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View Full Version : Legacy 2.0 Development


  1. Hexen/C++ prealpha1 available
  2. Legacy C++ version FAQ
  3. Hexen
  4. OpenAL support
  5. WolfenDoom causes 100% CPU with C++ version
  6. Where to get legacy.wad?
  7. Can't run C++ version on Linux
  8. New Feature Suggestions
  9. Can we get a ballpark figure on a release date?
  10. ACS/Fraggle
  11. Beginner's Programming Questions
  12. Map testing under teh C++
  13. New renderer
  14. FS: Some general Questions, WOOT!
  15. Teaser for map editors
  16. Sourceforge CVS Browser down
  17. Nodebuilders for C++ version
  18. What is Fragglescript?
  19. Info on the new joystick code
  20. Win32 Compile
  21. gah
  22. DooM Legacy C++ 4 Linux
  23. Still Learning to Program...
  24. Visual C++ project files
  25. ! IMPORTANT ! pic_t format used in mods
  26. Can't compile doomlegacy_c++/tools on Linux :(
  27. problems compiling the C++ version on linux
  28. New Version Comments
  29. Adding slopes to Legacy
  30. Lightning question for the new C++ version
  31. Wondering about ACS.
  32. Demo support.
  33. Current status on Doom Legacy 2.0 (formerly "C++ version")
  34. If you add Slopes to C++ is there going to be Plane alling Support?
  35. How To Compile
  36. report generating library in c++
  37. reporting library in c++
  38. Legacy 1.99 alpha2 for Windows available
  39. What are the current features of 1.99 alpha?
  40. Legacy 1.99.0 alpha3 is out
  41. Doom Legacy version 2.0 FAQ
  42. Quake3 Source code released...
  43. On Compatibility
  44. How close are we to version 2.0?
  45. Happy New Year!
  46. Legacy Modding Possibilities (discussion).
  47. Regarding Legacy v2.0 sounds.
  48. Legacy Bug? Will this be fixed?
  49. Compilation error in png function
  50. Status on OpenGL?
  51. A few questions
  52. What's up?
  53. Stock limits for Legacy V2.0.
  54. We want an 0.0001 alpha of new Legacy 2.0
  55. Legacy Alpha problem.
  56. About the new OpenGL renderer
  57. Solidcorpse No more. Please
  58. What about Legacy v2.0 vs GZDoom?
  59. Custom controls - Discussion, requesting, ideas...
  60. Ewwww!
  61. I’m tired of waiting
  62. Legacy 2 needs YOU:
  63. Random sound pitch
  64. Legacy 2.0 Question...
  65. Two quick questions about the new Legacy
  66. Legacy Alpha Version
  67. Gcc4
  68. Subversion replaces CVS
  69. Level editor INSIDE doom legacy?
  70. Visible progress
  71. Original doom lighting?
  72. Legacy logo thingy
  73. Debugging with gdb on linux
  74. older cards & bpp, request for a tester, coding standards
  75. glBSP
  76. SVN write access
  77. DECORATE support added
  78. Compiling legacy-2 on windoze
  79. New Launcher?
  80. OpenTNL changes
  81. Hi-res textures?
  82. Old corpses time
  83. MIDI (from MUS) working for me
  84. Frames per second indicator
  85. legacy-1 vs legacy-2 (subtitle: Future support of legacy-1)
  86. Legacy 2.0 Feature Requests
  87. Why use Z_malloc?
  88. Wad-Specific Config Files
  89. legacy-2 release criteria
  90. JPEG textures now work
  91. Legacy2 alpha5 sound
  92. alpha 5 probs
  93. BLOCKMAP builders
  94. GLSL shaders
  95. Compiling legacy 2.0
  96. Blue and Green Blood
  97. Legacy 2.0 screenshots
  98. Legacy2 stuff
  99. Hexen tags.
  100. How to compile
  101. Sorting Out the Wishlist, Bigtime
  102. Novice Programmer Understanding Legacy
  103. Status update
  104. Ideas ~ slippery when wet
  105. What is the status on L2?
  106. Makefile/code needs updating for gcc ver. 4.0+
  107. Doom Legacy on psp