kid
January 13th, 2004, 12:27 PM
Okay dudes i updated the monster FAQ to give you a better view to the game!
http://members.lycos.nl/projectsofdamnation

DaniJ
January 13th, 2004, 01:09 PM
OOoooo Demon Gods *evil*

Can I bag one of these babys? Anyway, it doesn't matter if you've already got modellers for them but I'd love to do some concepts for these guys...

Can someone pm me some more detailed info on these beasts?

Wicked Anime Kid
January 13th, 2004, 01:13 PM
What beasts dani? Tell me here and i can asnwer it for ya via pm (i got all the monster details in my head, just tell me what models or concepts you want to do and i'll name the specs;))

DaniJ
January 13th, 2004, 01:27 PM
I'd like to hear your ideas for the Demon gods.
What I'd like to see is almost a one-on-one battle with one of these gods at the end of each mission (perhaps in a specially built arena/lair where each god can use the level itself against you? XG=*cool* ).

I also like the sounds of that lion-like demon with all the horns n the tail of fire...

Weenuk
January 13th, 2004, 04:18 PM
Hmmm, that is an interesting idea. I wanted some heavy scripted battles (you do so much damage, enemy changes attack pattern, boss teleports away and brings in random monsters, arena changes etc.....). The demon "gods" (can we think of a better name then that?) do indeed sound good. Like the idea Dani, battle after each episode/section with a god, though there are more ideas (one is a battle with a demonized squad of elite marines and then a marine leader toting the UnMaker among other weapons). I have the HUD models undercontrol (model wise anyway), but we do need monster help (since we apparently have so many, we will have to cut down of course, maybe combine ideas together). Actually, for the very beginning I want to use jDRP models for the enemies, and then we can switch over once we move on to mars (change of style in monsters, etc... techier atmosphere, weapons etc....). Would give even more reasons to use that pack, wouldn't u say.

Tyberious
January 13th, 2004, 06:48 PM
ill come up with a name if I can, also just make consept art like if a "witness" saw the monster and made a composite scetch. Hopefully I can help out with this.

Sin4U
January 14th, 2004, 02:34 AM
heh, would anyone like to tell me how your supposed to defeat something more than 20 miles away? I loved the Knight of Pain description though, "better be close to water as well, cause he's gonna fry your ass!" CLASSIC! XD

Wicked Anime Kid
January 14th, 2004, 04:19 AM
Glad you like the monster FAQ:D
Okay dani, i'll post a pm about that;)

Tyberious
January 14th, 2004, 04:49 AM
lol, maybe they are trying to make it into a quest like thing to defeat the "god(s)"

Wicked Anime Kid
January 14th, 2004, 05:47 AM
Dude, this is something yet to be adapted into the storyline but you are close;) Just think when you say doom "THE RESURRECTION"

Wicked Anime Kid
January 14th, 2004, 06:17 AM
I made a small update on the Story-line and adapted the Demon gods with a little prophecy rambling;)

http://members.lycos.nl/projectsofdamnation

Tyberious
January 14th, 2004, 03:29 PM
excellent work, I like what you are doing WAK and appreciate the work, I am greatly interested in this TC. I will soon be connected with A-DSL so I will be able to get that FTP up as soon as I can, Although a few things need to be factored in like learning the program and finding out which is best and how to set it up but by the 23rd of january I should at the minimum have it up by then although I reserve the right to change the date of when I put it online if I see a problem. I will possibly dedicate the entire computer for FTP server use to JDoom so that you all can have that extra conveneince, also Please note these rules as follows

ONE: Only download one file at a time as I am running a 384K connection bandwith will be limited to that so I ask for you all to share and be consiterate of your fellow JDOOM community.

TWO: NO download accelerators UNLESS you set it to one download segment so you cna pause the download or start it up again as slots for downloads will be taken up if more then one segment is used, please leave open sopts for fellow comrades to download.

THREE: I ask you all respect the rules posted on the board when I make my announcement as they are subject to change. I will try to leave notices of events regarding the FTP server.

FOUR: I reserve the right to take down the server if the need comes by, also note there will be down dates that will be posted either before/during or prior to server events (such as a technical difficulty, maybe the motherboard fried or somthing)

FIVE: NO ONE may upload files without my permission, also you will be asked if you want your file on the FTP, if no then it will nto be put up there untill I get your permission. Also this is not a "for sure" thing, maybe I wont get it up for some God aweful reason.

SIX: I am doing this with my own resources and out of my kindness because I wish to help out the JDoom community and evolution, this is not a "I have to" thing and I ask you respect these rules which im sure you all are mature enough to do so and I trust you to use my FTP, if somthing comes along I may lock users out of it. Plus I want you all to have fun with this and I will try not to shut off the server but, sometimes I may need to work on it or somthing will happen

Comments like "GET THE SERVER UP NOW NEWB OR ILL HACK YOU!" or such flame posts in my inbox will in return modivate me to take the server down indefinately. I respect you all will not do this and I trust you all 100% with this so please don't blow it ofr other members, also I will issue out names of offenders (if the need arises) and will issue 2-3 warnings, the first will be a kind message to everyone, the second will be the server taken down for a little while and the third will be server offline.

These are the terms and rules, respect them and have fun, If you need to contact me, you can e-mail me at cornerkicker@yahoo.com

also, the server is going ot be built soon, if you all need the specs just let me know and ill be happy to share.

LONG LIVE DOOM!!!

Tyberious
January 14th, 2004, 08:19 PM
I am sorry my post is long and im sorry if I sound like an ass but, I need to put some of this up just in case someone starts stuff and i don't want the community to be inconvenienced becayuse of unposted rules so I will try to be as justful as I can.

Caden
January 16th, 2004, 05:25 PM
hmm is it just me or are there no screen shots on the weapons or enimes pages?

Tyberious
January 16th, 2004, 08:24 PM
I know, they ahve been busy and are working hard ont eh matter, did has also been sick so that has slowed down work and WAK is really busy with levels and other matters plus Weenuk is working on models and frates (plus levels) so no time for screenshots. If you want some screenies then go to the resurrection forums.

Wicked Anime Kid
January 17th, 2004, 12:02 AM
That's true, i have been busy and i need to figure out how the hell to get my image pop-up box the size of the weapons. And for now we only have an image of the original monsters and the jumper so if people would be so kind to wait for just a little while longer i'll intergrate those weapons and monsters:D

Tyberious
January 17th, 2004, 01:00 AM
it shouldn't be too long. I remember when Dani was releasing the JDRP and everyone was spamming the threads because they couldn't wait. I have no problem waiting because I been tracking its progress. Hope everyone else can wait, patience is a virtue, posses it if you can.

Wicked Anime Kid
January 17th, 2004, 01:16 AM
heh, hope that comes true:plol
I am now working hard to finish my levels but i think i can find some space to upload the rest of the images and add some links. No fancy stuff YET because you are all anxious to see it i will upload them normally:D

Hexagon
January 17th, 2004, 03:45 AM
Be patients boyz ....

We want to make a great work...
So, if we want to make good things, we need to take time to make them....
If i release a screenshot, i want the result is good...
Just be patients..... ...and be sure we'll give the best of ourselves....

DoomedAce
January 17th, 2004, 04:27 AM
Rofl... I completely forgot about this. I only just noticed this thread had come back. :D

I made a small start with the first map. It begins just where Doom II ended, in the large room where you fought Baphomet. Only this time the place is completely wrecked. There's a gaping hole where Baphomet's head used to be, dead demon bodies are all over the place, parts of the ceiling collapsed etc.

I think a few scripts could be placed in here. E.g. Demons actually runing away from you, demons fighting each other etc. Just chaos. Except I don't know how to do scripting.

And then there's the thing about what monsters I should use. I thought it would be appropriate here to use just original ones, the same you fought in Doom II and introduce the new ones later, e.g. when you reach Earth. Or in the next episode.

Wicked Anime Kid
January 17th, 2004, 06:48 AM
Yea, we start off with the new monsters on mars. Earth and the first hell have all original monsters in it:D

Tyberious
January 17th, 2004, 12:06 PM
I have no problem waiting, this all sounds good to me! Don't feel threatened by the croud of people outside your house lol. Honestly, I cna wait, the longer ti takes the better it will be (but, not too long or it'll spoil like food).

Wicked Anime Kid
January 17th, 2004, 12:08 PM
Lol, we won;t take too long.
I'm just about to finish my first level and then i got 2 more to go and voila...a test package:D

Wicked Anime Kid
January 17th, 2004, 12:55 PM
Official level screenshots

http://members.lycos.nl/projectsofdamnation/i/l/1.jpg


http://members.lycos.nl/projectsofdamnation/i/l/2.jpg


http://members.lycos.nl/projectsofdamnation/i/l/3.jpg


http://members.lycos.nl/projectsofdamnation/i/l/4.jpg


http://members.lycos.nl/projectsofdamnation/i/l/5.jpg

These are shots from my third level in the mars series.
More will be followed soon:D

Tyberious
January 17th, 2004, 01:06 PM
man, sweet screenshots, I liek how they don't remind me of generic doom levels and are original. Keep up the good work

UglyBob
January 17th, 2004, 02:03 PM
Dude those are awesome screenies. I can't wait till this is finished. :D

Wicked Anime Kid
January 17th, 2004, 02:07 PM
Thanks for the feedback you guys. More will be posted when the level is done:D

DoomedAce
January 17th, 2004, 02:38 PM
Does this mean you've already finished levels 1 and 2, WAK?

