View Full Version : NDCP thread.
Ninja_of_DooM
January 7th, 2004, 01:04 PM
OK people. here's the first new thread in NDCP. Now where were we on that update jobby?:)
PumpkinSmasher
January 7th, 2004, 01:16 PM
My map is mostly done, i'm just going back changing a few thingfs here, adding a few detail there.
Doom_Dude
January 7th, 2004, 01:35 PM
I gotta get my mind back on track for this. :p
Ninja_of_DooM
January 7th, 2004, 01:36 PM
Nice work PS.
DD, nice to have you back.*turvy*
Doom_Dude
January 7th, 2004, 04:36 PM
Glad to be back posting again.
PumpkinSmasher
January 7th, 2004, 04:45 PM
*still waiting for NDCP webpage to be updated*
Sparky
January 7th, 2004, 05:06 PM
dont keep naggin Doom_Dude
im sure he will get to it when he can
iori
January 7th, 2004, 06:55 PM
I restarted my map, but its coming along very well.
Here are some shots:
http://darknexus.dmhgames.ath.cx/Hosted/iori/NDCP/DOOM000.jpg
http://darknexus.dmhgames.ath.cx/Hosted/iori/NDCP/DOOM001.jpg
http://darknexus.dmhgames.ath.cx/Hosted/iori/NDCP/DOOM002.jpg
PumpkinSmasher
January 7th, 2004, 07:09 PM
looking good iori
iori
January 7th, 2004, 07:32 PM
Thx
Doom_Dude
January 7th, 2004, 07:59 PM
Very nice shots iori! I gotta get my NDCP 'stuff' together. :)
Ninja_of_DooM
January 7th, 2004, 11:20 PM
Very nice indeed Iori.
Exl
January 7th, 2004, 11:40 PM
Neat stuff Iori! Those beams on the ceiling (made out of METAL) look great!
As for me, I'm still working somewhat on the map.
iori
January 7th, 2004, 11:57 PM
Thanks a bundle guys! Yeah the beams on the ceiling are what breathes life into the map and keeps mapping interesting, honestly. I got that idea from the original Darkening, map..6? I cant remember. But yeah, im always trying to keep maps in 'theme', and this one's is 'ceiling beams' :D
Melfice
January 10th, 2004, 11:14 PM
I'm curently lacking motivation. Excuse me whilst I gain it back.
iori
January 11th, 2004, 01:11 AM
Excused ;)
BTW Exl, idgameGet is damn awesome! Congrats!
Exl
January 11th, 2004, 03:58 AM
Thanks Iori!
Slide
January 11th, 2004, 01:11 PM
Any chance of high resolution versions of the textures being released along with the vanilla WAD so it'll look nice on sourceports that can use external resources.
Sparky
January 11th, 2004, 03:00 PM
thats more of an optional feature
if someone wants to make this more compatible with a sourceport and can make this conent there reasonible for that. just becuase this is for vanilla doom
i know someone is doing some work to make it work better under jdoom.
would you be up to this?
you make awesome skys slide, what about textures?
lots of source ports support high rez textures so they must be all compatible with all source ports
Exl
January 11th, 2004, 10:41 PM
Now that we're talking about skies...
http://www.doomworld.com/idgames/index.php?id=11030
http://www.doomworld.com/idgames/index.php?id=11031
Didn't anybody know about those when this whole NDCP thing started?
iori
January 12th, 2004, 12:17 AM
Hey those look much better than the one we have now...
DOOM_GOAT
January 15th, 2004, 02:46 PM
Since I've obviously got quite a bit of time left, I'm going through my map doing some stretching, warping, aligning, retexturing and other general butchery.
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