Wicked Anime Kid
January 17th, 2004, 02:52 PM
nope, i started this level as a test level and it grew and grew so i was like: damn, no more tests. Let's get the real work done.

This will be level 1 of the inside mars base. The outside mars levels will not take that much time:D
Soon you'll be seeing a package appearing in pm theofobe and dbuske:D

Tyberious
January 17th, 2004, 03:23 PM
there will be great plans for resurrection, they are being discussed and thrown around right now so as soon as we decide to divoldge the information we will let you all know at the earliest conveneince

one spoiler is that we are implamenting the HQx2,3 and 4 filters aswell as gamma filters, plus other such things that we have yet to agree on.

thsi feature will be called the G-Buffer for Graphics due to the fact that it deals with most types of graphics, like textures, sprites etc. This will enhance the look of everything and make it more sharp aswell as gamma correct without making what I call a color bar effect where the colors are unblended. Just some information to hold you all over.

Wicked Anime Kid
January 17th, 2004, 03:25 PM
Yup, fano's program will be in the game and not external;)

Tyberious
January 17th, 2004, 03:35 PM
this is just one of the great features that will be integrated into the resurrection project, this may take a while and the file may be big but, its wellw orth it and I have devised a plan to make it so there will be no download time although that will have to be seen.

Wicked Anime Kid
January 17th, 2004, 04:25 PM
Lol;)
Well i guess me and weenuk should go and sit around the chat table again to set things on one row:p

Wicked Anime Kid
January 18th, 2004, 01:52 AM
Nearing completion of my first level:D
Screenshots will be posted when i have finished it

Tyberious
January 18th, 2004, 02:18 PM
excellent! Keep up the good work. I will write down ideas I have for ya, don't be afriad to solicit my help any time you need.

Weenuk
January 18th, 2004, 04:30 PM
Haven't been able to do anything all week. Went to the bar quite a few times and went back to town this weekend. But maybe this week will be more productive, lol. Probably only go to the bar twice. Oh, nice level screens there WAK. Let's see, if you're around at 'bout 2:00-2:30 my time tomorrow we can chat.

Tyberious
January 18th, 2004, 10:30 PM
no problem weenuk, atleast your honest. I been busy with company and other matters myself. I am still waiting for that DSL package.

Wicked Anime Kid
January 18th, 2004, 11:55 PM
Haven't been able to do anything all week. Went to the bar quite a few times and went back to town this weekend. But maybe this week will be more productive, lol. Probably only go to the bar twice. Oh, nice level screens there WAK. Let's see, if you're around at 'bout 2:00-2:30 my time tomorrow we can chat.
I'll prolly be online around 2.30pm Weenuk.
Thx for the feedback:D

Hexagon
January 19th, 2004, 04:08 AM
I'm working on Jupiter levels,it's 70% architecture,30% light work and 5% XG stuff. i have severals showables shots.For commented versions goto the ressurection pictures album....
http://www.vivre-en-corse.net/doom/album/images/84.jpg
http://www.vivre-en-corse.net/doom/album/images/85.jpg
http://www.vivre-en-corse.net/doom/album/images/86.jpg

Some textures are not definitve, i'm waiting the didi's textures (hope see you soon).....

Wicked Anime Kid
January 19th, 2004, 05:30 AM
Woah those textures look nice Hexagon:D
Nice architecture too (the textures add a great new dimension:D)

Hexagon
January 19th, 2004, 08:13 AM
Textures are not my work.There were designed for Quake3 by Yves allaire at evillair.net (http://evillair.net/)
You remember, a thread started by [can't remember who] before the big crash ...
I have jusk asked permission to use them and just say that is his work (he has soon released a texture set inspired by Quake 2, excellent)...

...And imagine the particles effect, it finish the scene, The GATE is very beautifull...

Weenuk
January 19th, 2004, 12:20 PM
Very nice there Hexagon. I can see you got the architecture down real good. I think we have some real growing talent gathered up here with these members.

Tyberious
January 19th, 2004, 12:39 PM
I would like to say im largely imressed with your work. Keep it up. I love to see new levels that don't remind me of the older ones like final doom, ultimate doom series and doom 2, I just want somthing new with different textures. I love what I am seeing, keep it up.

Hexagon
January 19th, 2004, 10:57 PM
thx boyz, i do my best.... ...I'm trying to detail my rooms to max and make more [pseudo]realist than possible... ...As someone said in a post severals days ago, i don't think DooMsday engine is crap, you can make fantastic things with it, i just know its limits....

I don't forget your offer bout the models Weenuk, just don't exactly define them for now....

Weenuk
January 20th, 2004, 01:18 PM
Ok, I'm working on that new PPSMG mesh, and I need an opinion "Should I put a clip feed like in a Sten MSG. In other words, off to the side and not underneath". I think that would look great. Enough with this underneath crap. Maybe even a bullup design. Opinions please.

Tyberious
January 20th, 2004, 01:23 PM
make a model of all the different "types" and then post the pictures in 3 different views or more then make a poll.

personally my favorite is bullpup style but that is a biased opinion, lets let the community decide on presentation.

Weenuk
January 20th, 2004, 02:06 PM
Damn, more work ahead.

Tyberious
January 20th, 2004, 02:11 PM
sorry chief. I just want to see your TC's success, forgive me though. I appreciate what you are doing, I appreciate what all the members of this project are going.

Weenuk
January 20th, 2004, 04:15 PM
Forgive you? WTF, it was a good idea. Working on the basic design right now, as a matter of fact. We had some pics of the old version, but I put so much detail into it the model became like 20000 plus polygons. I have to be A LOT more concervative then that.

Tyberious
January 20th, 2004, 04:38 PM
no I mean it in a joking kinda way, also kinda meant it in a way because I was in a way dumping on you. Keep up the good work though

Weenuk
January 20th, 2004, 04:45 PM
Well, made 3 "basic" versions of the gun. I'll get WAK to upload them tomorrow. Once I find how many people like whichever design more (bullup, a regular undergun magazine feed, or a Sten style magazine feed, which is off to the side) then I'll work on a better version.

Tyberious
January 20th, 2004, 06:51 PM
teh FG42 paratrooper, german weapon was based off the sideways magazine (like the sten). Good work weenuk.

Sin4U
January 20th, 2004, 09:02 PM
I see youve been at Wolfinstien, or a decendant of it.

I actually did try my own hand at making a ppp, with the feed flush with the barrel, as part of a concept test of something I mentioned in the res-forum (havent checked it for ages, so dont flame me if Im somehow being an idiot) Its based on some WWI german pistol, I think, but I cant be sure. It's totaly un-recognisable now anyway. still have to skin it, (damn I wish we could use multiple skins, its so much cleaner) but Ill see if I can make a screeney on the other forum.

Weenuk
January 20th, 2004, 09:45 PM
The PPP or the PPSMG Sin4U? I don't know if people like my take on the PPP, so show us what you got.

Hexagon
January 20th, 2004, 11:43 PM
A side ammunition magazine would be good i think.....

Another thing : is someone knows where i can find some ambiance sounds (right free) ? I'm starting to add sound ambiances in some rooms but i have not lot of sounds to put on.....

Wicked Anime Kid
January 21st, 2004, 10:56 AM
hum, i wouldn't know where you can get those.
Maybe you can download zoow alien dimension and "steal";) some ambience from there;)

Tyberious
January 21st, 2004, 11:02 AM
did ya try googleing it? I am sure maybe sin4u, dani or some other forum member might have somthing that might help you or knwo somthing about it, try making a new post in the doomsday forum about it.

Weenuk
January 22nd, 2004, 04:23 PM
If anyone has a good design/idea for the stock of the shotgun (the pump/semi auto one), post it up here or send me a pic. Tyberious, I think you know something.

Weenuk
January 22nd, 2004, 04:51 PM
Another thing. Pumping action. Should it be, start from the far end of the barrel, pump it towards you, and then back out.

Or, start in more towards the reciever, then pump out towards the barrel and back in. I think the first idea sounds best.

Tyberious
January 22nd, 2004, 07:52 PM
Another thing. Pumping action. Should it be, start from the far end of the barrel, pump it towards you, and then back out.

Or, start in more towards the reciever, then pump out towards the barrel and back in. I think the first idea sounds best.

yeah, you are correct. I see you have an adiquate cache of information when it comes to weaponry. glad to see someone actually knowing what they are talking about. Also hopefully I can assist anyone as much as I can.

Weenuk
January 22nd, 2004, 09:27 PM
I like to go hunting and use real guns, taken the hunter safety course so I should know that stuff.

I wish we could have more guns, but that would just clutter up the game. A nice bolt action sniper rifle would have been great, but not doom enough (multiplayer perhaps?). Bolt up, slide back, slide forward, pull down, aim and pull the trigger. I like guns were you have to put the next round in yourself. Not as easy to use in a fast paced game but looks great. Can't beat the double barreled for that.

On a related note, I don't know were WAK has been. I sent him an email with my pics but no reply. He must be out and about. I hope they can be posted soon enough, but I have started to work on the shotgun again anyway. Need some ideas for detailing the sides of the reciever. I put a semi-auto style bolt on it but I'm not sure about the device for switching b/w semi-auto and pump. Putting it at the end of the magazine tube seems to far and cumbersome for animation. I had though about putting a switch on the side, but maybe a little button on the trigger guard, like the safety on some guns, would work best.

If anyone has an opinion, let me here it.

Tyberious
January 22nd, 2004, 10:26 PM
yeah, put it on the trigger guard besides, doom is set int he future, things like that may be possible, and I bet by then bullets would be out moded. Also, put in a auto feature for one of the shotguns, That would be nice. Thanks for the update and keep up the good work

Wicked Anime Kid
January 23rd, 2004, 07:57 AM
People the resurrection is now more accesable...
Instead of a huge site name this is the NEW link

http://resurrection.com02.com

Tyberious
January 23rd, 2004, 05:46 PM
thanks wak, ill bookmark it.

Weenuk
January 25th, 2004, 02:06 PM
Lol, you switched it again.

Weenuk
January 25th, 2004, 02:48 PM
Did a new take on the PPP this weekend. The gun is bigger and a bit more techy-style. I wonder why WAK hasn't posted up those pics yet. Haven't talked to him in awhile.

Wicked Anime Kid
January 25th, 2004, 11:32 PM
Those shotgun and Grenade launcher will be posted as soon as i can get my image thingy on the website working (which is a freakin pain in the arse)
Send me the PPP so i can add that one too:D

Wicked Anime Kid
January 25th, 2004, 11:32 PM
Sorry this was a double post so i'll guess i'll put up the status of my edpisode:D

architecture: 12%
Textures: 100%
High-res: ?%
XG Scripts: 20%

Tyberious
January 27th, 2004, 11:11 AM
are you going ot put up some screenshots in the weapons and monster pages? That would be neat, also put up a couple of ingame level shots like the ones on the forums.

Wicked Anime Kid
January 27th, 2004, 11:18 AM
Working on that one Tyberious but the problem is that the link frame where all the info appears doesn't seems to functioning properly and so the screenies appear in the frame itself. I am now building in a dynamic image viewer so i hope that works out well....but i have some trouble with it

Weenuk
February 2nd, 2004, 08:34 PM
Well, monster progression is slow but off to a start. I have a mancubus and an arachnotron in WIP atm. Learned some new techniques with modeling (thanx Cain for mentioning the Boolean feature, I've been doing everything by hand thus far), so for anyone out there remember to read the help files (I'm still too lazy to read everything, but that is me). And like I've said, anyone is allowed to submit some concept art if they wish to. I could really use some monster ideas.

Wicked Anime Kid
February 3rd, 2004, 06:54 AM
I took a look at your mancubus and all i can say is*jawdrop*

If d64 models would look like that it would be amazing:D

Tyberious
February 3rd, 2004, 09:18 AM
where can I find the models at? I haven't seen thsi pictures norhave Iseen any progress (interms of viewing what has been made and has already been mentioned) Can someone please provide a link because I didn't find it in the resurrection forums.

Weenuk
February 3rd, 2004, 09:43 AM
uh, there isn't a whole lot available yet. It's just mostly us sharing b/w ourselves.

Wicked Anime Kid
February 3rd, 2004, 10:12 AM
Soon, i didn't had any time to actually make that image thing work on my website because of my pc flipping with that damned radeon.

Tyberious
February 3rd, 2004, 02:14 PM
im tellin you, get some better cooling and a better power supply. Also you guys are talking about the mancubus but, is it not released?

Weenuk
February 3rd, 2004, 05:12 PM
There is no Doom 64 inspired version yet is there......

Weenuk
February 3rd, 2004, 09:45 PM
Tried working on the cyber-imp, that didn't go over well, so I've got some other monster in the works...... I'll send WAK an updated pic and get him to post it up tmr.

Tyberious
February 4th, 2004, 05:21 AM
I can't wait to see that cyber imp! Maybe we can have a more powerful pinky or use the toughmod ded file as an option for those who want more challange? Keep up the good work and can't wait till I see those screenies!

Wicked Anime Kid
February 4th, 2004, 06:33 AM
Hey you guys...i just got home.
Tyberious, i just bought a new power supply (2 days ago...450W) and it still gives me trouble.

Weenuk, as soon as my computer will act like any other computer (normal that is) i'll post the pics:)

Chilvence
February 4th, 2004, 07:06 AM
Well its not a total loss, a good power supply is worthwhile in any case. Trust me, you dont want to go and make a cup of tea, come back and see smoke coming from your computer *grin*

Tyberious
February 4th, 2004, 09:55 AM
do you have agp voltage modifiers (such as ghanging the agp voltage?) and did you overclock your ocmputer? Radeon cards are finicky for overclocking, make sure your agp bus runs at 66Mhz and your pci runs at 33Mhz and try to up the agp voltage to 1.6 or 1.7 (NOTHING HIGHER!) And get better cooling, that can be an issue, if all else fails, get a bios update. If that doesn't work then your board has serious compatability problems.

hey chiv, did that really happen to you? That sucks, ever fell victim to a dumbass tech who doesn't know which end of a screw driver to use (not literal)? Well I have had one thatdumb (either that or he was an igneramus). He blew up my moms computer, stole some computer parts form my computer, lied about my graphics card and said it was dead when it worked fine, when I was ordering my computer and asked for high end parts, he went over my head (I was paying for it myself) and ordered piece of sh*t parts that were over 2 years old. I sympothize anyone with an unfortionate computer story, I been there and I have alot but, it made me smarter, better, stronger and I know waht to do in almsot any situation.

Back to topic now. Any new weapon photos you can put up for a little while at a temp. site? Any level screenies? Anything!? I am dying man! I need rehab! j/k :D

Weenuk
February 4th, 2004, 09:00 PM
Does anyone know any good sites with cyborg related content (more then just the borg from star trek please lol, though some good shots of them would be fine I guess). Need ideas for the cyber-imp and cyber-baron (as well as other things that may wind up on the arachnotron and mancubus, not every monster can be a cyborg of course). Any help here would be well appreciated.

Tyberious
February 5th, 2004, 05:11 AM
man, I love what im hearing. Maybe wak knows a good site?

Wicked Anime Kid
February 5th, 2004, 05:13 AM
http://homepage.hispeed.ch/bm-grfx/images/cyborg.jpg

http://www.3dshop.com/

SEARCH AWAY!!!!:p

Chilvence
February 5th, 2004, 06:47 AM
Thats a cool cyber imp, but..... hotpants?

Hexagon
February 5th, 2004, 09:45 AM
Another fantastic site WAK !!! *bliss*

Wicked Anime Kid
February 5th, 2004, 10:10 AM
Thats a cool cyber imp, but..... hotpants?
Hotpants aint that bad...especially when he looks that darn...HOT:p

Weenuk
February 5th, 2004, 06:25 PM
I am having problems with the site. It won't let me look at any of the pics. Anybody know how to remedy this. Seeing that one screen shows me I am missing out big time.

Hell, this site is for me. SOMEBODY SEND ME SOME CYBORG PICS. among other things.

Wicked Anime Kid
February 8th, 2004, 08:19 AM
Ok i made an update to the website:

www.resurrection.com02.com

Wicked Anime Kid
February 8th, 2004, 03:21 PM
ok made a little update on request of weenuk (i posted 2 old models*rolleyes*...silly me).

www.resurrection.com02.com

The PPP and Chaingun have changed:)

Tyberious
February 8th, 2004, 05:08 PM
Excellent site! I recommend using some sound/music and a little more eye candy but, other then that its excellent quality, it really takes away from the lycos site, I hardly noticed it when i was in there till the last minute.

Weenuk
February 8th, 2004, 05:33 PM
Thank you for the correction WAK.

Wicked Anime Kid
February 9th, 2004, 09:26 AM
No problem Weenuk.
Mappers if you would please post your episode progression for now because i wanna have a look at it (i'm a little stalled because of slide's skybox not working right but i'm sure slide can fix it:D) and if it is all possible maybe a few screenies too:)

Hexagon
February 9th, 2004, 10:10 AM
2 levels are now WIP, i'm working very slowly.A progression state :

-no real progression for ' Welcome to Jupiter' (temporary name) :
70% architecture
30% lightning and XG

Waiting for textures from didi...

-Started 'Hell Arena'
10% architecture
Screenies with temporary textures in few days...

Wicked Anime Kid
February 9th, 2004, 11:05 AM
3 levels in W.I.P.

The barrends of mars 1
Archi: 5%
XG: 0%
Tex: 0%

Hell on arival - Lobby
5% archi (sketches on paper and rough in wad)
0% XG
0% textures

Dead Mood - storage complex
80% archi
around 60% XG and lights

Using temp textures

Hexagon
February 19th, 2004, 04:47 AM
Thank to you Skyjake for this amazing feature called 'light decorations' (waking up ? no, never try to create some, that's all).It have improved my maps dramaticaly (i can not imagine it with fake-radio*crazy* )....

Just take a look to theses pics and you'll understand why i'm so happy...

Just starting to add some lights decorations on my maps, i'm very happy of the result so i'd take some screenies.....
http://www.vivre-en-corse.net/doom/album/images/106.jpg
http://www.vivre-en-corse.net/doom/album/images/107.jpg
http://www.vivre-en-corse.net/doom/album/images/108.jpg
http://www.vivre-en-corse.net/doom/album/images/109.jpg

As usual for the comments, check the Picture album (http://www.vivre-en-corse.net/doom/album/souscategorie.php?sous_categorie=6&categorie=1)

just for the fun, compare this old one to the second picture:
http://www.vivre-en-corse.net/doom/album/images/forum/84.jpg

Tyberious
February 19th, 2004, 09:37 AM
NIICE! Keep up the good work, I am proud to say that I am inthatuated to say the least about the progress of this TC. I hope we cna see it to its completion.

Wicked Anime Kid
February 20th, 2004, 10:30 AM
Looking really good there fano, i'm still wondering why my textures won't work:(

Hexagon
February 20th, 2004, 11:10 AM
Thank a lot boyz, i'm doing my best but i'm working very very slowly to have time to make better job as possible....

Tyberious
February 20th, 2004, 09:28 PM
we appreciate ti either way, teh levels look damn good either way ;)

aliceschain
February 20th, 2004, 10:04 PM
Wow. Very nice guys!

Tyberious
February 20th, 2004, 11:38 PM
honestly huh? I can hardly wait till I get my hands on the final release, I wonder what the overall percentage of completion is.

Wicked Anime Kid
February 20th, 2004, 11:40 PM
Not allot, weenuk is progressing nicely on the weapons wo when he's done with that he's gotta animate them (hardest part).

I'm a little delayed in mapping because of the work on d-nation, but once done i can always make some time:D

Weenuk
February 22nd, 2004, 06:44 PM
Here's a quick list of what I have in progress and, for some, a short description. These are all for the HUD and world.

Particle Pulse Pistol
Particle Pulse SMG (like a high tech P90, final design, consider it the replacement for the chaingun, if that is what u want to call it.)
Pump/Semi Shotgun (might make a techier version)
Minigun (no longer the "chaingun". This is a bad mofo)
Grenade Launcher
Rocket Launcher (will improve on design)
BFG 9500 (doom 64 design with a twist :D )
Cobra (may have to redo, but design will remain the same)
Assault Rifle (details being added, design slight change, but overall the same)
Plasma Thrower (will be updated in the future)
Plasma Rifle (very early WIP, needs a lot of work)

Still need to do
Double Barrelled Shotgun
Double Bladed Chainsaw
UnMaker (currently this is up to Sin4U).
Fists (being done by Sin4U. Won't be available as a weapon though, replaced by Halo style weapon hit).

I also wanted to do some weapons for the earth part only. Something like an old style assault rifle (M-16ish), maybe a gas flamethrower, slug gun etc...... in conjunction with the old weapons (new weapons/versions available after Earth Part). Who knows.....

I'll give WAK some pics and ask him to up them here for some feedback.

Can somebody find me a really high rez pic of a double barrelled shotgun and design specs to go with it (ie. showing all the individual parts). Front, side, top and bottom views appreciated (though side is the only one needed). Close ups also good. Also high rez pics of any kind of guns would be great, like 1024 by whatever and up.

dbuske
February 23rd, 2004, 03:17 AM
Did you guys switch back to this forum?

Hexagon
February 23rd, 2004, 04:26 AM
It's great to see your progression Weenuk.

Did you guys switch back to this forum?

I think we never we quit this forum, personnaly i post my progression on both forums...

Tyberious
February 23rd, 2004, 05:38 AM
Here's a quick list of what I have in progress and, for some, a short description. These are all for the HUD and world.

Particle Pulse Pistol
Particle Pulse SMG (like a high tech P90, final design, consider it the replacement for the chaingun, if that is what u want to call it.)
Pump/Semi Shotgun (might make a techier version)
Minigun (no longer the "chaingun". This is a bad mofo)
Grenade Launcher
Rocket Launcher (will improve on design)
BFG 9500 (doom 64 design with a twist :D )
Cobra (may have to redo, but design will remain the same)
Assault Rifle (details being added, design slight change, but overall the same)
Plasma Thrower (will be updated in the future)
Plasma Rifle (very early WIP, needs a lot of work)

Still need to do
Double Barrelled Shotgun
Double Bladed Chainsaw
UnMaker (currently this is up to Sin4U).
Fists (being done by Sin4U. Won't be available as a weapon though, replaced by Halo style weapon hit).

I also wanted to do some weapons for the earth part only. Something like an old style assault rifle (M-16ish), maybe a gas flamethrower, slug gun etc...... in conjunction with the old weapons (new weapons/versions available after Earth Part). Who knows.....

I'll give WAK some pics and ask him to up them here for some feedback.

Can somebody find me a really high rez pic of a double barrelled shotgun and design specs to go with it (ie. showing all the individual parts). Front, side, top and bottom views appreciated (though side is the only one needed). Close ups also good. Also high rez pics of any kind of guns would be great, like 1024 by whatever and up.

great work! Its nice to have so many choices in weaponry finally. To be honest I think you should keep the minigun, its an old favorite, I love your design and it fills the gap between a sub machine gun and a grenade launcher which may be what we need in hordes of zombies. I was only able to read some of your post though since I have to get ready for school again, ya know the college life.

DaniJ
February 23rd, 2004, 05:59 PM
It's looking great so far.

What do you plan on doing to extend the gameplay?
Some scripted sequences would be cool eg: an exploding power station where you have to get out before KABOOM!!!

Weenuk
February 23rd, 2004, 06:28 PM
All I can say is there better be stuff like that. I think the "run around the level, shoot the monsters and find the keys" is a little redundant for a new mod. There are thousands of levels on the net that let me do this. WAK and company have this all under control, don't worry.

Wicked Anime Kid
February 23rd, 2004, 11:04 PM
All I can say is there better be stuff like that. I think the "run around the level, shoot the monsters and find the keys" is a little redundant for a new mod. There are thousands of levels on the net that let me do this. WAK and company have this all under control, don't worry.
Amen, i have entered a mapping competition at doomrepublic that should boost my skills a bit (might give me alot of ideas for the martian landscape too;))
Wak&sons have it all under control indeed:D

Hexagon
February 24th, 2004, 12:05 AM
It's looking great so far.

What do you plan on doing to extend the gameplay?
Some scripted sequences would be cool eg: an exploding power station where you have to get out before KABOOM!!!

Don't worry Dani, we want to make things differents, a sensation of never-seen-before... ...And i'll take the time to do it...

sLydE
February 24th, 2004, 05:05 AM
i'm not sure about the "run out before the power station explodes", personally (and you can throw this opinion away at any time) i find those types of levels redundant and kinda boring, but that's just me :)

Hexagon
February 24th, 2004, 06:06 AM
i'm not sure about the "run out before the power station explodes", personally (and you can throw this opinion away at any time) i find those types of levels redundant and kinda boring, but that's just me :)
It's just an example... ;) We'll try to find something more original....

Tyberious
February 25th, 2004, 07:02 AM
how si thsi for an idea. I think we should ask the public/newdoom community what they think about the levels and ask them what they want as far as level types, that was the community is involved and everyone wins.

dbuske
February 26th, 2004, 07:22 AM
To many cooks spoil the broth. I found everyone gets unhappy when too many people have a say. There would be too many opinions and disagreements.

ToXiCFLUFF
February 26th, 2004, 07:32 AM
To many cooks spoil the broth. I found everyone gets unhappy when too many people have a say. There would be too many opinions and disagreements. I totally agree.

As for timed sequences, there's not really anything better for creating memorably tense scenarios. Anyone here remember ending a level in the Descent series?

Tyberious
February 26th, 2004, 10:11 AM
yeah that may be true but, I doubt that this will apply because they will have no part in the hardcoded frame of the mod, only in just a few level designs and only some minipulation of the story. If that is how you feel then lets jsut release the mod with the original storyline and create a fun addon pack of extra levels for the majority to have fun with and maybe in the future continue the story or something? I am just trying to help with my suggestions.


by the way, the saying mostly applies to democracy believe ti or not (im taking a polysci class with a teacher who has her Doctorate degree so im sure she knows what shes talking about and shes been in this field for more then 7 years :) ). If you have any ideas then state them so we can all cooperate as a team. *book*

Weenuk
February 26th, 2004, 03:12 PM
Ya, we just want ideas. Not like we will put everything into the mod, we want to do our own thing. But suggestions always help out.

Hexagon
February 27th, 2004, 03:10 AM
I have already create a thread in the old Ressurection Forum about this.... .....It hadn't a lot of success but i'd re-created one : The Mapper BrainStorming (http://forum.d-nation.org/viewtopic.php?p=99#99)

Don't hesite to post there your wishes, i don't affirm, we'll use it but ideas are always welcome....

Weenuk
February 28th, 2004, 07:25 PM
Got some items made up. large rockets, shotshells, large plasma cells, large shot shells, and rocket. WAK's been busy, so I don't know when he will post some images. If he's reading this, I got more so hold off until maybe tuesday, my last exam this term is monday so progress can go rapidly (I hope) after that. I'll give you some new ones then. Need an idea for minigun ammo and assault rifle ammo, respectively. My idea for ammo goes as follows: smaller pickups are basically clips, or what fits into the gun (e.g. clip in pistol/ppsmg, box magazine in minigun, clip in plasma rifle and thrower, etc...) and something larger for the big stuff (e.g. cases of pp, assault rifle,minigun etc... and big power cells for energy.plasma cells).

Weenuk
March 3rd, 2004, 08:43 PM
More items have been in the WIP lately. Practising the UVW mapping, but finding it overly difficult to do it right. If you take a look at my avatar you can see how the assault rifle will look, though a much different skin will be applied (for one, no wooden grips. Just looks neat for the time being). I'll make some screens and ask WAK if he can upload them now, but no promises.

Weenuk
March 3rd, 2004, 10:02 PM
I'm stuck trying to figure out how to make the large grenade ammo. Is there any special cases that the U.S military (or any other country for that matter) uses to hold their grenades (talking about the ones you shoot not throw). I guess what I am saying is, anyone know a good site that shows these ammo cans (based the large assault rifle and minigun bullets off of real .30 and .50 cans, respectively). Anything with military hardware relating to this would be appreciated (Tyberious, I think this means you).

Also would accept a sketch if someone wants to.

Hexagon
March 3rd, 2004, 10:38 PM
I'm impatient to see this assault ;) riffle.Maybe this page will be interesting :http://www.diddybop.demon.co.uk/blooper.htm
M79 infos from manual...

Chilvence
March 3rd, 2004, 11:01 PM
That buckshot grenade sounds intresting...

Tyberious
March 4th, 2004, 10:48 AM
your avatar kicks ass weenuk!!! Also maybe make a grenade belt (6 rounds) for a small pickup and a big case for more grenade rounds (like a pickup of 20 or something like that).

I wont be on the forums much since I'm crackign down on my english class, good luck and see if you can post pics since I might be lucky to be able to view them, also that assault rifle licks ass! I want a pic of that with the skins. I can't wait!*bliss*

Weenuk
March 4th, 2004, 03:08 PM
Hey, thanx Hexagon, gives a good idea about how those grenades look.

Well, Tyberious, 6 and 20 sounds like a lot of ammo to get, maybe 5 and 10 or 15. Belt is a good idea for the small though, thanx.

Buckshot grenades. Hmmm, sounds interesting Chilvence. Be neat if it shot out multiple projectiles and they all had a small mini explosion each (27 OO buckshot, ohh me drools). But, i don't want to clutter the game up with too many ammo types and weapons. But, damn that would be neat. Maybe. What if say that the grenades had three modes: detonate on impact, bounce around like in quake, and the buckshot. They split apart in the third mode. Too many modes like that might take away from a more doomish experience. We'll see, maybe it wouldn't.

I find when I play a game, that I usually only stick to a few of the weapons. Like, in doom etc..., I like to use the shotguns more then anything else, MOH it is mostly the rifles/sniper rifles. What I am getting it is I tend not to use the other weapons overly. In this, I want to make sure that all the weapons are used, maybe not equally, but all used. Weapons like the shotgun,ppsmg and assault rifle will probably be used like 50% of the time by most players, and the other weapons less and less. Maybe as the game goes on, those weapons might drop down to being used a lot less (I hope).

Here's an idea. What if, in some cases, the player is forced into using a certain weapon. Like, there is for some reason an abondance of grenade ammo present, but little to no other ammo. And, there are tight corridors with turns and the like. So, the player will have to use all the modes on the grenade launcher to bounce the grenades around corners, etc..... in order to effectively get through the level.

Chilvence
March 4th, 2004, 03:25 PM
Hehe, I love special ammo types, it adds a great sort of action/rpg feel to things. I've played through System Shock 2 and DX too many times to count *grin*

I think the key to get it right is having variety without redundancy - you wouldnt have two assault rifles with slightly different rates of fire and damage, but you'd have a chaingun and a silenced SMG because they both have clear cut purposes :). I think the buckshot grenade is more or less made redundant by the SSG, but its a hella intresting idea, I didnt know they'd thought up something like that.

As far as modes and ammo types go, I think its best to keep the numbers small. You dont want to confuse people with too many keys, you want to keep their options on their fingertips. If you only have two fire modes, that only takes one more button to switch between them.

To give an example, the System Shock grenade launcher had 5 (five!) different types of ammo, and bounce/contact modes. Trying to react to a situation the right way was a nightmare, and it took up twice the inventory space of any of the other weapons (not that that matters for Doom, but...)

[edit] To get on your point of making the players use certain weapons, its a great idea. If you make a scenario where the player can instantly see the best weapon for the job is <insert weapon here>, then he wont forget that it exists. For example if you give him a sniper, but all your levels are made of 5 metre long corridors, it will be a waste.

players should have the opportunity to use suppresive weapons like the minigun/plasmarifle in long corridors with lots of cover, shotguns for taking single targets down effectively, places where he can launch grenades to flush enemies out from behind cover etc etc etc

ToXiCFLUFF
March 4th, 2004, 05:13 PM
Chilvence: 2 of my favourite games! I love the gameplay principles of those two games. Nothing has ever had me as compulsively hooked as DX, I never wanted it to end and for a while, it felt like it wasn't going to. I really got my money's value and a whole lot more in that one.

Here's an idea. What if, in some cases, the player is forced into using a certain weapon. Like, there is for some reason an abondance of grenade ammo present, but little to no other ammo. And, there are tight corridors with turns and the like. So, the player will have to use all the modes on the grenade launcher to bounce the grenades around corners, etc..... in order to effectively get through the level. If you really balance your weaponset and design your battles and encounters well, you'll have players switching weapons to fit their situation. Forcing players to do things in a certain way (e.g. by drastically limiting ammo) is not a good idea in my opinion. Subtly manipulating them so that they come to the realisation of what the best weapon for the current job is, though, since it will make gameplay feel smoother and the player will feel like they figured a good strategy out.

Weenuk
March 4th, 2004, 06:26 PM
Yeah, ToXiXFLUFF, I do like that subtle approach of making the player realize what weapon they should be using, chilvence gave some good examples. But sometimes it might be good to restrict it, but it should have purpose (maybe for puzzles and stuff?).

Silence the PPSMG... hmmm, good and bad. Well, not really bad. It would give it some purpose but your not fighting soldiers (well, zombies are too dumb to be "soldiers") where it would present more of an advantage, but for multiplayer it would be great addition. Problem is, the blast marks it makes will be nice and bright and make some kind of a sound. I think it would just be neat, it's under consideration.

I think a buckshot grenade can be made less redundant then it seems to be. If, like I said, then fragments are explosive. Something like how the FLAK Cannon from UT is, but the fragments explode. Yeah, I like that. And the pieces would move slower then the pellets of the shotguns. I think I like that.

I don't want to add too many weapons, but maybe some extra ones can be added for multiplayer purposes. Or maybe after you beat the game once, you could play it remixed with a few weapons being switched around and replaced.

(As a side not, the COBRA Assault Cannon will be able to fire at ranges like a sniper rifle and even use a scope, but after one shot your going to be knocked around and lose your aim, so it won't be overly effective unless you get them the first time. More for bosses or tough enemies far away).

DaniJ
March 5th, 2004, 01:17 PM
Not that I want to put a dampener on the project but how exactly do you plan on achieving all the features you've mentioned?

I can't help thinking that with all you want to do - it would be a damn sight easier working in a modern engine...

Hexagon
March 5th, 2004, 02:49 PM
Not that I want to put a dampener on the project but how exactly do you plan on achieving all the features you've mentioned?
Personnaly, i can not exactly anwser to this question, only WAK has global view of the project.For the Hard-coding part, i'm waiting for 1.8 release to know exactly witch features it will possible to add and with which method (hope skyjake will add more doc about plugin creation, so i'll can writte without changing language)...
In my personnal opinion ... ...For sure, some related here features will maybe not added... ...I prefer to see artists stuff & idea and adjust a posteriori the technical stuff.
I prefer to see a lot of ideas on pre-project and not a lot of limit for them.After, we will more pragmatic and adjust 'what we want' to 'what is possible'.
I understand totaly your point of view
and agree with you, nothing is magic and a lot of work will be necessary to achieve a result in accordance with what all want.

Weenuk
March 5th, 2004, 04:27 PM
Answer, we'll do what we can. I know a modern engine would be a better solution. Hell, once Doom 3 is out, we could make one hell of a great game (I hope lol). But, Doomsday was chosen, and like I said, we'll do what we can. The source is available, I think the only real problem is detailing the levels like a modern game. It's not 3D, but it will do.

Sin4U
March 5th, 2004, 05:46 PM
Well, Im sorta back. I am now in a Hostel for a Uni (using a lab comp) I DO have my computer, but no connection. I hope plug and play zip drives or something will work on these, because (obviously) things like the jDRP arnt going to fit on a floppy. I'll see about using them for posting various bits of modeling, but dont count on it working. plus, Im too lazy to constantly shuffle floppys. The stuff you guys have done while I was away looks pretty damn good, so I will try to hang around as much as possible. Heh, of course, I could ask Dani for pointers on posting files through a cell phone. (Im kidding, btw) my hand model still stands (hopfully) on my freewebs site, and I have no issues about you using that, heck, claim you made it if you can get away with it, I'd love to see it in a mod. Unfortunatly, I cant get the side bars looking anywhere NEAR right on the unMaker, but ill keep working. Im also getting pretty close to finishing a subdivision surfaced generic human (which could be easily moddified for anything from an imp to a grunt to a Hell Knight), which should look pretty good (IMHO) if I ever optimise it for real time. So not all hope is lost, I guess. I keep working, and checking in here occasionally, and Ill see about setting up a system to get my models to you. I dont like floppy's, though.
BTW, I still think Doom3 will suck. And Duke could (and still can) do levels as detailed as any new game, it just will run like a paralised snail doped on morphine, and you have to bust your ass to do it. HL2 and Far Cry still look promising, though.

ToXiCFLUFF
March 5th, 2004, 05:51 PM
I prefer to see a lot of ideas on pre-project and not a lot of limit for them.After, we will more pragmatic and adjust 'what we want' to 'what is possible'.
This is a good attitude, I think. You gather all the ideas, narrow them down to what is feasible, determine the priority of things and what features are not quite worth the time they'll take to implement.

Many mods seem to fall off the wayside even this early on in the dev cycle. A recent example comes to mind, which is the Fallout mod for Max Payne2; the first media they release? A video and some screenshots of some (admittedly cool looking) flaming gibs in the middle of a standard MP2 level with the usual MP2 characters in. They have a project which is going to need a huge gameplay and environment overhaul, and the first thing they think about is pretty gib effects.

Anyway, sorry for getting off-topic there :/

Sin4U
March 5th, 2004, 06:39 PM
Well, perhaps they are working the same way we are, a bunch of people doing their own bit of it, and the guy doing effects did a bit first. If EVERYBODY did nothing but work on getting the flaming gibs out as quickly as possible, I would have to agree. Now, releasing a movie of the effect? that is a little weird.

Weenuk
March 7th, 2004, 08:15 PM
Good to hear your back Sin4U. Don't worry about making the UnMaker look exactly like the Doom 64 version, you have all the creative license you want as long as it looks hellish, fleshy and awesome. If you're having some problems, send me a pic or a .3ds/MD3/GMAX file to take a look.

Oh, and I've been putting together an excell spreadsheet to keep track of models and there skins. Haven't been so busy lately but I haven't been feeling too good. Damn cold.


P.S (I hope everyone knew I was sarcastic about the Doom 3 stuff. Using that would mean everyone would need Doom 3. Everyone here has a copy of Doom/DoomII, so there is no worries.)

Weenuk
March 14th, 2004, 06:53 PM
Well, I sent WAK some preview pics of a few weapons for people to critic. Hopefully he can post them up soon. What there will be to show:

PPP
PPSMG
Shotgun
Minigun
Grenade Launcher
Plasma Thrower
BFG 9500
and of course the Assault Rifle.

Sin4U, can you post up a link to that hand model of yours for me. That would be great.

And remember the textures on the assault rifle are just there for now, but not what it will look like in the final version. I said this already but some people don't like to read the whole thread :D .

Wicked Anime Kid
March 15th, 2004, 01:08 PM
OK new images on request of Weenuk:D

Assault Rifle (http://resurrection.d-nation.org/newshots/nf1/Assault Rifle.JPG)

Bfg (http://resurrection.d-nation.org/newshots/nf1/BFG9500.JPG)

Grenade Launcher (http://resurrection.d-nation.org/newshots/nf1/Grenade Launcher.JPG)

Minigun (http://resurrection.d-nation.org/newshots/nf1/Minigun.JPG)

Plasma Thrower (http://resurrection.d-nation.org/newshots/nf1/Plasmathrower.JPG)

Ppsmg (http://resurrection.d-nation.org/newshots/nf1/PPSMG.JPG)

Shotgun (http://resurrection.d-nation.org/newshots/nf1/shotgun.JPG)

hypocrisy86
March 15th, 2004, 02:47 PM
NICE

Agari
March 15th, 2004, 02:49 PM
Normals on the Assault Rifle look strange towards the back of the gun.

Weenuk
March 15th, 2004, 03:22 PM
the butt of the gun hasn't really been worked on much. Be kind with the BFG, I only worked on it one day during christmas break.

Agari
March 16th, 2004, 01:23 AM
I cant wait to see these with some actual tex's on them.

Chilvence
March 16th, 2004, 01:41 AM
Indeed, very nice looking models. It must be nice being able to use your own ideas rather than trying to recreate the sprites 1:1

DaniJ
March 16th, 2004, 05:29 AM
My favorite is the Grenade Launcher, very cool looking.

That is an insane number of polys though! :D Hopefully you can optimize them a lot more for when you get them into the game.

Wicked Anime Kid
March 16th, 2004, 07:40 AM
I especially like the pppsmg and the assault rifle. They both look amazing:D

Tyberious
March 16th, 2004, 09:16 AM
the ppsmg looks a lot like the P-90

http://www.fnmfg.com/products/p90/p90.htm

anyways, damn good models although for the assault rifle, I would go for a higher calliber barrel look such as a wider and a slightly longer barrel. The models look damn good, can't wait to see the rest, also I love that new chaingun, reminds me of the one in predator (the original with arnold schwarzenegger in it, I believe he was butch if memory serves me right)

Weenuk
March 16th, 2004, 09:59 AM
Thanx for the comments people. Don't worry Dani, the poly's will go down, especially for the world pickups (~800 max for world pickups seems reasonable, maybe a higher quality pack for those people who can handle it). And it is very nice to use my own ideas and not being restricted, though I'm trying to get a darker look to them then the originals, but that is more up to the skinner (still need to figure out how to make proper UVW maps).

Caliber for the assault rifle? Well, definately bigger then what an M-16 uses (.223 I do believe). I'm thinking something b/w .300 and .400. Maybe something similar to the .30-06, or mayber the .338 (pointed tips and long, "skinny" shells, not short fat ones). So, yeah the barrel should be wider then, I guess. Thanx for pointing that one out. What it will actually be called is another thing. Maybe .3** UAC. ANy good names for bullets.

I was also thinking, .50 BMG rounds for the Minigun seems unrealistic. What's a good calibre for that bullet?

Hexagon
March 16th, 2004, 10:34 AM
Nice work Weenuk, i like the plasmathrow & the assault riffle.Like too the manual security on shotgun.

A little page about minigun, gattling & vulcan : http://world.guns.ru/machine/minigun-e.htm

For the assault riffle, M16 uses 5.56 (.223) , 7.62 seems to be a good caliber (actual assault riffles start from 5.45 to 7.62) (sorry not a specialist so i don't speak in inchs but in millimeters)

Agari
March 16th, 2004, 01:19 PM
Hmm do you guys need a skinner? I can probably do it if it's in the right format for me and someone does the textures before hand.

Weenuk
March 16th, 2004, 01:48 PM
The 7.62 mm sounds good (.308), but I want to try and stay clear of a real names, just because it is the future and all. mm are perfectly fine to use. I think the U.S is still the only place using that old system anyway. How about a little higher up, because we need something with some real hitting power to hurt those demons. How does 7.86 UAC sound (companies usually put an abbreviation beside the calibre that invented the round. .223 Rem (remington), .243 Win (winchester), .30-06 Sprg (Springfield) etc...)? Maybe even 8.23 UAC?

.50 BMGs are 12.7 mm (by 99mm long?). Seems too big (it's a good anti-material sniper round though). The M249 machine gun fires the .223 (5.56 mm. and so does the M-16), and the older machine guns fired the .308 (7.62 mm). I don't like the idea of the assault rifle and the minigun sharing the same ammo types.

Here are my two choices: 7.86 mm for assault rifle, 8.23 mm for the minigun. Doesn't actually matter, they will work the same regardless of name and number.

Weenuk
March 16th, 2004, 02:28 PM
Oh, sure we could use a skinner, but what are you talking about having the textures done before hand Agri? Isn't that the job of the skinner. Or are you offering to do the UVW maps? (I use gmax, and I can export to md3 if needed, md2 is giving me problems and we should have md3 by the time this project is done anyway). Please clarify for us.

Weenuk
March 16th, 2004, 06:33 PM
Another thing. Plasma rifle. Should it have a "pistol" style grip in the front, or a "pump" style grip. The gun is pretty wide (as I am trying to hold true to the original from Doom 64), so pistol style grip seems logical, but I want to hear from you guys. I'm also giving it a retractable stock, Ã* la FN minimi spw version ( take a look at the pic (http://world.guns.ru/machine/fn_minimi_spw.jpg) ).

Also, should I try and put some kind of open sights on the gun. Nothing overly elaborate. Anyone got any nice pics of special gun sites send them on over please (nudge nudge, Tyberious).

Chilvence
March 17th, 2004, 12:08 AM
Weenuk, does the plasma rifle == plasma thrower? Or is it something you havent shown us yet?

Anyway, the plasma thrower looks good how it is, but I think you should lose either the rifle style magazine or the pilot light on the front, because it looks a bit strange having a flamethrower style weapon that is only fed by tiny clips. Then again, you never know what theyll have invented by 2200...

Weenuk
March 17th, 2004, 07:35 AM
Haven't shown you yet. It is the plasma rifle, as in the plasma rifle from Doom 64 (mostly). They are two very different weapons with names that are too similar. Anyway, the two weapons are meant to run off "plasma cells", as in some kind of energy (BFG and UnMaker will run off "energy cells" to add some variety).

That little bump on the front of the plasma thrower isn't meant to be a light (I seem to put that on most every gun, just seems right). It's the clips. I think I am going to angle them (WAK's idea) but I really need help designing a good energy (plasma) clip. Want some parts on it that glow blue, showing the swirling plasma energy being held within, but shape.......

Tyberious
March 17th, 2004, 09:35 AM
here is an idea that I like to recycle. Why don't you make 2 demo models with the pump action and the other with the pistol grip, that way we cna all decide how it will look.

Agari
March 17th, 2004, 12:50 PM
I have my own little program that I like to UV map in and I think I could probably do things like weapons since they're fairly baisic.I used to make custom car skins a few years back for a game but I havnt done that for ages and i'm not very good.I'd just need the weapon models in 3ds format.

Tyberious
March 17th, 2004, 12:59 PM
can they spin around in a 360* circle? Maybe that will help the decision.

Weenuk
March 17th, 2004, 02:46 PM
3ds format.... Well the problem is that I use GMAX, and it can import 3DS... but not export. Pretty shitty, I know. If I could find a plugin or script that supports that, then fine. I can, however, export to MD3 and that format is popular anyway. I think anything can import that format no problem (but I do believe it turns everything into triangles, which might be a problem the way you do it, I'm not sure). What really needs to be addressed is to make sure that there is no warping or stretching of the textures on anything. I keep trying once in awhile but I always get warping and such. I should be doing them, as I am the one making the models, but I would graciously accept anyone else to do them.

I think I'll just stick with a "pump" style front grip. I looked it over and it just seems too out of place to put a front pistol grip and against the general design of the plasma rifle. What I do need is help designing a clip for the plasma rifle and the plasma thrower. The idea of this kind of ammo is that it is basically some kind of energy storage device (i.e. like a battery of sorts), but in a clip form, like an assault rifle basically. I want part of it to have a blue glow to it and such. Also, like I previously stated, I want to put some kind of sights on the gun, but not too sure what. Not a scope, maybe a laser pointer would be okay. Some kind of high tech looking iron sight device would look okay. But the sights would be restricted to the front of the gun, as it is based off the Doom 64 design and has that blue lightning tube thing running down the middle (shaders anyone....).

WAK should be posting up some pics of the Plasma Rifle sometime in the near future, so keep your eyes peeled people (making them rotate in 360 would require bigger files to show all the detail when I can just show you the model Tyberious).

Tyberious
March 17th, 2004, 03:14 PM
good point weenuk, just trying to throw out suggestions. I can't wait to see your work.

Weenuk
March 30th, 2004, 10:06 PM
Awww, we got bumped onto the second page. What's going on here guys.

Anyway, WAK said he was posting up those pics for me today, but they never got put up. Jeeze, it's been AWHILE.

Also, I've been able to do some work today and got a few of the ammo pickups done. Lately hasn't been good, we'll see when the exams are over.

Tyberious
March 31st, 2004, 09:48 AM
yeah, I been doing my mid-term. Not much has been going on, fried my other motherboard because of my stupid vid card, got a new motherboard. Still waiting for a replacement friday. Just trying to hang in there. Hope things are going well on your end.

Hexagon
April 1st, 2004, 03:15 AM
Sorry, don't post about this cause have no real news, the work is in progress but progression is very slow...

I've made an update of WIP screenies yesterday

http://fano.d-nation.org/mapping.html

Weenuk
April 2nd, 2004, 07:13 PM
Has anybody got any good ideas for the computer map. The one in Doom 64 is pretty damn ugly if you ask me. I tried modeling it and, well, blah. So plain. Anyboday got any good ideas. Maybe something like a PDA or one of those tricorder things from Enterprise?

Slide
April 3rd, 2004, 05:25 AM
Since this mod has actually made a lot of progress - I feel it warranted being a Sticky within the new Mods & Maps forum - (just as Doom 64 TC is).

I hope we'll see some playable builds soon - I really want to see the Doomsday mod/map community develop and I think you guys are a great example to the rest.

Wicked Anime Kid
April 3rd, 2004, 05:27 AM
Thank you very kindly Slide, we shall work hard to get some playable maps and things:D

Weenuk
April 3rd, 2004, 07:40 PM
Ahh, thank you Slide.

Nemesis
April 3rd, 2004, 09:27 PM
Sorry, don't post about this cause have no real news, the work is in progress but progression is very slow...

I've made an update of WIP screenies yesterday

http://fano.d-nation.org/mapping.html

Everytime time I see a new screenshot of Doom Resurrection, the more I want it RIGHT NOW!!!*alien*

Those screenshots are very good and get better everytime I see a new one.*ohmy* *jawdrop* *eek*

Good job guys.*thumbs*

Hexagon
April 4th, 2004, 11:17 AM
Thx Slide, Thx Nemesis.theses posts give me a lot of warm to heart.

Tyberious
April 4th, 2004, 01:05 PM
the maps kick ass, I love that quake III one, that one was great. Keep up the good work.

Hexagon
April 6th, 2004, 02:00 PM
Here are some new shots of the WEENUK's Work. ENJOY !!!
http://resurrection.d-nation.org/WeenukWork/AELECA0.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/ELECA0.JPG)
http://resurrection.d-nation.org/WeenukWork/AGORE1.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/GORE1.JPG)
http://resurrection.d-nation.org/WeenukWork/AGORE2.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/GORE2.JPG)
http://resurrection.d-nation.org/WeenukWork/AHCAGE.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/HCAGE.JPG)
http://resurrection.d-nation.org/WeenukWork/AHOOK.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/HOOK.JPG)
http://resurrection.d-nation.org/WeenukWork/ASK.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/SK.JPG)
http://resurrection.d-nation.org/WeenukWork/AWSH.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/WSH.JPG)

Hexagon
April 6th, 2004, 02:02 PM
It's not finished, the weapons now !!!!
http://resurrection.d-nation.org/WeenukWork/APLTR.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/PLTR.JPG)
http://resurrection.d-nation.org/WeenukWork/APRE.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/PRE.JPG)
http://resurrection.d-nation.org/WeenukWork/AA1.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/A1.JPG)
http://resurrection.d-nation.org/WeenukWork/AGLAUNCH.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/GLAUNCH.JPG)

http://resurrection.d-nation.org/WeenukWork/ACELLS.jpg
[FULL IMAGE] (http://resurrection.d-nation.org/WeenukWork/CELLS.JPG)

Tyberious
April 6th, 2004, 02:10 PM
kick ass! I love ALL of the models, love that new assault rifle and its "heavier" caliber looking barrel, they all look great, thanks for sharing, you bet that this wont be the first time I log on jsut to take a look at them. I noticed the mdoels still look damn good even if they aren't textured, keep up the good work! Thaniks for sharing hexagon.

Hexagon
April 6th, 2004, 02:17 PM
It's not really sharing ;) , when i saw them, i'd asked Weenuk to post them cause i think they are really good and WAK gave me space to host them on resurrection site.

Don't forget to see the full images, it's only thumbnails...

DaniJ
April 6th, 2004, 02:19 PM
Looking great. Very nice work.

It's a bloody good job Doomsday has LOD ;)
I dread to think how many polys the guns have. Mind you considering Resurrection will take at least a year to develop we'll all have much better hardware by then.

Weenuk
April 6th, 2004, 03:03 PM
Exactly, we will have better hardware in the future. I've been making LODs for a few models already. And, I'm going to reduce them big time for world pickups. HUD models, much more detail. Most of the tubes you see have like 12 sides in those pics. Too much for a world model. Some stuff it just can't be helped (those chains are soooooo poly intensive, and they are only 6 sided and 3 sided around). Here are my estimates

smaller decor models ~300-600 polys
larger decor models ~500-900
weapon pickups (same as above)
items ~500 for common, more for uncommon)
Monsters (imps, zombies etc...) ~1500
Larger monsters (barons etc...) ~2000
Bosses ???? what they need to look good.

But again, if a model needs more, it will get more. Too bad.

I'm going to try and make LODs that are lower in poly (duh) but still acceptable for normal play for those who can't handle the more detailed ones. But come on, by the time this is done everyone should have at least upgraded their computers.

Here is what I mean

LOD0: main model. Best quality. For upclose use only.
LOD1: lower poly, but acceptable if viewed up close. Like most current models are now.
LOD2: Should only be viewed from afar. Ugly up close.
LOD3: Very low poly, will only be made if necessary.

BTW, my personal favorite: the PLASMA RIFLE.

And remember, THOSE ARE ONLY THUMBNAILS, THERE ARE LARGER VERSIONS CLICK THE LINKS. thank you.:D

Nemesis
April 6th, 2004, 03:31 PM
*looks at Hexagon's models for Doom Resurrection*

*eek* *ohmy* *jawdrop*

Wow...just...WOW!!!

Awesome work.*thumbs*

Weenuk
April 6th, 2004, 04:04 PM
"Weenuk reminds nemesis that theses are Weenuk's own models, and that Hexagon was simply kind enough to post them up for him". No hard feelings, ok. Just remember to read everything in front of you. :D

(especially when it has my name on most of the pics :p )

Tyberious
April 6th, 2004, 07:45 PM
when you discriubed the LOD's do they change according how close you are to the rendered object? Also I think before you repealse it you should put out a limited tech demo/beta so everyone cna see what the new basic changes are and give better support through their opinions. It cna only help your mod.

EDIT: I want taht assault rifle so bad, I also like the dual ammo thing going on, one for semi auto sniping and one for full auto? Still cool either way.

Nemesis
April 6th, 2004, 08:41 PM
"Weenuk reminds nemesis that theses are Weenuk's own models, and that Hexagon was simply kind enough to post them up for him". No hard feelings, ok. Just remember to read everything in front of you. :D

(especially when it has my name on most of the pics :p )

Oops...sorry. *crazy*

Those look great, Weenuk.*cool*

Weenuk
April 6th, 2004, 09:16 PM
Beta (one day when I convert them to md2s, animate them, etc... Doomsday has models like that right now. Take a look at, say, the Cacodemon. He changes with distance). Uhhhh, Doomsday does LODs right now but not the way I want it to (to my knowledge). I want the player to be able to, essentially, choose the models they are capable of running. I've already explained LODs a few times in other threads, so I'm not in the mood again lol. But yeah, it depends on how close you are to it. People running at higher resolutions want the LODs to switch further away because they can notice them more. It's just like saying your computer saying "Hey, you can barely see that hi-poly model from here, I'll switch it to a lower poly model, you'll barely notice." I guess there should always be a minimum of 3 LODs, so I would need 4 (dammit, more work now). I think they all keep the same skins/textures, but mip mapping (I think) kicks in and downsizes them for you automatically (say, 1024*1024 down to 512*512, someone correct me if I am wrong).

Anyway, yeah, there are going to be two types of ammo for the assault rifle now (the gun I based it off of had two, and it looked funny without the missing barrel). I was thinking of some kind of 3 inch 12 gauge slug round, something that hits hard but not a good sniper round (limited range affected by gravity??? Read about real slugs somewhere and find out yourself). We already have the COBRA ASSAULT CANNON, and that fires explosive incidinary (did I spell that right) rounds, so no explosive round. I dunno, any ideas. Maybe it will be a sniper round, who knows. I can always throw a scope on her if I want.

Oh, and I just want to say thanx again to Fano/Hexagon for making the preview sizes and doing the links. Thanxs a bunch again.

Da_maniaC
April 9th, 2004, 12:30 PM
Well, this project certainly is interesting. It all looks real nice :)

I'll keep an eye on this. ;)

Keep up the good work! :)

Wicked Anime Kid
April 20th, 2004, 12:24 PM
[General announcement]
The resurrection project is unhold for a month or maybe longer, alot of progress will be made since the project started out with bad planning. Assume that the first REAL screenshots will be appearing in about 2 months.
If you have further questions about the resurrection project visit the site http://resurrection.d-nation.org/ or e-mail to admin@d-nation.org and i will get back to you as soon as possible

dbuske
April 21st, 2004, 06:48 AM
Yep too many cooks spoil the design. I was watching this happen and knew that there was really no design. Everyone was doing their own thing. Alot of people who try to affect the design without trying to help in any real way.

Wicked Anime Kid
April 21st, 2004, 09:29 AM
Not affect the design, we just started with bad planning, we started with building pieces. In the 2 months we'll put everything together and then the real thing shall start:)

Till then you have to wait;)

Weenuk
April 21st, 2004, 10:33 AM
The weapons are pretty much all planned out and finalized, and the monsters are getting there (bosses could use work though). It's the level structuring that really needs work.

Tyberious
April 21st, 2004, 03:10 PM
thats a good start though, atleast you guys aren't left saying "well all we have to do left is everything".

Hexagon
April 21st, 2004, 04:37 PM
Sure weenuk, levels & coding are actually the weak point...
For maps, way of working has been rewieved & corrected.For coding, we are in an artistic blur....

Wicked Anime Kid
April 22nd, 2004, 09:55 AM
Yuz, but not only that, we have to modify the jdoom game dll to a certain extend. (for new weapons and other things).
Also, me and fano have to make some general Xg effects which mappers for the project can modify and make map specific ded's.

Weenuk
April 24th, 2004, 08:26 AM
LAST EXAM IS OVER. Now I can finally get to work on all the shit I have to do, lol (Probably go play some CoD multiplayer instead though, lol. That game is sure great).

Tyberious
April 24th, 2004, 11:37 PM
is it me or are we all a bunch of procrastinators? I would be a hypocrite for saying that but I thought I would just throw in a little humor in there.

Chilvence
April 25th, 2004, 08:12 PM
<-----heh.

Wicked Anime Kid
April 26th, 2004, 06:53 AM
procrastinators
Translate that, i wanna have a laugh to;)

Tyberious
April 26th, 2004, 09:27 AM
procrastinators
Translate that, i wanna have a laugh to;)

to procrastinate is to put something off, here is an example.

Say you have a research paper due, its due in three days. You decide to put it off till tomarrow and say to yourself, I will have plenty of time to do it and then some. The next day you decide the same still with the same excuse. Then when the day it comes for you to do it before you turn it in you have to cram and then turn in a crappy paper because you waited at the last minute.

It is a bad habit to have and hard to get rid of. I am working on it and am having success. If you have a bad habit right now, work on it while you are young like me, I was once lazy and made excuses for myself. Now I am one of the hardest working youthes; because of that I am reconised by that and thats why people come to me for help (and because I surround myself with people like me I go to them for help because they may have expertise in that area).

Basically when I called out a few people when I said procrastinators, I was also making fun of myself. That made me a hypocrite because I was pointing a finger at someone when I was also like that myself. It was a simple but stupid joke, not really all that funny. Hopefully this sums it all up for you. *book*

Wicked Anime Kid
April 26th, 2004, 01:07 PM
Why do people keep saying things about a mod. It takes time, patience, and a good planning. What i (or we, but i think it\s mainly my fault) have overseen is the planning section. We have to get into to the things that are the most important.

Basically this is just a small time-out on progression to straighten things out. But why do people always have to give bad comment about it?

Tyberious
April 26th, 2004, 01:35 PM
Why do people keep saying things about a mod. It takes time, patience, and a good planning. What i (or we, but i think its mainly my fault) have overseen is the planning section. We have to get into to the things that are the most important.

Basically this is just a small time-out on progression to straighten things out. But why do people always have to give bad comment about it?

woah man, take it easy there! I know how it is, I have been the author of many mod projects and I know how much time it takes. It was a joke, nothing but a stupid comment; it was not a serious comment. We know that your team means well and we all have slowdowns. I was also not commenting about you, I was joking with weenuks comment about playing multiplayer games instead of workong on the project. Hell, we all do it one time or another, sometimes I play games when I should be working. Just chill out, by the way WAK; did you get a new motherboard and install the radeon 9800 Pro yet? I am curious.

Slide
April 26th, 2004, 03:16 PM
If this mod wasn't making progress it wouldn't be a sticky - but since it is making progress and it is a sticky lets keep on topic - news, development and discussion of Doom Resurrection TC.